Join us!

Participate. Inspire. Play.

Join the Space Monkey Program and take part in the adventure of developing Beyond Good & Evil 2!

Register Now
BGE2 Pirate Concept Art: Devs Ask 2

Devs Ask Space Monkeys #2

Question from Emile Morel, Associate Creative Director.

Living the life of a space pirate is at the heart of the player experience in Beyond Good and Evil 2.

Q: Do you see yourself raising hell in the skin of this menacing pirate? Or do you imagine your pirate differently in the world of BGE2?

What would motivate your actions? Discovering uncharted territories? Revealing ancient mysteries? Sticking it to the slavers who exploit hybrids? Taking hits for the mafia? (Good old fashioned treasure hunting is a fine option, too!)

Give us your answer and discuss in the comments below or on the forums!

366 thoughts on “Devs Ask Space Monkeys #2

  1. i cant wait for this game looks amazing
    1. I guess having the choice to be good/bad is essential Being able to attack and board a transport spaceship and then resell the goods to a nearby planet Approaching and infiltrate a spaceship in stealth or in a not so subtle way.. We could be a part time bounty hunter You can find "wanted" targets in any bar or police station And even if you are yourself an outlaw for some faction, you will be able to capture a designated individual and claim a reward on another planet.
      1. Love that idea.
      2. Carles_Maldon
        200% agree
      3. Have my upvote, for i agree with your point of view!
      4. The idea is great. Another addition could be to chose on how to infiltrate the ships or whatever you're infiltrating; a stealth approach and a guns blazing approach.
      5. detectiveplus
        That sounds awesome and I would love to see it in the game.
      6. NebulasNebula
        Yes cool idea, could incorporate a faction system like Fallout New Vegas, allow the player to wear disguises so you can infiltrate a ship, Star Wars style. I personally would play a robin hood/tomb raider. However, an interesting idea could be your crew makes its money from corporate espionage. Hacking crewmember, raid an office, steal blueprints and give to a competitor. Or on the darker side murder, sabotage and arson.
        1. I have to disagree with this factions thing, they could only serve to limit what this game could offer.
      7. That's a great idea.
      8. IM_A_BEAST_951
        I would like for this to reflect in ones appearance like in the fable games
      9. Elitehunter2018
        I can see my self doing bad things to help the weak even if it meant killing, always staying on the fine line of life or death
      10. Wafflekatz315
        I agree, but what if other people could capture you. It would be cool to have to stealth or fight out of online bounty hunters ships.
    2. All of the above variety is the spice of life look forward to trying everything you throw at us
    3. i wish it was more of a sequel than a prequel:/
    4. Ce pirate je l adore j ai hate de jouer avec lui et d explorer le systeme 3 et pillier des tresors
    5. I'm a Paragon, not a Rogue. As this pirate, I'd want to be a bad-ass Robin Hood type. Well regarded by the downtrodden, feared by the corrupt oligarchs and their hangers-on. Let their fleets beware!
      1. I was about to comment the same thing. Take from the people that look down on you and what not.
    6. I really want to be able to choose if I’m good or bad in the game and walk the line and linger between good and bad maybe both. You’re not necessarily a knight in shining armor but you also aren’t an evil force that is destroying the lives of many.
      1. I would assume that would be an option, considering they were stealing from a crimeboss in the trailer
    7. Bonjour, Je me vois bien justicier de l'ombre. Révéler les mystères anciens et contemporains, acheter et vendre des denrées et lutter contre l'exclavage. J'aimerais pouvoir être libre de choisir ma voie de pirate et être perçu comme bon ou mauvais selon mes actes et mon commandement. J'aimerais pouvoir influer sur l'ordre étatique en engrengeant du pouvoir et de l'influence dans le monde.
    8. DillyDilly89346
      Me to!!! Amazing concept! But more about the question, I would be a little different more animal hybrid type for me but I love the one robotic arm idea and what if you could weaponize enhance your character. by finding a black market doctor you could pick and choose like a robotic peg leg or a gun of some sort. Being able to raise hell in the universe or save it would be an awesome choice players would take things to new heights with concepts like that. Being feared and being respected and the choice would allure also.
      1. Swag_Thug_W0lf
        Definitely, and also not to forget that we want our choices to have consequences, like if we are the bad guy, the people hate and fear us, also the police will attack us whenever they see us, and as the hero however, people love and respect us, and the police greet us and don't attack us, until we do something in front of them.
  2. I think a free choice is a good option. If you have the abillity to decide what you can do or can be. I personay think that would be best because it would make everyone more authentic even if you have the same character then someon else you still get to decide what you want for yourself.
  3. Absolutely, this pirate looks awesome
    1. Ce pirate je l adore j ai hate d Explorer le systeme 3 en le jouant et pillier des tresor
    2. Jackoreilly84
      Looks like a Mad Max villain. I'd rather have him as the nemesis that won't except defeat.
  4. I would love to be the type of pirate that steals treasures right after someone else has discovered them! Then also steal hybrid slaves from other pirates and rub it in their face :P I like the look of this guy! He looks badass... I hope he has a suave and jokey attitude as well though! Thanks for the communication also guys! This game is looking amazing already! :D :D :)
    1. I hate people like that, I'd be the one who goes around and kills people who ain't doing the right thing. Being a bounty hunter would be really fun by having players request for you to go and kill a certain person they don't like so that'll be me. Yet again I wouldn't side with the police force cause they look nasty
      1. Swag_Thug_W0lf
        Honestly, being a bounty hunter for other players, not an IA, would be great, also, they will pay us with their money and if they don't have what they said they will pay you and/or steal your services, then we can just let them go, or, we can go to kill them or make them pay you with any way.
  5. My actions would be motivated by two things, my crew and my passion to discover the unknown. If i would walk through my ship and came across a conversation my crew is having about a personal problem i would stop and listen. I would gladly go on a mission to help them out, loyalty is born out of mutual respect and friendship so it would have my priority. My passion for exploring would guide me to the most distant place on a planet to discover lost stories and artifacts, i would travel the System in the hopes of recovering stories and knowledge from ages ago. I would be a loyal pirate, as peaceful as i can be, but i would not hold back if there were threats towards my crew. Seriously can't wait for this! To the devs: You rock and i cannot wait to see how your tallent and passion is shaping this game!
    1. I picture it in my mind the same way. Good old menacing dude on the outside, a family man on the inside. What's a pirate without their crew anyway?
    2. This! This is exactly what I want.
    3. I would do exactly the same! ^^
    4. IratusPiscatori
      I feel the exact same way omg, I'd love it if there was a lot of crew personality so that they can share their thoughts and feelings with you, it'd be amazing.
    5. They should definitely let us be able to customize our character with new outfits, add more ships and ship customizations, different mother ships to choose from, but I'd also love to see treasure hunts and puzzles to solve similar to uncharted, lots of weapons and if they could add a machete that would be my go to weapon, stealth take downs would be cool, and be able to make an HQ sort of like fallout 4, looting is one of my favorite things to do, I loved fallouts looting system, I wanna be able to take anything I find, pick up a brick and hit somebody with it, that'd be awesome XD
  6. I want to be the the pirate has power and wealth on his mind and is never satisfied with himself until he is god like. I want to be respected but feared and a name which could only be said with permission. Ok so yh that’s what I want to be
  7. Please don't put too much stuff in it and ruin the experience, the first game was perfect because it had the perfect amount of everything, story, gameplay, side quests
    1. I completely agree. The more I see of this, the more I feel like that magic will be lost in this sequel/prequel.
      1. I do agree as well. I would like to see a few features of the modern games but that balance they had in the first one was what made it fun for me as well. I hope they find that nice balance.
  8. Courtneyflake
    Looks really good! Would love to play him doing some old fashioned treasure hunting and stealing(from other pirates) Would also be quite cool to discover different lands/areas. He looks like he wouldn't be a nice guy so being able to play him as awful as one likes would be pretty cool!
  9. The pirate seeking the meaning of life! In the world where all seems to be possible and unlimited, The Pirate is looking for the correct Question and Answer, which would lead to discoveries, daring actions, meeting the most crazy characters and achieving the impossible. Asking questions, however, builds a character. A Pirate who can ask questions to his partners, crews and met people. A pirate who can think and determine his future upon those thoughts. A pirate who can bond with his teammates and at the end of crazy chaotic raid or lost battle- rest with his fellow crew.
  10. Master_Marix
    If we are just talking about this specific pirate, I like to think that even though he looks menacing he is actually pretty kind. He cares for his crew like he would a family and he spends his time helping the "little guy." His crew would consist mostly of hybrids and his mission would be to show the star system that, the freaks aren't actually as bad as they seem.
  11. I'd like to be a explorer, looking for ancient secrets and old treasures. But being a Mafiosi would also be cool xD. It would be great if you were given to many possibilities to earn money. Such as Mafia, exploring, treasure hunting etc.
    1. Exploring is fun
  12. I imagine him to be a punk, sticking it to those in power but helping the little people and hybrids. But he’d definitely enjoy stealing treasures (mostly from slavers)
  13. Uncharted territories,ancient mysteries and exploit hybrids
  14. Je pense que son look est juste un "masque". Dans le fond il est gentil, un peu comme De Niro dans le film Stardust !!
  15. A good old mix of all. Options are good and allow for replay.
  16. If I was a pirate, I would live and do what I want without orders, defying the police. Search mysteries, locations and secrets, steal some pearls and cheat with the rules to have more credits. The gangsta/crime genius mode is something that I can't relate to, at the contrary of the adventurous pirate. Also, if I need to be honest, I hope that we will not always see "bad" pirates, more like Treasure Planet :) I prefer pirate's design more like Nino's style (from BGE1) that this frightening (but really well done!) pirate design. You should not judge a book by its cover! Hope that the development is going well for the team! Si j'étais un pirate, je vivrais et ferais ce que je souhaite sans aucun ordre, en défiant la police. Chercher des mystères, des lieux et des secrets, voler des perles et tricher avec les règles pour avoir plus de crédits. Le mode gangsta/génie du crime est quelque chose que je n'arrive pas à m'identifier. Egalement, si je devais être honnête, j'espère que l'on ne verra pas tout le temps de "mauvais" pirates, plus comme La Planète au Trésor :) Je préfère le design des pirates plus comme celui de Nino (de BGE1) que l'agressif (mais très bien réalisé!) design présenté. L'habit ne fais pas le moine! J'espère que le développement se déroule bien pour la team!
  17. I'm not a fan of the face paint but yes. Something I hate about 90% of pirate and the few space pirates games is that they always try to make pirates seem noble. Pirates weren't noble at all! They were thieving, murderous, greedy, raiders that all merchant ships and civilians feared with good reason.
    1. Exactly. The character does not inspire me. Pour ma part, c'est une mauvaise direction.
  18. Exploiting ancient alien artifacts for fun and profit!
  19. Everything you said but the mean pirate raising hell no...we are good people, spirit of beyond good and evil is to do the right thing, so i would vote for nice pirates with exploration, treasures, myths and so on :) (who do some shit aside but still nices pirates globally talking :d )
    1. BGE 1's spirit was a nice one, but the universe was almost manichean compared to what we've already seen and heard from BGE2, Just the fact that there's slavery going on, sure you're going to be against that in the game, but that implies killing people, not domz. If you're gonna be a pirate, things won't be all good, there will be a need for some hell raising at some point if you wanna get something big, getting by requires more than kindness and exploration. Thats just my opinion of course, but i don't think there will be a lot of situation where there is a "right" thing to do among the choices we'll have.
      1. yeah i thought about it again and you are totally right, as other people said, we should have the choice to decide between good and evil , it would create a more authentic story and more realistic "world" too ;)
        1. marbledrill51
          i dont get it the title is not GOOD AND EVIL 2 dude the title is BEYOND good and evil it means that there is no such thing as good and evil and you chose what ever you think is right completely based on whatever reasons you chose, not on big divine concepts like good and evil! PLEASE TEAM, NO CHEAP TWO DIMENSIONAL MORAL CHOICES
          1. Burn!!!
  20. This guy doesn't look healthy. I hoped scurvy wouldn't be requirement to become a pirate!
  21. looks great.... not for a beyond good and evil game tho. i want to play as jade.
  22. My motivation would be to make as much trouble as possible, for the corporations that fund slavery. If this means robbing a carrier of hybrid slaves, so be. If that means destroying a mining facility, that uses slaves of any race, so be it. If that means robbing a bonny lass/lad of their--- *record screech* Ok, that's going a bit far. I mean, robbing a corporate big wig's yacht of his shinnies, to give back to all those he's wronged, so be it. I will, however, take a small percent, of course... You know: fuel costs, damage repairs, bottles of mead or tea to ease the nerves, as well send my crew off on nice vacation.
    1. yep would do the same.
    2. same here we should form up ey?
      1. PC PS4 or Xbox?
  23. Nick Wijkhuisen
    This is a really awesome character design! I would check the animated TV show called skyland, a small French studio with queit simple characters but really well developed stories to them with the classic pirate culture. I think that's the most important part.. I can fight with this character but if there is no story of how he became like this or how you are able to become this person there is no dynamic feeling.. say you have a quest where you make the wrong decision then your arm will get ripped off and that's how you are able to cover the cyborg parts.. the tattoo could be from some kind of scary prison or certain pirate crew. And the hair is something you add at the point of creation.. making things unlock by your choices will generate the most depth to the story of your character I think
  24. I would like explore the universe and pick everything that catch my interest, like some rare minerals or have a cute animal as a pet, trade some of the things i find with mafias or normal people seems fun too. ^^
  25. Milos Jovanovic
    I would like to take a pictures of "illegal" or "unwanted" stuff happening in the universe, something like a photo spy or private detective, then sell them for good money. With this money I would of course buy me a better camera ;)
  26. I imagine being the kind of guy that gets in trouble (a croocked job that turned bad ; a misunderstanding with a serious gangter, at a bad time and place ; a miscalculated money/risk ratio that made a mess), starts running away from them (joining a crew to avoid persecution/payback ; could be by chance (broken out of jail somehow ; ect) or history with characters already introdused ) but kinda finds his place in his new environment and enventualt embraces it, as he discovers there are more to his life than he thought there could be (still don't know what muksha is by the way... Domz ?) and continues going up the echelons as he journeys further on the road he discovered while dealing with the mess he made before as he goes. Either that or I'd join a crew as an oportunity for adventure and getting to things i knew i wouldn't be able to get alone or stuck on the ground (so to speak), that would imply knowledge of such motivations can be learned where the game begins (muksha ? Domz ? Fortune and plunder ? Adventure and treasures ? End hybrid slavery ?) Appart from that this pirate looks good, makes me hope there'll be charachter personalisation AND character development through gear, loot, missions and story, along with ship and crew personalisation !
    1. It just occured to me tho, crew could be for hire right ? I mean if some slaver needs you to retrieve a shipment they lost and offer tou a ton of crédits for it, there'll be a choice as of to take the opportunity or not. Maybe working as a corsaire with big corporations and discutable buisenesses will be more profitable for the bank account and the pirate things will be good for the rest.
      1. effet papillon d'idées, ce que je viens de sortir pourrais donner lieu à des match PVP pour défendre un vaisseau d'un autre equipage qui veux l'aborder/le détruire !
  27. It would be so cool to save slave and create a community of free pirates were every body is welcome to come and take a beer. stealing money from mafia and corporation could also be a cool outlaw/robin hood thing to do to not be a douchbag by stealing innocents.
    1. Plus you never get much by stealing from innonent people.
  28. My character will definently have similar punk-style look to him/her! But I can't see myself becoming that aggressive pirate, who steals from others. I would probably be more renegade type, helping fellow pirates/people with similar goals to mine and fight against the corrupted corporates. And if you come in my way or act like an fool, you will feel my boot in your face. My biggest motivation would be uncovering the most mysterious parts of the galaxy. And the loot. That sweet space loot.
  29. And as an side note, I really love this pirate theme with BG&E 2! Really looking forward on seeing the different possibilities how we can customize our own pirates and what people come up with!
  30. I'd want to be a pirate medic. The neutral friend of everyone. All those hybrids have special anatomy and needs right? Well, someone had to know it all; and that'd be me. You want your trusty rhino-hybrid sidekick patched up after a space battle? 700 credits my dude. 500 if I like you.
  31. Un petit personnage mi-humain mi-raton laveur, à la rocket racoon des Gardiens de la Galaxie ça serrai ENORME ! *-*
  32. QueenHarleySa
    I would want my space pirate to be customizable in its own unique way in the world of BGE2. I'd love to explore the many different territories with my friends online. The idea of doing hits for the mafia, fighting slavers, and discovering space mysteries just sounds so dope. I really hope the game online co-op.
  33. Hunt the treasure, save the girl destroy other pirates and become greatest pirate in the solar seas. Terror to your ennemies saviour to others. The Harbinger of all and go Beyond good and evil.
  34. I'd probably be the one who's very friendly (much like a diplomat) but excels at stuff like shady deals and professional bounty hunting/hitmans. Basically, providing some services a dark web/deep web criminal may do. With utmost friendliness, none would truly expect what I do.
  35. guest-U98k7R4a
    I do not want to be a bad person, I prefer to be like jade in the iris network, someone who is fighting something bigger that threatens the security on the universe like shepard in mass effect for example, and a friendly guy like Knox which is totally awesome and really funny.
  36. I’m always a dreamer at heart
  37. Un peu trop darky pour moi. Après, cette ambiance punk futuriste est bien sympa donc faut voir dans la cohérence visuelle de l'univers. Après je ne sais pas si c'est le genre de personnage que j'en envie d'incarner lorsque je joue à Beyond Good & Evil. Dans BGE, je suis la petite souris qui observe le monde, qui le remet en cause et qui le chamboule de l'intérieur. Dans le premier jeu, on agit en secret pour que la dictature militaire s'écroule d'elle-même et c'est ce que je veux continuer à faire dans Beyond Good & Evil 2 (entre autre^^). Dans cette idée, en tant que pirate, je n'ai pas nécessairement envie d'effrayer le peuple, j'ai envie d'effrayer les grandes guildes marchandes, ceux qui dirigent le monde. Et pour les effrayer, eux, pas besoin de tatouage pseudos-satanistes ou de maquillage de black-métalleux, il faut que je ressemble au genre normaux pour qu'ils aient l'impression que tout le monde cherche à les renverser. Et puis bon..... Un humain maquillé ? On rêve en jouant à BGE 1 de pouvoir incarner un hybride, c'est l'occasion ! Cela dit je comprend totalement la cohérence de ce personnage dans l'univers du jeu et il peut avoir une histoire qui légitime ce visuel qui reste très original je ne peux le nier ;)
  38. I always wanted to be an explorer. To discover new territories, relics of ancient civilisations,... It's what makes me dream the most. That's why, if I was a Space Pirate, I'd like to travel accross the galaxy, to find ancient treasures. When I think of Space Pirate, I immediately see the ones of Rogue Galaxy. That's the kind of Space Pirate I want to be. PS : The artwork is really cool!
  39. crazyLoudmouth
    Wow he's so stylish, I sure would be able to enjoy playing as him but I dunno if everybody would like to be a "bad" pirate
  40. Personnellement, ce pirate, est vraiment classe. Quand à savoir ce qui me motivera, eh bien. qu'est-ce qui peut bien motiver quelqu'un à devenir un hors-la-loi. Je pense que la réponse est: La liberté. Le choix de pouvoir faire ce que l'on veut. La liberté de choisir tout simplement. Que ce soit notre approche d'un évènement, d'un choix moral et surtout: le choix de l'aventure. Je pense aussi que tous les pirates ne le sont pas pour les même raison. Ainsi, dans le monde BGE2, je pense que certain pirate sont des criminel de la pire espèce, des stratèges hors pair mais aussi des explorateurs souhaitant découvrir des secrets interdit, des révolutionnaires voulant détruire un régime(il faut un gouvernement corrompue). Bref, des femmes, des hommes, des hybrides considéré (à tort ou non) par la/les société(s) comme des criminels ou des rebus....
  41. ElPrimordial
    ♫ Even if you look like ice Your heart is good Your heart is great Like the heart of a giant ♫
  42. guest-8m1xPzoC
    He looks like trouble. I would want to board and raid other vessels. Merchant ships for wealth and military ones to get better weapons. I want to build a terrifying ship and work my way to having a pirate fleet. I would totally use slaves labour on my ship too for all the worst jobs. Total villas in feel.
  43. I love character variety so far :)
  44. I would love to have real freedom to play the way I want: be the knight in shinning armor, the meanest evil that walked in earth, the ultimate psycho-killing machine in the entire System 4/BGE Universe. A very notable example of this is Fallout 1, that game let you play the way you want but you have to face the consequences of your actions: if you're the nice guy, criminals will distrust you if you want to infiltrate them; alternatively being an asshole/child killer would cause other people wouldn't want to deal with you and despise you; and of course being and psycho means everybody hate you and fear you. Although I'm a big fan of RPGs, I dislike very much the idea of character buildings depending on their status: it takes too much time and effort to figure out the ideal one for you way to play. I prefer minimal RPG influence in this aspect. Perhaps the addition of a "Reputation system" will help to keep track of our actions and therefore how the world would react to our actions: causes and consequences. That makes the game feel alive and proactive with our actions. If one kill the beloved mayor/character of one town, its quite absurd NPCs didn't notice that action at all and they keep acting like nothing happen or even more laughable praising us for other minor good actions.
    1. I forgot to add that you guys did a very good job in this aspect in BGE1, when hillyans are aware of the environment and react to IRIS accusations and their proofs.
    2. marbledrill51
      the reputation system would absolutely have to be linked to your geographical position though. because its SPACE, whenever i f*ckd up too bad in one solar system, i can always SWOOOOSH fly to another where nobody knows the last thing about me. Otherwise what's the point of being a space pirate
  45. dinnerpartydan
    Definitely exploring new territories! And maybe cataloging the local fauna for mucho dinero? ;)
  46. UncannyAustin
    My crew and I would probably be exploring for treasure, but I would be lying if I said we didn't dabble in a few mercenary jobs.
  47. I think that pirate would be a ruthless mercenary you can rent or maybe he can become your friend after many adventures ! By the way,really nice concept
  48. CulturalLemur
    My main goal would be to assemble the most outlandish and badass pirate crew possible, one that would strike both fear and respect into the hearts of those living in System 3 and beyond. I would also try to take over/pillage any ship that seems to provide a challenge and rescue any enslaved hybrids I come across cuz why not :P
  49. I always go by the mantra "peace through superior firepower" so, once I've got a powerful enough ship/crew can loot/explore/hunt for treasure at will
  50. DragonAssassin1
    I'll be honest I am digging the hair and clothes but much less on the face paint? tattoo? I personally don't care for full head face-paints, it just doesn't convey menacing to me, nuts sure, scary not so much. And is that a Borg hand?! YES PLEASE! I also like the clutter around them, while real life pirate were known to keep their ship clean and well maintained, the modern digital pirates have been known to be, well, hoarders. Add in the steampunk/starship elements and you have a recipe for quarters crammed with spare parts, loot, and misc. doodads. Also he needs a dog, something medium like an English Bulldog or a Corgi.... maybe not the Corgi we be edging too close to the Bebop then. This guy also spoils the dog rotten, but then again so does most of the crew. He also drives with his feet while eating Chinese take out. I daknow
  51. All this sounds really good to me. Exploring territories and finding treasures + "Sticking it to the slaves who exploit hybrids" ^_^
  52. I think i'll we be more into " protecting the poor people '' stuff, like fighting for freedom and all the noble part of being a pirate, finding new place with all your crew, have fun with them at playing some real attractive mini games and living adventure, that's how i see my life as a pirate !
  53. This guy would make a really cool antagonist that I would totally fight against as Jade. ...To play as this guy?? Nope, not interested. #ThisIsNotBG&E
  54. Personally i won't like to have that skin, even for a pirate. It's too agressive and scary, i won't make friends easily with this. My pirate style will be more classy and charming, someone who can pretend to be nobody, so i will not be suspicious, i don't want to have a style who say "Hey, beware, i'm out of law and i can give you some troubles" that's not good for the business My principal motivation, it's travel and discover new lands, countrys, peoples... and if i find a treasure by doing that, it's better, but traveling is more important..
  55. I think that if i was a pirate i would lived only for the treasure hunting and the exploration of the unknown. I would shared this discovery with a little crew (more gold for me) i wouldn't lost my time in useless quarrels with the authorities or the others pirates, i would tried to avoid the troubles. With the money that i would acquired with the selling of the treasure i would upgraded my ship for going always more far.
  56. Wulfnstein3rd
    I'd be more of a treasure hunter instead of a pirate, I'd be going around looking for hidden treasures in ruins, caves, sunken ships (abandoned spaceships). Not really stealing anything, just treasure hunting. I wouldn't care much about the local authorities however, nobody has time for their rules and regulations. If there's treasure to be found in those caves no mountain of bureaucratic paperwork is going to stop me from getting it. Aint nobody got time for that! And once I've found the treasure I'd probably be way to nice about spending it, giving to the people in need and only keeping what I need to stay afloat. Unless its a T-rex skeleton head, that one I'd keep and put on the front of my spaceship for everyone to see.
  57. Revy-Two-Hand
    I'd play as Dakini. I always play as a female character given the choice. And love strong female characters like Lightning or Aloy. As for activities Discovering uncharted territories- yes, Revealing ancient mysteries- yes, Sticking it to the slavers who exploit hybrids (by freeing the hybrids)- yes, Taking hits for the mafia- NO (my own crew under no ones thumb. Chaotic Good all the way. Good old fashioned treasure hunting- yes. Have to make the money to keep going somehow right :-P. Just PLEASE don't turn this into a multi-player mess. The heart of the first game was a one player story driven game. Not a "Your just one of many different factions in the game" type of RTS multi-player.
  58. I love the character design! I imagine myself exploring a massive world and looting with a couple of friends. I've been dreaming of forming a small crew with some buddies and working together to defeat enemies and upgrade our ship. I want this game to be very team work focused (In and out of combat) with great exploration.
  59. I see pirates just as someone going against the establishment. Some for political reasons; maybe they don't like the government or laws; others because they just want to get rich quick or swindle others.
  60. Well if i have to be a space pirate and experience everything the game has to offer, i hope there are dialog choices where i can choose to be either good or evil.
  61. Space exploration for rare items. Bounty hunter as well
  62. I think as a pirate I'd be extremely friendly and empathetic and a rebel, saving everyone I can. I'd also do plenty of treasure hunting, mainly for ancient tech, artifacts, alien life, and that sort. In short, I'd play chaotic good, aka, for the greater good and the law might not be on my side, but I'm helping the ones who need it while fulfilling my little desires and wants.
  63. Personnellement je pense que mon pirate sera différent de celui ci, il sera plutôt jovial et sympathique en gardant l'esprit de BGE1, comme Jade, Double H ou Pey'j pouvant faire des blagues même dans les pires moment tout en restant sérieux. Quoi qu'il en sois mon but en tant que pirate sera de découvrir des trésor perdu et oubliés et d'explorer des monde magnifique, cela tout en étant une sorte de pirate "rebelle" pour les pirates, sorte défendeur du bien et de l'éthique. Toutefois aider le plus grand nombre demande souvent d'être cruel, ce qui sera fais sans hésité.
  64. I think this character on that picture above doesn;t fit to this game, becouse ho looks to obvious, i mean ho got everything except wooden leg, parrot and one eye. I wouldn't imagine to walk in his shoes and share motivations with this guy above. If you asking about motivatons, i think that protecting my family and friends is the greatest mitivate of all, i can imagine to be a pirate, having adventures, travelling to go back home/hub to my family/friends. During travel i see the way of treating hybrids, envolve in their case and trying to give them feedom. I know- I will be Knox in this game/piece of art.
  65. I'll be a naughty lady x) a bad ass girl ! Not someone really bad but in betweew ;)
  66. About this specific pirate: The "Jesus en ti confío" [Jesus, I trust on you] over his head, the skull in his face and motifs that look like those used in Día de Muertos in Latin America... so he is one of the few believer of a nearly forgotten religion/sect that mixes Catholic, Prehispanic and Caribean faiths. He likes to pray for protection, but never leaves anything to chance. His crew is like a family and is a hard quest to join them, and even harder to become trustworthy enough to receive special tasks from him. Got his own space territory between colonies and his line of work comes from smuggling to assault merchant ships and other pirates who try to steal his routes. If somebody needs to transport a special weapon or a crew of free hybrids, he is the pirate to call. He has a fame of being ruthless and in certain aspects is true. He can show mercy to an enemy, but not to a traitor. Reckless when young, had the luck to meet people that put his feet on the ground. Because of that his motives are kinda tame now that he has a full crew to watch for: Being able to collect a big fleet and have full control from larger areas so when he becomes old enough, can retire and work with them behind the front line. He want to prove himself as a good leader and negotiator, didn't want to end penniless and forever drunk as a lot of old ex pirates that live in the streets of the old town where he as born.
  67. I don't think I would want to be a pirate at all! I'd like to be some type of police officer or galactic marine/soldier/officer in an official organization!
  68. I think I would be either : - a kind of Han Solo, a space smuggler trying to run away from all the bounty hunters of System 3 - a kind of Bobba Fett, a deadly and lonely bounty hunter workin for Zhou Yuzhu
  69. To be honest, yeah i would be the kind of pirate which had a rough childhood, lived in poverty, stealing to survive, running from the law even being a slave for moment until some pirates save me and taught me how to live like them. How to fight, take what i want, protect my crew. With a Karma-like system i will be the kind of man who will be a demon for every one except for my closest friend which certainly lived through the same thing. But i won't be a nice guy for all that, i will be the rest of my life pissed off everything and everyone for what happened. My flag will inspire fear of imminent death, my crew is ruthless like me. Any way to make money, fame, to be a legend known by all, is good to me...
  70. I would like to be a pirate who steals from the rich and gives to the poor. Who fight against slavery and against the system. Who take care about weak people and about my crew. But in my second run I would like to be a ruthless pirate who can terrorize the universe. To make aliances with mafia leaders and plunder towns and ancient temples. I want to replay this game as many times as i can.
  71. IZacharyLarson
    I see myself as similar to Jade in the first game. I want to be a photo journalist who uncoveres horrible things and puts it in the eye of the public
  72. If i think about pirates, two types float on my mind; bad & neither bad nor good. Each one has own act of interest & motivation in their courses.
    1. Just don't put a difficulty mode in this game. Why do we need this old school obsolete feature in 2017?
  73. Hi, Like "Albator" (Captain Harlock) said : a life of pirate for freedom... (Monkey D. Luffy said it ;) ) No closed door, nothing is too far, no exploitation :)
  74. I would be a space pirate for the same reason that many of those present here but few have said, FREEDOM. The power to do what I want most I think it is the most powerful of all and the most feared, because of the unexpectedness of being the one who does it, and I want to be one like that. Aside from going to find treasures on planets, I also want to know all the cultures and traditions of the worlds I visit, I want to get where nobody calls because I feel that I must be there. To attack those who abuse their power to a whole world but that the law protects them. I want to be able to attack other pirates that I consider deserve a lesson. I want to attack even a whole base of the government in order to be able to rescue a captured comrade. that although the people of the government want my head and they would like to kill me, I can say whether to kill it or not since it is my decision and not anyone who is above me. That if there are other pirates who would like to appoint me leader of a fleet ten thousand ships can say no. Longer that I do not want to rule over anyone except my crew since I want us to be allies if you really want me to be with them and thus not to rob them of their freedom to go where they want. I want all the achievements that gets news in the whole galaxy and so get so much admiration or hatred and even fear of people or soldiers and thus get friends or enemies on different planets. Because I would not be a hero or a villain, it would just be ... A PIRATE
  75. Belgarathmaster
    Etre libre tout simplement. A l'image des Hybrides, faire ce que bon nous semble sans rendre de comptes aux autorités, aux gouvernements, etc... Cela implique des actes de piraterie : exploration, pillage, marché noir, chasse aux trésors, découverte, etc
  76. YharuHasaiko
    Knowing myself, I would definitely seek the skies and space just to battle against possible enemies and slave traders. You know, be the one who seeks justice for the forgotten and the weak, guided solely by my pride for the crew and the hate for these people. As I say that, I would probably also dig a bit too much into my will of punishing this slave merchants in the worst way possible. So, yeah, Loyal and Lethal. Definitely.
  77. motherfucking shit! can wait for this fucking game! you fucking believe I'm going to be the shit ass fucking dopest piratey motherfucker! I'm gonna be tapping a lot of fucking ass and fucking it up across the fuckin galaxy! (sorry I've been watching the trailer for this game a bit too much) -Dan
  78. I like the look of the pirate! Perhaps some illegal augmentations for that hand of his, hmm? As for motivation, all of them except the mob thing. HATE. MOB. MUST SMASH MOOOOOOB!!!
  79. Guy looks pretty sadistic and ready to kill. awesome. would play as him. question for hybrids and their skills. could a half shark breath under water or a gorilla be extra strong. something to think about it
  80. WoolenRainbow
    it would be rly cool to be able to have like odd jobs for maf but the core should be like smuglin' things for rebells or just some sabotage action, i wouldnt say no to a suicide mission that would cause havoc so big even hoodlums would hear about this
  81. maurinogigageni
    I think that the "pirate life" choice should be left to the player, but I would personally see mine as a sort of Robin Hood, helping the ones in need because the ones who could don't do it. What I really think is that there should be some sort of... evolution in a space pirate's life. Like, maybe he started out looking for treasures and "conquer the star system" or something like that, but the society of the space pirates is deeper that he thought. A sort of creed, that helps the society from below.
  82. I wouldn't choose this Pirate. I'd like a "nice guy" character, helping his crew and hunting for amazing treasures. He would like to explore, discover landscapes, space and incredible secrets hunting treasures.. :D
  83. I definitely would be a menacing character, I don
  84. I would definitely be a menacing character, but I don't see myself as mere space pirate, I'd love to be something worse, but I'd be the lone wolf, my motivations are the love, the passion for the unknown, for what lies in the deepest parts of the universe, and my hunger for knowledge and power, I would not be merciful, neither good. Of course my humor will be sadistic, and I'll know when to expose my worst side, and when to listen, and be patient. The most essential part is, my character needs to be a woman.
  85. I would choose a pirate like one of the "Straw Hats-Pirates" (One Piece) and I want to travel from island to island, everyone is his own little adventure, and in the end I want to find the "One Piece" and becoming the king of pirates: D
  86. My character’s motivation would most likely be trying to find something to fulfill her life. Most likely, this would probably be trying to make a name for herself, though whether her reputation becomes a good or bad one, it most likely won’t matter to her. She’ll probably be an explorer, adventuring off to far off places trying to find some ancient (and expensive) artifact, or maybe even working as a hit-woman if being an adventurer doesn’t work out,
  87. My character would create ambushes for hybrid cargo ships and slavers. The opposite of this character.
  88. I imagine my pirate a little less menacing, a force for justice and freedom. My actions would be dictated by exploration, maybe helping out those around me.
  89. Stefano_Beast
    I always choose to roleplay something as closer to me as possible. Everytime i have roleplay a criminal i refuse stereotypes like the gangsta from the streets, the rebel of the system, or the mafious and ambitious cling-on. I know im not those guys. I am basically the classic ant of the society. A regular middle class man with some privileges but no skills, who lukeikeike his life and don't care adventures. The ways i prefer to develop this into a criminal are: 1- My character decide to make something stupid for pay some depts. 2 misunderstanding with law enforcement and impossibility to proove own innocence. verybody think he did something bad but he was actually in the wrong place wrong time. Characters like this are pathetic, often hated or pitied by pirate/criminal setting characters. I like it. I always develop them into vengeful and fiendish villains full of resentment for his fate. In this setting could be good as npc, i would like to be a random fugitive.
  90. J'aimerai un personnage qui ne soit pas pirate, mais au contraire représentant des forces de l'ordre. J'aimerai pouvoir traquer les pirates au fin fond de la galaxie.
  91. Maybe the hybrids are slaves that escaped ownership but can't find a legal job by any means since they are undocumented and on the run. The humans could be convicted criminals suffering the same fate.
  92. PixelatedGeek
    I think you should make it a trio of hell raising villain pirates instead of just one who rules.
  93. I wan't to steel from the rich and give to the poor. I wan't to help my crew get a better life and friends and family around us. Help those who can't save themselves. Explore the world and find a place for people to stay free and have a life they want!
  94. CShepardSPECTRE
    I really love this design and it could match to the game. But better take care, when you use religious symboles, because unfortunately there are people, who gets offended by them. (And I don't understand it) Example at 0:45: Beside to the pirates the Alpha Section should be also included in the game.
  95. I am looking to go the heroic freedom fighter route. If i have to do criminal stuff to keep the lights on, it would be strictly against the criminals themselves. otherwise, there is a suggestion of some government oppression in the story, so looking to lead some resistance and protecting the weak. of your options, i see myself sticking it to the slavers hard(and playing a hybrid myself, ideally a reptillian one, really ideally if i can work mostly or completely non-lethally) and doing the exploration as a side gig to get cash, lore and if the ingame system allows, increasing knowledge among the free people.
  96. Is it wrong to want justice? That would be a goal for me... and I would personally try to hide my intends as one would want to hold all options open. I wonder if good/bad pirate is a big thing... I always tend to go a route to make lifes better.
    1. I want to extend my statement. I see pirates would raiseing hell all over the place while others are also having bad reputation even if they are actually quite peaceful. If I would have a saying in that, pirates are basically seen as the bad guys and the player in that very case has to proof his intentions. One is pushed into a role one (probably) doesn't want. I have to think about "Legend of Kay" where one is supposed to obey and yet Kay clearly sees the issue like many others, but is the only one to react. Or "Kya: Dark Lineage" where Kya is pushed into helping and in the end it gets even personal. One series I really like and see a good fit would be "Ratchet and Clank" the original. In that case I mean the character of Ratchet is super selfish and as it gets personal he sees what needs to be done. I would like to see something along these lines. Kinda like Jade realizes that the truth is hidden and for a greater cause she needs to act. I however think the "menacing" way is a type of character people would want to play. I personally prefer way more the hidden subtle way which also led me to play Dishonored and DeusEx:Human Revolution as total ghost and peaceful guy while managing the important stuff with the big guys. I more the guy who would want to solve and solve mysteries. play the mafia and by chance saving the people if I feel for it. I'm rather selfish and only do something if I see a important benefit in it.... and I kinda have a moral standard even ingame which makes it very hard for me to be the bad guy, unless I see that it would fit the situation.
      1. And do have it mentioned, I'm not into looting unless I know there is a lot to it. I would enjoy more hidden information about the world or so. Like the Witcher sure you run through houses raiding them out, but it is kinda lame to me and against my moral compass and every game with a big lootsystem never impressed me a lot. It kinda took away from the classic new gadget one would get through a story progression. It seems to have way less weight to it.
        1. Wow I need a edit button. But pickups for more life like PBs and so. Would totally treasure hunt such stuff.
  97. I wouldn't like to play as this pirate, i don't really identify to him ... but he is still awesome, i see him as the dude that helped you out when you needed him and make you pay that 4x as mutch now that you can afford it... So he is the kind of pirate that is not mean, but for him everything is about trust, and liability. And you can pay him and at some point you will be strong enought to fight him, but that's still your choice you can pay him the entire time ( like a percentage of all your gain or something). i would personally do all i do to help the hybrids out, and explore the world, find every little detail of the civilisations.
  98. guest-PFFDaifL
    I want to be a character that does good, and preferably also looks like a good person. Like Jade. So I will fight for justice, and won't raise hell at all. No hits for the mafia for me! Exploring uncharted territories/revealing mysteries sounds really really fun!
  99. To answer the first question, nope not really. This guy kinda looks like the cliche villain pirate (there might be more to him idk but just from his appearance here there isn't much to tell me otherwise), the key word here being "villain". With a name like Beyond Good and Evil, I think it's better to get as far as possible from any archetype of "good guys" and "bad guys". As for what kind of pirate I'd be, well... sure exploring the world and discovering all sorts of new stuff is always exciting, but I've always loved the concept of information as a weapon that stirs chaos from the first game, so that would be my kind of style. I'm quite the pacifist when it comes to killing (I have a soft spot for games with non-lethal options and RPGs where charisma builds are viable), and I love detective games. So my dream game would be one where I can infiltrate some big shady businesses to dig up dirt on them and... blackmail them or selling it to the highest bidder or if all else fail, just expose all of it to broad daylight. And if that still doesn't work... going the full sabotage/theft route is cool too. That's how I like to picture the cast of BGE 2 (so far at least), not really murderers but a band of sly tricksters who get their way through devilish means.
  100. CammyBalFell28
    When I think Space pirate, I think Treasure Planet, and When I think treasure Planet I think of Mr Silver. A dangerous Man with a kind heart... only when needed. The Character you have designed looks brilliant and would be something I would Play as. Someone that looks that Badass could have so many layers to his story and would be fun to experience. The kind of things I would do as a pirate is; I want to search the deepest forgotten tombs for hidden treasures, raid other space voyagers and vessels for big loot, but never put any innocent at risk unless My crew and I have to. Since the story has a big emphasis on the enslaving of the Hybrids. A big mission of mine would be to free as many of the captive hybrids and either if they choose to, take them to a safe Haven or allow them to join my crew to fight for the freedom of all Hybrids. Looting, SERIOUS adventure and helping those who can't help themselves.... that would be what I'd do as a Space Monkey Pirate.
  101. i would really like to be some kind of bounty hunter, motivated just by money or rare powerfull artifacts. I would love too go on a treasure hunt because someone paid me to and discover that at the end the treasure is more precious than the reward and choose to keep it for me, unleashing the wrath of my employer on me and my crew. I want to feel free of my choices all the time, understand the consequences of my actions, maybe be involved in a big and important quest despite me, like discovering something i'm not suppose to see during a seemingly common job/quest. I want to change the world around me based on what i think is good or bad. Love what you are doing with the communication, looking forward in any news of yours ! keep the good work <3
    1. CammyBalFell28
      You're speaking about Powerful artifacts, and since I have yet to play the first BGE it makes me wonder how the weapons in this game are gonna be. Since we are playing as Space Pirates I expect Old looking futuristic looking blasters and swords :D
  102. Part of the power off the previous game was the ability to topple powerful organisations while not being powerful yourself. To use the opinion of the common people by mainly being smart, not strong. Of course there has to be action, but not against whole governments or empires, those you topple with pictures. I hope to see the return of that in this game.
  103. For me it would be about adventure, i want to discover as many places as possible, about history, treasures etc., i want discover places where nobody was before. I would be something like a "good" Pirate. I would free the slaves and give them the Choice to join me if they do not know where to go (not as slaves, as a free person), they do not need to if they do not want to. I would help the people who need help. And about the guy in the picture, i think he might be a villian who would deal with slaves, murder etc. i would not want him in my crew.
  104. Energiekuchen
    Give em hell! Work my way up, get a nice ship, destroy all of those in my path and getting wealthier than everyone before me. No one can stop me... HAHAHA!
  105. neh, not my type. The mask looks kind of like a halloween costume actually. Would rather have something more Mech-ish for a face.
  106. Not this kind of pirate for me, that's too futuristic (or actual for the game) but an ancient style, more baroque and full of luxury. With the biggest ship possible, watching all your hunting territories and thinking which one will be next.
  107. I don't think I really relate to that kind of a pirate... I'm more on the chaotic good side :)
  108. I like to imagine this guy as some sort of deadly bounty hunter, taking jobs from anywhere (but mainly from the local mafias).
  109. Mmh ... The BG&E's theme is the liberation of the population of the Alpha sections ... I would not like to attack the population. So, yes, treasures (like the volcano in BG&E), and, if we are against the autority, some pillages. Actually, I would like a pirate ... helping the people. But I'm attached to the infiltration side of BG&E. We must not "raise hell" just for fun (or very few, it must not be the greatest side of the game). A great quest must be behind these actions : is it not a story ? And if it doesn't exist currently, no need to go further. I want not a commercial game. Thanks for reading. Jet-Boots, great fan of BG&E (and maybe BG&E2, I will think about it ...) (Sorry for bad english)
  110. i think that he looks like more than a ''boss'' than a character that i can choose in the game ...although he's amazing .!!!!!!!!!
  111. I generally picture my character in my mind, especially a pirate type adventurers, as closely resembling myself. Maybe the concept that I, myself, am a pirate at heart. The decisions I make in game usually reflect the actions I would take if there were in the greater sense, no consequences, actions outside my own real moral compass. Role playing, but only as a version of myself. I have been waiting for the "game" for some time now. A concept or idea of limitless options for entertainment or discovery. Where the players actions in a dynamic world not only unfold a story, but develop an emotional response of the actual human player. a la shooting innocent people in GTA, and feeling regret. Therefore, killing innocent people less. Improving or generating an actual evolved moral. That type of self discovery is what I refer to in my "game". So that being said, almost anything could be a motivation. As long as it can lead to internal discovery. Mundane tasks to the extreme. What is a clue? What are your clues, what is your mystery? The importance of representing scale, like Emile mentioned in the engine demo, I think is equally important in the representation of the scale of story. Being engaged through your own mystery that somehow ties into the whole ark. It really would be fantastic to engage in missions/activities that you choose on your own. That your character isnt lead into but, your intrests, your morals, lead you to the main plot. I see my pirate being most intrested in corporate espionage. Infiltrating large corporations from the inside, through completing objectives, or hacking (always a fun mini game), or good old fashioned robbery. Maybe being noticed by some government agency and being led deeper in. or.........
  112. I want to fight the corruption that entangles the corrupt government and political elite. Of which I was once a part of, of course, but escaped because I didn't want any part in it. I wanna be that honest pirate that everyone sees (and the elite portrays) as the bad guy, but it's actually the other way around. And then people will slowly wake up to the truth and begin to join my pirate rebellion. STICK IT TO THE MAN, just like in the original BGE!
    1. If I want to play the drunk cop I have max payne. If I want to do chaos I have GTA. I I want an interactive movie I have COD. Please don't try to compete with thoose games or to imitate them too much !! Please get to know your fans and what we love about you. I hesitated between Max payne and BGE at the time. I finally choosed max payne because of the graphics. I wasn't convinced by the reviews about that girl with a camera. I remember hesitating for hours in the shop... the original girl with the camera or the cop with the black leather jacket ??? I only discovered BGE many many years later and I realised what a mistake I had made. Max payne was beautiful yes. Cinematic yes. But so short and so linear. Taste of being robbed of my money. BGA was... so GREAT !!! Today when I remember both games the feeling is so different. Like the difference between watching another american movie or having a nice long journey. You made such a greatgame for the time ! I felt the space, the air on my face while overboarding around, so many different places with different looks to explore: my rasta friend selling parts, the café with the arcade game, the race. And of course the little scenario and slowly moving to the next episode and to the final boss when I was tired exploring all around. I choosed when to explore and when to move on. And the end was good beating evil. But not in that simple american way like being the good cop or the good right overpowerfull army. No, she was a rebel and defeated evil. So cute. When I buy a game with the same name, it is a licence and I expect to have a similar experience but with refreshed graphics, more polished and of course lots of surprises and a brand new adventure. So no, I won't play a bad guy, a bad cop or a bad pirate. For me BGE is playing outlaws but ethical by nature characters. in a fun journey. Saving the world is a plus. And in the real world I am so pleased to know you have the courage to face sharks. For me the BGE character is: - outlaw but ethical by nature And the game has: - lots of exploration and side games around a central place - I choose when to explore and when to move on with the main scenario - In the end you invert all commands and turn half the screen dark but still good defeats evil :) So your pirate here looks cool but to I see myself raising hell in the skin of this menacing pirate? Hell NO !! That's won't be BGE at all.
  113. I will not answer in english sorry :/ De mon point de vue je pense que la possibilité de choisir son camp est important, pouvoir se sentir rebelle ou aider un simple paysan en ayant le choix permet de s'identifier au personnage. Quant au coté "pirate", je pense que le monde est trop futuriste pour faire un style de type "Black Flag" à attaquer tout le monde pour s'enrichir, ou alors le rendre trèèèès difficile pour éviter de créer une répétition dans le jeu. J'entends plus pirates dans le sens chasse au trésor et énigme cachées en parlant aux PNJ comme dans l'akuda bar dans le premier Opus (La vache qui se la jouait infiltrée). Afin de découvrir des lieux qui ne sont pas nécessaires pour avancer pour récompenser les chercheurs de contenu. De même les récompenses pour ce genre de contenu importe peu, un beau screen ou une histoire en clin d’œil avec l'histoire (ou même bge 1) Ravi tout autant qu'un trésor :D. Après, si on choisit de se mettre dans le trafic illégal, il faut la possibilité de se prendre des sanctions à la hauteur du trafic, et pas simplement une amende sur laquelle on a pas à s'inquiéter. C'est tout pour moi, Bisous et bon développement.
  114. Do you see yourself raising hell in the skin of this menacing pirate? I would love to :P What would motivate your actions? I would like to know more about those ancient mysteries ;)
  115. My motivies? I would would be like a modern Robin Hood. So I would be a good pirate. I would go around with my crew , freeing slaves and maybe look for new members among them. But I would also take over the companies and using their technology to improve the life of others. I would be a chaotic good thou. I would like to look for pacifist way to get thibgs done but if I have to use powers I will not hesitate to kill to make things right.
  116. this may be cool to have a reputation/karma system that can really influence the story, maybe by the character of the crew or the reactions of the civilians
    1. marbledrill51
      a karma system would be completely contradicting with the concept of "beyond good and evil. " there is no such thing as karma when you're a spacepirate. There's only the values you chose yourself weather its profit or freedom of you and all others
  117. That I do. He/she looks pretty badass to me, and I'd love to done that skin. I'd also have nothing against being able to customize that skin, if you catch my drift. I'd want something in the vein of Skies of Arcadia: sail the world, explore all of it's parts, filling out the map, discovering/uncovering mysterious sights with special lore, swashbuckling with a crew I've put together from different recruits, maybe some romance in there too but not necessarily. Since the artwork for the airships looks so similar to Skies of Arcadia and Rogue Galaxy, that's what comes to mind first and foremost. Since I love both of those titles, I'm even more psyched now than I ever was for Beyond Good & Evil 2! <3
  118. There was an awesome moment in original Mass Effect if I'm not mistaken. Arriving for a side quest to some offworld planet with a text description of a massive canyon on the surface. And then there was something like: according to the planet age, its geological activity esteemation, and soil analysis the origin of this canyon is artificial and may represent a result of an orbital strike of a powerful beam weapon. It was an overwhelming feeling of a vast unexplored world that is larger than the game I'm playing and for me that was way before all the reaper stuff.
  119. The Motives of My Actions Vengeance. I was once a part of a happy family when I was a kid, but then an infamous pirate attacked an amusement ship where we were there celebrating. We were kidnapped, got separated with my parents and siblings. I was sold as a slave and the time came that I was able to free from the shackles that binds me. And that will be the start of my journey... to find what was left in my family and avenge them without knowing that I affect the universe in my own little ways.
  120. I see myself being a kind of Robin Hood of the universe. I always go good in games like Fable. I also look forward to interesting side quests that help expand the history/events of the game. Maye even thought provoking side quests would be cool!
  121. Nerox Lombardi
    Trading & crafting would be great.... keeps busy for a while. Crafting Resources, Weapons, all kind of Objects... Character, Ship, Armory, Weapon, Ammo Skills... Mining, Hunting, Tatoo/Ship designing... Kind of a robotic/animal Helper who follows and helps me out in some situation if i want to. Different Occupations, not just beeing a Pirate.... Different Types of Engineering (Hightech, Lowtech/Steampunk)... I'm just Brainstorming.... Can't wait... O_o
  122. Nerox-Lombardi
    Trading & crafting would be great…. keeps busy for a while. Crafting Resources, Weapons, all kind of Objects… Character, Ship, Armory, Weapon, Ammo Skills… Mining, Hunting, Tatoo/Ship designing… Kind of a robotic/animal Helper who follows and helps me out in some situation if i want to. Different Occupations, not just beeing a Pirate…. Different Types of Engineering (Hightech, Lowtech/Steampunk)… I’m just Brainstorming…. Can’t wait… O_o
  123. Gabosimonetti
    Hi. For me it would be the loot. Stealing from merchant ships, or attacking the slavers to take some of the slaves as crew. I'm really interested in the crew. I would like to create a bond with them. Trusting them to do staff, like everyone has a role. Also the mechanich that if you give them loot and you win battles they trust you. I don't really care for the if you do bad things the paladin is upset.
  124. This is much too dark for my taste. I love BG&E for it's light heartedness in a colorful yet threatened world. For this type of pirate I would go to From Software or something. Beyond Good & Evil is much than this. Fun and colorfulness > the dark. (I also think Jak & Daxter was much more fun than Jak 2)
  125. This guy looks like he is from Mad Max. Definitely not from BGE. I think that BGE pirates are more like "freedom fighter" type of pirate. But secretly, they in it only for the loot.
  126. HungryGremlins
    I feel like a lot of players would want to play the "noble pirate", doing the wrong things for the right reasons. Personally, I love seeing those kinds of characters being confronted with the fallout that effects their victims, to be made to see the intended target as humans, or to face unforeseen (or calculated) collateral damage. I love seeing people who are so convinced that they're right and good, start to struggle with the experience that life isn't just good and evil, and what they see as doing the right thing, to realize that has consequences. Some players are going to want to play the more chaotic side of the spectrum. The "I'mma do anyways", the "I do what I want"s. The folk who are gonna fly by the seat of their pants, judging each new choice by its context, not some higher moral rules. Some people are going to want to play the character that sees a huge expensive ship, realizes (bonus!) the owner is an a**, and blows it up. Some players are going to want to play the unrepentant pirate only out for their own glory and advancement. Some will want to be the misunderstood goody-two-shoes pirate out to help others. Quite a few will likely change their minds part way, sculpting out a redemption arc or a fall from grace. The important part in ensnaring your consumer base, is allowing them a choice. You either give them a choice or hit them so hard and so fast with the storyline that it appears that they have a choice when you've really been railroading them the entire time. Otherwise it's just another failed RPG. Oh, and if you're going to give dialogue choices, please let the characters be sarcastic. I've lost count of the times I meant something sarcastically in an RPG only for the NPCs to take it literally. Because the pirate I'd like to play would do what she wants, go wherever the space-winds leads her. Disregard and bound herself in whatever authority she chooses.. Aid those weaker than herself, stomp flat those who can't treat a person with a little common courtesy. And be utterly, wholeheartedly knowledgeable of how what she has done has impacted people. And she is going to live with it, own the consequences. Die on her feet, whether that means a bullet in her back while running to fight another day, or to look death in the eye and spit in its face.
  127. Silverback1907
    I totally see myself as this kind of pirate. Appearing as a menacing demon can spread the legend of our exploits. If that kind of mechanic, spreading of a legend, works in the game that would be great. The cybernetics are a cool touch too, I want my pirate, hybrid or not, to be outfitted with cool optics and perhaps a claw of some form. Tattoos are an excellent option as well, as extensive as possible to make each character unique. I would be motivated both for money and the freedom of my crew. An job that pays well, the mob, robbery, or even weapons trafficking would be a valid option. However, if I saw the opportunity, I may want to double-cross my employer and take the goods, or even spare a life. Options are great, so keep providing them.
  128. Wow this project is way too ambitious....(hope we get the game soon)... The modelling is great but it looks more MAD MAX/ Borderlands type of character....BGE characters usually have more of a spirit (i.e. druid/animals/energies, both good and evil!/maybe create human-vorax pirates instead? that would look cool! You need to keep the spirit of the first game, thats what really sold it! Oh and btw I would probably raid alpha sector bases (aw ya stealth baby!) and steal their blueprints in order to improve my ship/ getting better gear and guns/ better lenses for my camera so i can send stuff to secundo and receive those beautiful pearly white pearlzzz. lol (PS: you better keep the photography aspect in this game...or something very similar.) Oh and release it before we all die. K thx.
  129. thousandhorizon
    First I would start looking for the perfect crew to stick with me as a captain ;) that way i would travel the world to find the perfect buddys and teamates to support me and my projects. and stick with them . but each individual has be very special because I'll be the king of the pirates ! and ever time I bump into them or meet them. It had been a great adventure full of discoveries! from what we know the goal is not the most important thing in a story, its the journey :) (ref:one piece)
  130. I would reveal anicent mysteries, and i would destroy both pirate rivals and "cops" who may try to interfere with my business.
  131. guest-UUFK63cD
    i would love some relics in the game like put some acient relics on diffrent places in the game that hold acient history's on the memory of the relic
  132. I guess, exploring would be a big part of the pirate life. Freedom! You can go wherever you want, so why not go to mysterious and amazing places? Taking Pirates of Caribbean as a reference here, I'd want to find all sorts of mysteries of space - good and bad - and be able to poke at them. Now that I think about it, after finding some amazing and mysterious loot (can be whatever - magical crystals, ancient AI, ship engine using hamster wheels as power source (one hamster wheel and a really huge ancient hamster, obviously) ), I am pretty sure I won't share it with anyone outside my ship. I am, after all, a space outlaw, not Indiana Jones, I got no obligation to sent anything to some museum, and I wouldn't want to sell stuff that I found, and like, to some other criminal. So that would open up next required activity for me - getting money and supplies. Gotta feed the crew! I guess, I would do the normal pirate thing here - prey on some known trade routes, maybe compete with other pirates for those. Maybe, if I get really powerful and won't be afraid of local law enforcement, I would blockade whole planet - so nothing goes in or out without me looking at the cargo. Would not do it for long, though - deploring planet of trade is not good in the long run, and eventually someone would gather big enough fleet to kick me out.
  133. Want to try it all variety is the spice of life, like your pirate design give us loads of customizations.
  134. I always have the feeling that people romanticize pirates waaay too much. Don't get me wrong I love Jack Sparrow and Edward Kenway (charismatic, with their eyes always on the prize, but with a heart of gold) but the idea behind being a pirate is taking what you want, whenever you want. They are really materialistic and will only help you if there is a profit to be made. This guy in the picture looks exactly like the type that takes whatever he wants and he will kill anyone who stands in his way. However I feel that his backstory will influence how altruistic he might be. He might be sympathetic towards Hybrids, but he might also steal them away from slavers only to make profit of them later. I want this guy to be intimidating and menacing. You don't approach him for help unless you can offer something in return. He is a force to be reckoned with. If I were to be a pirate I would have more Anarchistic motivations than profit. Sticking it to the slavers would be a perfect motivation for me! I would build my empire so that I can wage a war or slavers.
  135. I don't think raising hell would really be that tonally correct especially if Dakimi is your captain. Or if it is, then more as a freedom fighter on contract. But all the other things sound good as well. I think ultimately your actions should lead somewhere in progressing an ultimate goal / narrative.
  136. A choice to play as a person with great morals but to be a villain at the same time is a tricky but fun route that I take when it comes to games such as this, do illegal acts to earn profit but also release all those from pain and misery. I am so so stoked for this game and never have I ever felt like this about a game. I hope this project remains ambitious because it means new creations and I will continue to support the development team.
  137. Revealing mysteries!!!!!!!!
  138. It depends on the situation at hand. Players should be able to choose how they want to handle the situation they're in. These choices should effect the npcs and your crew views of you and the story.
  139. I'll build an Empire. I will kill or imprison anybody how opposes me. Human or slave will be drowned in blood if they try to stop me. At the very end Earth will be transformed into my pet zoo!
  140. All we want is discovering Jade and Pey'j past <3
  141. As a pirate, I'd probably try be forgiving and do the right thing, but I might also be indifferent to the world at times. For example, one of my favourite things about Pandemic's Mercenaries was stumbling across a battle between the Americans and N Koreans or the South Koreans fending off a Mafia ambush. You could join in the fight or just sit there and admire the view. If I came across a skirmish between two megacorporations using hybrid troops, I might accept I can't change the outcome of the battle as a whole, but I could at least scavenge the remains of vehicles/soldiers for loot to smuggle or use. Perhaps this is a little odd, but one thing I am most excited about is starting off as a pauper and working my way up the food chain. I'm hoping that I will feel like part of the city, doing odd jobs to get into a position to buy (or steal?) my first piece-of-junk spaceship. To really feel like a part of the city I think there would have to be a decent variety of different ways to make money, and places to spend it. I would enjoy being a small-time pirate for a while. Also, this might seem trivial but I would definitely like to be able to find a small steamed dumpling place somewhere in the depths of the city after seeing the ones in the trailer! I'll probably be a fat pirate! In summary, Exploring settlements/markets/ruins for interesting characters, trinkets and artifacts to fill my ship/home with would be my kind of thing for certain. Discovering untold stories in the cities or out in space would be a big motivation for me.
    1. the_lumberjack_
      I'm glad you mentioned mercenaries, that game was so much fun and I agree that it'd be cool to see some of that kind of faction war in bge2. Additionally I too am looking forward to the working my way up from nothing to something. I think it would be cool to see, in the early stages of the game, multiple opportunities to 'make it' for example you may get an opportunity for a good vehicle or ship but only by stealing it, and with consequences for that negative action, conversely by not stealing it you do a good deed but aren't really reward your character. It would really help to have incidents like this to really set the tone for your character in deciding whether the player character will be good or evil.
  142. ShiroYamiHime
    After reading the comment I can only agree with the fact it would be nice to be able to chose between the bad path and the good one. Maybe with a system of choices, etc. Discovering new territories and interacting with many differents characters is what could interest me in this game. But I'm the kind of people who like to have a lot of choices of activies in a game. It's always nice to be able to do something and then be able to do a different one. I just can't wait for the game to be finished :3.
  143. I would be like an avenger i think. Someone who hunts down pirates and steal from them. Like the punisher, going after the bad guys and giving them what they deserve.
  144. Considering this specific character, I would say he just looks stereotypically evil. As if there was no possibility he could have anything friendly in him...towards enemies and towards his crew. But that wouldn't be needed because his crew would only consist of bastards and rats that look out for creating chaos or having a captain that can protect their weak bodies and souls. But I can imagine that he's got one specific, strange but power holding goal. And there could be a quite dramatic, touching story around this goal, concerning his past. That's what I have to say to this character. If I had to describe my play style of galactic pirates I would compare it with the manner of the strawhat pirates in the Anime "One Piece". Disliking the government, somehow behaving like pirates ("stealing" treasures, looking for adventures, quarreling with other pirates) but when confronted with injustice (in system 4: slavers) or similar, definitely not looking away and helping those who are weak and in need of help (for example freeing slaves and then offering them to be part of my crew but they can also choose to lead their own life). I also wouldn't mind to befriend some other pirates but just those who earn it. This guy, I guess, would not earn it.
  145. Why join the navy, when you can be a pirate? Or more so, why join the space fleet, when you can be a sky pirate? I think for a lot of people, myself included, playing a Robin Hood like figure, sticking it to the man and helping out the small guy is a strong incentive to play a game (or keep playing) in a vast world that at the same looks alive and feels "lived in". The E3 2017 trailer certainly showed off a world that has lore behind it, a story waiting to be discovered and explored. A game can be a mile wide, but only an inch deep, paraphrasing a game reviewer here, a key component in an enjoyable gaming experience for me has always been the lore and the ability to keep track of what I have discovered (an in-game codex with art and stories that I can look at whenever). A game can have the most stunning visuals and audio, but if it's empty, shallow, it might as well not exist. I want to explore, and feel like I'm "part of the gang", pull off intense battles by myself or with my team mates, stumble upon NPC's that I may or may not be able to help out, depending on how far into I'm developing my character, and of course, I want to look fabulous and be awesome while doing it. Now, what could be better than be able to do it as a pirate? Morally ambiguous and heavily romanticized in our culture, for sure, it's a "live free or die"- mentality. I feel like the TV-series Black Sails balances out this type of dynamic fairly well in their story telling, not all is so black and white in the world of pirates, the British Empire, plantation owners and slaves. It's about choices and what consequences those choices may yield. In short: A story/lore driven main campaign that explains what type of world we are living in now, who's who, where they came from and what's their angle/end game in this story? Exploration and discovery of bits and pieces of said lore in more detail, keeping track of it, the discovery could be by doing shorter quests or longer episodic missions by myself or with my team, maybe the giver of those quests is a fellow pirate, or a slaver, or someone who represents the oppressed? I want to make choices in my character's build that will actually affect the environment I play in, but if I regret my choices later, allow me also to go and earn back my reputation or favor with NPC's. Redeem myself in their eyes. Maybe these quests will open new planets to get lost in, or new activities to partake in like finding materials to gather/mine and trade or give in to an NPC for items/experience etc... Just to change up pacing of the gaming experience, if everything is intense all the time, things tend to get stressful, and eventually tedious, let me chill out once in a while doing something simple (but rewarding). The guy in the picture seems predatory, so I would not play as him, I'd play as the guy, who's trying to take him down, avenging those, who could not do it for themselves. But that's just me and my inner wanting to do good space monkey mentality, live free or die. And most importantly, look fabulous and be awesome while doing it.
  146. I would like to be an animal hybrid. I think they are pretty cool looking. I would like the ability of to customize your character at the start of the game so it is less likely for you to have the exact same character as another. Whether that would be a human or a animal is up to the player.. You should be able to choose what clothes and accessories they wear and how their voice sounds. There should be a vast array of animals to choose from such as bears, sharks,, wolves, tigers, lions,, whales, rhinos, elephants, crocodiles, leopards, cheetahs, jaguars, hyenas, buffalos, and different apes.. And in each of those different groups should be further choices. So white, grey or black wolf. Great white, hammerhead, tiger shark, etc. Each animal should have special advantages as well, ex. cheetah extremely fast. As far as gameplay I want to have free will to play as I please. So exploring new territories, bounty hunting, gun for hire, stealing, loot, and gun running are good to have. Building up the crew is also very important as well as helping the crew with problems they may have.. Freeing slaves and deciding their fate., whether that be enslave them free them, sell them, or have them join your crew. Becoming powerful and feared but respected is another aspect that should be explored. That way you can run sections of the galaxy. Upgradeable attributes and weapons, Taking over business ventures so that with some work these businesses make you more money. Throw in some cage fights, gun battles, and races and you have got a great game to play.
  147. Raising hell in that skin; Absolutely! Only on those who deserve such things. Based on a "righteous enough" moral compass As for my motivations; Yes... yes... hell yes... only if said hit appeased to my morals. And I thought true pirates always sought booty. It's a pirate's life for me. A thought I'd like to share about gameplay is that I'm fearful of getting lost in the web of story/quest chains. If you could present them is such a way that upon return from a long break, it's easy to pick a direction to go and kinda remember what direction I intended to go.
  148. marbledrill51
    The darker look on this one is very cool, but maybe this vibe should stay specific to certain regions, because from what we have seen so far BGE2 relies more on goofy sympathetic maniacs than on cold gloomy ones. I think the "uncovering ancient mysteries " part should be woven into some of the classic treasure hunting but not be a main motivation, it doesn't feel like a pirates job. Exploring uncharted territories on the other hand is an adventurers job, yes. Treasure hunting and exploration also feit the open world genre well, while uncovering mysteries feels more like riddle or jump and run game content. BUT PLEASE HEAR THIS: What i would particularily like to do in a game like BEYOND GOOD AND EVIL 2 as a pirate, an outlaw and enemy of order, is fight a guerilla war against the forces of order and the political authorities. So that's also connected to the slavers, but what i mean is having cities, countries, planets in which you really have to watch out for the local authorities when you first arrive, and being able to break down their systems and leave the planet in freedom and anarchy. That's really what i dream of for this game about space pirates!
  149. I would love to play more of an anti-hero, that pirate model looks amazing and character creation I am extremely excited for. If this world is as natural and free as I hope then I would want to be able to act for good but outside the law and on my own terms, doing some questionable things for the right reasons.
  150. Carles_Maldon
    It would be awesome if you could explore the space and planets with total freedom. I think that it would be nice if you could recruit people from different places to join your crew, each person may give you secondary missions and special abilities. A thing I would love to do is explore ancient ruins.
  151. This particular skin? Sure! Though being able to ride on as a Hybrid of some sort would most certainly add to the vibrancy of it all! as for motivations I think whatever comes up, go with the flow and see what bumps you hit!
  152. thekingofgame15
    Picture about the pirate: Love it he just looks like one of those evil characters that after a serious loss get his head into like a higher purpose like being chosen for something that ends up killing everyone define his ideas something like that. Question 2: Yes I would love to have some aspects of his character like the robotic arm or the face paint/maybe tattoos. Question 3: As a pirate that’s in search of something what would make me explore the uncharted is to find key information about places where I can continue my progress for the final goal. Or just simply hearing stories about the place and that it hides something unbelievable treasures. As for Maffia if they hold something usefull that’s necessary to obtain to get information maybe cut my risk zone. But it also could be we stole their ship to move to another planet. Or reveal a slave trade hideout that connected to them. Or cutting other main illegal supliments from them for our own goal in the story. That’s it mainly but these are just the ideas that answer these questions in still “readable” lehght I will extend my thought in future discussions for now. :D
  153. Taking from the bad and giving to the good! Note that I didn't use the rich:poor adage as they are not the same ;)
  154. As someone who grew up with the Original Beyond Good and Evil, a lot my interest in this game is how it ties into the original. I would be incredibly motivated to follow quests that reveal lore about Pey'j, the DOMz, and Jade. I hope this game gives me the same kind of awe and that the first one did.
  155. Well of course a pirate has to steal. And about bounties , not need to always capture them. Maybe you like them or whatever even take a few into the crew. Blackmail a few people. It is good if you have something on police so you have a way in trouble. Need information network to receive and broadcast information. Like the IRIS network or maybe the initial IRIS network on the making to work things out toward the so called freedom. You steal things some you keep some you sell, so you need at least 3 or more place to sell and not inconvenience buyers or they shall not know you stole from them too. It might be convenient to secretly expand your influence in a few cities and get some authority. Hybrids can get a slightly better treatment that is not distinguishing for others to notice but huge leap anyway and get benefit of their work same time. Pick out a few talents among them. Take over a mafia and direct it toward your ideal way. Then there is when they know about you and infamous and wants your capture. They might want several ships to pursue you then It is a need to think about that possibility and do things about it. Be It a good ship, a diversion or weakening enemy, expand the territory of silent revolutionists. Openly become pirate king do bigger raids and stuff then openly utilize seed of authority make do revolution build an army and fight a space war get the slaves and humans to do this war of freedom, make an empire be the emperor and then feel the power of the dark side as Darth Fart. Dress in black and force choke the unwilling and... cough.
  156. For this pirate skin I could see the character being very charismatic sociopath. Someone that rules his crew with an iron fist and takes care of his own. Not the most stable of fellows and would dable in all the different types of trades keeping his finger on the pulse of the underworld as he slowly worked on gaining more and more of a prominent character in it. His main focus of business could be information broker, the man that knows almost everything going down with anyone.. Someone that likes to try and do new things to stave off the boredom that is always right around the corner.
  157. I love the feeling of stubmling across something unique that Ive never seen before which can end up leading me onto a larger secret or narrative, and then at the end feel like it was all worth it by obtaining an object or ability that can change the way I play the game or make me feel much more powerful or unique. For instance, npcs speak of rumors or leads or you come into possession of a peculiar item that causes you to investigate further, revealing hidden locations or intrigue that offer a challenge and then after a series of steps, or discoveries, would reward players with something special that they will keep to use or display as a way of remembering the story of how they earned it and showing off their achievements to others.. I like to feel like there are tons of experiences like that to discover every time I boot up the game to start playing, like the universe is endless.
  158. I would love to see a bad-ass pirate charachter that starts out like a selfish scoundrell. You realy don't like this guy. But along the way he gets entangled in a situation that is bigger than himself and starts to make the right dicisions. So, bad boy turns into hero... Never a wimp of course but a man that finds redemption in a new future in which he can matter to others and be of importance... (kinda the character of Han Solo in Star Wars). I would like to see two options for the player... You can choose the path of the righteous or dwell back to the path of evil... One decision might possibly lead to his death. But we don't know which one... I would love that!!!!
  159. Something that was certain when playing BGE was that we were doing the right thing and unveiling a terrible conspiration revolving around human trafficking. If BGE2 is going to take place in a world powered by slavery, I feel like trying to free the slaves or make some "big bad entity" fall would still be my motivation for playing. Sure, one can question the morality of the actions my character would take to reach their goal. The greatest evils are often committed with good intentions. Perhaps I'd commandeer a ship or steal money from a company where there are actual hard workers that are just part of the system and doing their job. Perhaps there will be collateral damage. I don't think the player needs a choice in the matter. I'd say whatever BGE2 goes for, I find it very important for games that let me chose to do good or bad deeds that I don't feel forced to pick black or white. It's what the Infamous series got entirely wrong in my opinion. A game called Beyond Good & Evil should go beyond that (haha). So either let me do what I want when I want or just don't give me a choice, but don't make me feel like I should be doing the right thing because I'm playing the "good guy" route.
  160. Well , I guess it depends why . but becoming Pirate more because of a course of event , that a will to be Bad would be better IMO. Doing what you have to survive, and maybe get carried in a lot of thing because you can't leave your crew anymore , like a 2nd family !
  161. That two sided path is too old school. Nowadays everybody is being sage and says everything is gray cuz black and white. The players would be restricted in this 2path good and evil system. Beyond that is freedom. WAOW. Sounds familiar. Everybody wants to be selfish greedy prick with self conscience. Help someone or being indifferent on your whim.
  162. trevelyan.des
    The idea of sticking it to slavers, or the government, is what interests me. I dont want to play as a bad guy but that doesnt mean I want to obey the law. Some laws are bad and you can have a lot of fun and still be a hero while working outside of them.
  163. For me, it would be more like a 'Robin of Sherwood' character. A pirate in the eyes of the authorities, but a champion for the down-trodden hybrids, etc. Loving that character art though!
  164. If you're looking for freedom in the gameplay, the players should be allowed to choose to roleplay an evil or good character. However having choices that are too much binary becomes old fast, having some grey areas as well is the best in my opinion. The Witcher made some solid "characterisation" system avoiding binary choices.
  165. Dark cape - Cyborg face, 1/2 man 1/2 machine, all with a big heart, very unsympathetic on the surface but breaks down in solace.just doing something to be themselves and maybe to have something they love to not be taken away...
  166. I think it's important to keep in mind the role of choice (which dovetails with the very title of this video game series.) In the Golden Age of Piracy, there were certain similarities between all pirates (flouting authority, thieving, etc,) but there was a vast range of behaviors among them too, from the wantonly sadistic to those pirates who were rather noble. And bear in mind that the earlie4st Pirate Federations were a good example of pure democracy in action, equality, honor among brotherhood. Having said that, it would be interesting if some of the beastly traits of your chosen race surface at unexpected times. The shark who likes to read and tries being diplomatic is driven into a killing frenzy when he smells blood...
  167. i probably play a bit passive-aggressive, however if sorted to aggression I would make sure the fieriness is felt down to the core. This is critical in order to maintain my reputation. Ideally i prefer to be for hire pirate/syndicate with a set specialty of combat.
  168. X-C-A-L-I-B-E-R
    1)yes i would like to play as that menacing pirate but it wont be my first choice i mean i would like to make my 1st experience with the game kind of spiritual as the name itself suggests 2)it would be very awesome if i could search treasures on 'another' planet here another is very important as after 300 to 400 years earth wont have any treasures left and besides that we would get a chance to discover new planets and their history and also as a developing team u would get the chance of fill in in new ideas into this whole new world(though i think it should be kind of side quest) 3)yes mafia sounds great as in this vast world their are many opportunities i think for encountering with mafia guys and carrying out their jobs for a reward making friends of enemies(police) is always great 4)discovering new places and creating a kind of dominion over them would also be interesting or may be freeing the slaves from those territories and making the slaves establish their own government or such kind of thing would be great and also it can serve as a safe house in times of heat between police 5)My own-it would be etremely super good if in this world i give a job to my crew and in the open world it is still ongoing that is i see him doing his job if i evr go to the place where his doing it i mean like a real world incident i accidentally meet with him on his work u get it right i mean like a real world they shouldnt just say yes to the job and disappear we should be able to track them or hep them etc 6)lastly thanku very very very...much for making this awesome game come alive againi am so glad that one day i will be able to play it thanku very much again i hope i was helpfull
  169. It would be interesting to be able to effect the governments of the planets by engaging in coups or hunting down rebels( For money of course) It would be cool to see the effects of this across the galaxy
    If your gonna have space pirates, every thing must be left open, all activities should be open to your character, and what you do should have consequences, this game is already seriously ambitious and I hope it makes to the full potential,
  171. I guess, I imagine a story more profond than just being pirates and ravaging everything. Explore the morality and questioning the characters will face-up. I'm tired of games that are only killing and chasing treasures. Redundant and boring, make a good story and make it long enough to last. Not interested in playing that character, just seem like on the verge of society, an anarchist with no point in life but doing bad.
  172. I'd be more a corsair/space adventurer hunting, chasing & fighting space pirates like in Space Cobra or a bounty hunter/space cowboy like in Cowboy Bebop. Being an actual pirate could be also fun though. I'd be more like a space GTA then with mutants & cyborgs. What would drive me would be the adventure, the ladies, the possibility of gaining a mothership with a proper crew & multiple smaller spaceships inside to engage in dogfights and races, discovering new alien civilizations & new planets with mindblowing landscapes, sexy alien ladies, stoping the "typical douchy bad guy" by unloading a nuke on his face, riding super mechas, fighting off kaijus and sexy ladies in skimpy, slooty outfits that need rescued & recomfort
  173. The most important thing to me, is the ability to play as a hybrid. My goals would be to free other hybrids like me and eventually make the people pay for what they've done to us. I also love adventure, so exploration is my thing for sure, however, not planet discovery. I enjoy the smaller things. A well crafted building with attention to details and a story to tell, is much more appealing than pretty environments. Secret locations and little hideouts ftw ^^
  174. Probably an information broker or the closest thing I could be as a pirate. Someone who pulls strings and calls in favors to win my side , of course I'd try to free the hybrids and do as much as I could for them. But treasure hunting isn't really my thing, now obtaining and selling information or blackmailing to get what I want? That's my style. Lie, cheat, backstab, and steal my way to the top while remaining true to my crew and the lower class is how I'd do it. Mafia hits I might do, if they had the option to double-cross or help the target based on circumstance.
  175. I think it'd be cool to have the ability to choose the gender of the pirate character to be not just male but non-binary or female. Or instead of customisation it'd be cool for the gender could be ambiguous, so not necessarily just male or just female, it could make the experience more inclusive and open the character to different story dynamics.
  176. pixellius2017
    As a pirate I'll do everything to piss off my enemies and to help my homies, whatever it takes. Rebel fighting establishment and defender of the oppressed. If I will have to deal with mafia to help my friends then I will do it but not for a sake of being a bad guy. As a space pirate I want to explore and discover new places. I hope that game will have carefully created strange and unusual worlds. Quantity over quality. If yes then exploration will be absolutely important part of my journey.
  177. The thing I'm most interested in is just being 'out' of the meddling of authorities: fighting for that. Fighting for freedom is interesting when balancing that against money, being encouraged by resources to steal or simply destroy, and being financially punished for doing the 'right' thing such as freeing slaves or something. Maybe, though, for being good my relationships are fostered and done as favours, when people can spare the effort, whereas running things financially and selfishly keeps things running smoothly, if expensively. Essentially, though, exploring and getting by, running from those that want to control what I do as a player - be it the mafia or the government. That's the narrative I'm interested in.
  178. Dragonheart_96
    I'd prefer to be the bounty hunter that brought him in, personally. Fighting for my personal (ambiguous) moral code, and the crew I call family. Also getting ships. That way I can go places to get treasure for money for more ships.
  179. I like his cybernetic arm. Though I wouldn't play as him. Personally I would love to make my own character. Can you imagine a hybrid made to be a pet sitting in the captain's chair? Would be rather quirky. As for style I agree with others. The crew makes the ship, the captain barks orders and a good captain looks out for their crew. Doesn't matter what trouble you all get into as long as you have each other's backs getting out. On that note though I feel if you piss all your crew off they should strand you. =w= Then maybe if you're really nasty you go get yourself revenge later.
  180. In my opinion, it would be cool to be a pirate like Robin Hood. For example: save hybrids from the hands of bad people who harm them and attach them to their crew, and also, for example, picking up goods, money, etc, rich and poor giving (such as hybrides, slaves). Gentlemen of Ubi! I've been waiting for BGE2 for a long time ... Please create this work, the first to buy them in my country, ie in Poland! Regards and good luck!
  181. What I love the most about piracy is they were the first occidentals to experiment real democracy. Because pirates were fleeing from authoritarian oligarchic systems they instinctively build alternative systems that intended to be freed from exploitation in order to respect the opinion of each. They were all about freedom but understanding the importance to care about the good of the group prior to the wealth of a few. They were social utopian developing self management way before first anarchists. They also were the first to organize health systems and insurances. They tried to build a society based on wealth share. They were building a barbarian image to scare the hell out of despots forces, they certainly could be brutal to death, but their life was really not the mean caricature that was made of them, caricature to witch they actively participated to feed for sure. I really would like the piracy in this game to reflect that part of this history that is often forgotten. In the storyline as in the gameplay. Like, for instance, if the online allows to build pirate guilds, to bring voting systems (player and each member of the crew of each ship involved depending how they feel in their crew and on their own aspirations, having a voice), insurance system if injuries can be persistent and/or involve economic system for medical purpose. This book may be a great reading to get more about it :
    1. Hm I gave a wrong link, this book is maybe way beyond my meaning. Can't find the one I was thinking about... This link resume better my thought, including information about some territory systems they had :
  182. Lord-Chaotica
    Definitely heading toward undiscovered territories and explore mysterious places to learn more about forgotten knowledges
  183. find ancient weapons of doom and unleash my untamed hatred on all those who mock me.
  184. solouncapitano
    Exploration and plunder are all great, but I'd also like to see some echoes of pirate lore. The equivalent of walking the plank would be getting thrown out of an airlock. The equivalent of being cast adrift or being dumped on a remote uncharted island could be a punishment that translates into being dropped off on a remote asteroid and having to find a way to survive and escape (level idea?). A large pirate space station would be the equivalent of Nassau or other pirate ports, with a lot of missions and activities taking place there. Could be a recruitment hub. Lots of options...
  185. BoogaTheBrutal
    All that and more. I want everything you can think of and more. Everything from muggings, buying and selling illegal items and substances, home invasions, war mongering, being the proprietor of my own business, being a drug kingpin, bounty hunting, the buying and selling of guns to terrorist/rebel factions, waging my own wars, slavery, hijacking, hacking, and all that pirate stuff you know gotta get that booty and be feared and all that.
    1. BoogaTheBrutal
      Oh thought of something else none of that good/evil crap. Life is a balance of light and dark, made up of choices made in gray areas to build a reputation to which is unforeseeable, and every decision effects how different people see differently. History is written by the victor.
  186. I would want to play as a reckless vigilante, pursuing my own vision of justice. A reputation/notoriety system would fit this game so well because being aligned with certain factions could unlock exclusive areas, etc. Lastly, I would love to see the game respond to my play style. Like if I choose to do a lot of side quests in remote planets, then I get the option to set up a secret hideout there. Or if I collect a lot of novelty treasure items, I receive discounts at the marketplace. Something that makes me feel like the game is acknowledging my play style.
    1. I agree with your point of view! When I played the Mass Effect series I always chose the Paragon way of doing things! I don't see the appeal in being bad and mean in side quests and making the people hate you.
  187. devilmeetsvampi
    I'll make this pirate a seemingly looking bad with a soft side one. He hates the main protagonist but him and the pro have same hatred against major corporate agencies. He is known for hunting some special airships and illegally owns a lot of mysterious lands on some planets. He still loves the common people and if the main pro kills a lot of civilians in the underground parts, he sends out his mafias and pirates to hunt you down or either becomes a problem in your main storyline by not granting you access to your map/mobile/trasport system until you do some of his work along with him.
  188. Hybrids should be able to be used to steal items depending on breed traits like a mouse or fox ..
    1. love the idea! this could be a "catch 'em all" incentive for rescuing them
  189. beyondforever17
    This would be cool to play as this pirate, looks like he would make a mess of everything and then burn it in fire, I would although like to see a way to make it stealth missions like in the original game where you had to sneak by the Alpha Sections to find out what conspiracies they were hiding.This game is shaping up very well i can't wait til it comes out.
  190. I'd love to have a loot system where you can track those who stole from you in order to get your treasure back. But where the pirate also has the possibility to 'launder' some stolen items / coins / hybrids. in order to avoid being tracked. This could be done through third party pawn shops or caches on asteroids... But personaly, I would stick it to the Corporations!
  191. From all that I’ve been reading, I think that it would be essential for the game in part to have both a good sense of density, purpose and balance- go where you want, do what you want to do - and not have ‘invisible’ moral choices or direct restrictive consequences of the said choice you just made. Rather than choosing either ‘good or bad’ for that, you do ultimately what you know in your heart to be right, and have the universe you travel through to naturally react and evolve, to said actions, in other words, an open sense of morality, where it is down to your own perspective, and confidence in the choices you make. It would reinforce the impact that you make as a budding space-pirate, perhaps incorporate an open ended, even potentially story driven reputation system, that will reward you for any and all actions you make. Let your growing legend inspire (or terrify!) the people you meet, maybe use that to even maybe influence who joins your crew. You would need a dense, rich world to do so as well. Each faculty needing in-world backstory and motivation, character and personality - which from the stuff I’ve seen so far, BGE2 will not fall short of! Much like the Witcher wild hunt, have every quest carry as much weight as a main campaign story, but incorporate open world choice, open ended morality and a multitude of approaches. For example, you could be visiting a neighbouring colony and discover word of a roving slaver convoy, ripe for attack and liberation. Given how the game might work, do you inquire more intel on you target, set off immediately, or perhaps tail the convoy at a distance, studying their patterns, and potential weaknesses. Do you commence all out attack? Do you sneak aboard the ship? Could you even, pretend to show interest about buying the cargo, use that as an opportunity to get aboard with no fuss or outer conflict, and then turn the tables at the unexpected moment, free all the slaves, kill the slavers and be no worse for wear yourself - even commendeer their ship, and do what ever you would want with it, blow it hell, sell it for parts, use it as a honey trap for other slave ships so you can increase the amount of havoc you can wreak. I know it would be immensely complicated to do so, but have the story ever evolve, so that no situation does or feels the same. You are your own variety. B
    1. And always use that to further your story too. Allow every action to be important, no matter how great or small it is, whether you’re sailing through the cosmos, or bonding with your crew, which is something that I would be keen to do quite a lot of. In fact I’d love this to be a way of discovering new world, targets and riches, through the gossip and conversations and maybe superstitions of your crew. Have it all contribute and benefit the idea of going where you want and doing what you want, however you want, so you don’t ever feel that there’s a main quest you’ve got to get back to. Have the end goal always in sight, but get there however you want. Any-who, just a long, rambling thought of mine. I have the greatest of confidence in everyone working behind this and I cannot wait for what’s in store! I wish the best of success and creativity in going forward. Xx
      1. But just to give a definite answer to the question itself though, as a Pirate myself - I would want to do all of the above and more! Good old treasure hunting, liberating hybrid slave ships and colonies, protecting people who ask, maybe go hunting for lost technology/civilisation/plants/relics/ancient weapons etc, trading, crafting and selling, stealing ships or prized possessions from other criminals and slavers - why not even racing (either in space or on the surface! Be great to have a quick bod to the first game!), and just generally playing mini games, like you did in the original Beyond Good and Evil. Saving potential crew members and building my relationship between me and them, building a family and going up against anyone who wants a shot, be it crime syndicate, rival pirates, slavers, or at the end of the day just some good old plundering of corporate riches and causing righteous havoc! The lure of being able to do anything with a strong spirit of adventure, and never judging a book by its cover but always wanting to do the right thing, is what will always drive me. And I definitely would love to pursue the sort of badass, yet fun loving, whatever happens, happens - so long as we’re having fun and kicking ass while doing it, kind of lifestyle. Like a Vagabond, Robin Hood esque adventure, where anything could happen! Xx Oh and I’d love it if you could also photograph thing and analyse them, maybe use that as a way to initiate random adventures, whether it of a shady deal, or of exotic wildlife, ancient tech, or badass space frigate!
  192. I think that I see my pirate like a cool guy with a Smile hahaha Luffy for One Piece for exemplo I like freedom and not terror.
  193. I would be a "lone wolf". I really love dogs, so my character would be a (most likely) dachshund, called Ralf Alex (as a tribute to my friend Ralf and polish crime novelist Joe Alex). He would be a hybrid of german and polish ancestry. He would not be a pirate, but would work with them and eventually become their ally, heling them in deceiving the Police or recovering intel for them. He's a private investigetor. All he cares for is justice. He would investigate every crime he could. And he takes all means necessairy to make his goals come true.
  194. StrikerEureka3
    I believe, that making a becision is crucial for that game. But it should be like there are 2 sides. The side of bad guys and the side of goos guys. there should be options of becoming a bad mercenary who sometimes helps people in need. And frendly speaking, I would love to become a head-hunter mercenary.
  195. when i'm angry i'd play rough - destroy ships , take and sell slaves etc when i'm happy i's play golden paladin of virtue save the kittens CHOICE is what matters
  196. In short: BGE was white hat, it should stay like that. Yan Solo style, rebel style, but definitively white in essence.
  197. It would be cool if you knew from the beginning that you are fighting a losing battle. But you'll fight it none the less and you'll go through hell for it.
  198. First off, can we get a redesign of this comment section? I had to virtually travel a very long way to comment here. As far as pirate games, my experience in the genre is deeply ingrained by Sly 3 and AC Black Flag. I found myself frequently diverting from all other missions to go headhunting against other ships. I really enjoyed scavenging the wreckage and loved all of the boarding mechanics. I would love to see deeper mechanics and motivations for the space encounters. Having just that mechanic be tight and dynamic would make the game for me.
  199. Avatarconner
    I always love the story of building up from nothing. I remember you guys said in a interview I believe that the character starts out basically as a nobody, a pizza delivery guy in a metropolis. So perhaps you could program so your appearance changes based on your experiences? Like you get in a huge battle and you barely make it out, your character could loose an arm or something along those lines. And that could be something, decisions shaping your character physically as well as story wise. For example when I see this art, I see a guy who got involved with criminals at a young age, he was born into that life and embraced it. During the course of the game he decides to hit the big time and go from a gangster to a pirate captain. In fact maybe you could come up with cognizable backgrounds similar to how games like Dragon Age and Mass Effect have done. But make it like choose your own adventure instead of a good, bad, and neutral option.
  200. IAmNumberJake
    1) I think having Good and Evil choices (pun intended) is a great thing to have as it makes you more connected to the character. 2) I think having a moral system would be really cool!! For example depending what choices you make might effect how others talk to you. If you are ruthless enough then other thugs and pirates could be scared of you. 3) I would personally play as an outlaw who dips between being good and bad like Robin hood, Deadpool, or Star lord from guardians of the galaxy .
  201. AuraLucarioX
    I'm the same as the lone wolf guy above me. I also like dogs so my character would look like an actual wolf (because they're really cool!), Labrador, Golden Retriever, or German Shepard. My characters backstory would be that his dad was in law enforcement and he did his best to do what was right and help/save people and hybrids alike with no thoughts personal gain. My character looked up to him and wanted to become a police officer like him when he got older. But his dad dies from mysterious circumstances, leaving his son with a futuristic prototype revolver memento with a awesome mystery behind it. But the son doesn't know what the secret is yet. As he grows up he tries to follow in his father's footsteps, helping those in need and doing what he believes to be right. But one day he gets involved with a pirate that knew his dad (this pirate used to be his dad's old partner), and he tells him that his dad was killed by a bad person/hybrid/corrupt politician after he stumbled upon an conspiracy of some kind. After learning this, he joins his dad's old partner as a pirate and learns how to fight for 1-2 years. Then he sets off on his own, gathering up comrades that have the same feelings as he does or have similar circumstances, and becomes a vigilante pirate that cracks down on bad and evil people/hybrids and helps those in need. He would also go about exploring and discovering new things/ruins/technology to help him reach his goals and take down any dangerous challenges/threats that stand in his way.
  202. A cause is important to me. I can raise hell, but I’d like to have a reason for it. Perhaps I am a cynical pirate reluctantly drawn into playing an ever-increasing role in some major event, or perhaps I’m one of the oppressed hybrids who’s been forced into the underworld to survive and then starts a rebellion which those in power initially downplay as piracy before it leads to something larger.
  203. No. I don't want BG&E2 to turn into grimdark nastiness. This looks like something out of Army of Two. The strength of BG&E was despite tackling dark subject matter it had a strong thread of optimism and decency running throughout, both in its writing and aesthetic. I don't want to play a game about terrorizing defenseless innocents. If this is going to be pirate game they need to be less actual real pirates, more honourable rebels working outside the system to help others.
  204. stuvakronakivik
    As a pirate i will explore the different Worlds and recruit strong fighters and engeneers to start a revolution. I will be a pirate like Luffy from ONE PIECE, i'll abolish slavery and forge strong bonds with all beings that also want freedom and be their own individuals. It doesn't matter the shape we have, only what's in our hearts. I will kill all the slavers from the solar system and bring equality to everybody. Maybe i can even change the metality of some and make them see that we all come from the same place and we can all get along and respect, inspire and help each other evolve into a better civilization. DON'T just put shooting mechanics. PLEASE add hand to hand combat with deep mechanics such as: Block, parry, counter, dodge, duck, being able to perform different combos. Also using different weapons and the combos would change accordingly. Also make every character unique in the way they fight, for example, tiger hybrids should be really fast and agile, monkeys strong and skillful, chitas should be the fastest on land, being able to jump really high, etc. Make us able to evolve our combat abilities such as strength, speed, stamina, health. And please don't be afraid to add blood and other character damage. Thank you and keep up the great work! \(^o^)/
  205. In the case of this menacing chap, I think it would delightful and in good BGE humour to cast him as a contradiction. To look at - terrifying. But contrast is always interesting. Like The Nutcracker playing in the background of slaughter on Bioshock. So in this case, I guess it would be great if he was a secret....something. Someone who has an embarrassing guilty pleasure like cross dressing or a love of puppies. It would be great if this display of fierceness was just an act to make being a "Robin Hood" type pirate a little easier when facing foes. As for the piracy gameplay, it would be great to learn different planets had different resource requirements. Perhaps you'll get more money for certain items if a planet is need of them. Are you prepared to make the longer journey for a bigger payday? Will it be worth the expenditure on fuel? A space map similar to Warframe would fit wonderfully here. Where a highlighted planet on the map would have a brief list of resources desperately needed.
    Steal the mafia and some ancient things
  207. No, that is NOT my character, and I sincerely hope that that is not something that will appear as anything other than, MAYBE, an enemy, and even that is borderline. While the game obviously has dark parts, that character looks more like something out of the most cliched "grim-dark" you can invent. So, I would not EVER want something like that.
  208. AnomalusUndrdog
    I'd ultimately want to play like a space Robin Hood, stealing from the corrupt rich and giving to the poor
  209. I definitely like this picture; the 'used-future' mix of retro / religious and futuristic technology. I don't see myself taking on this kind of image, though. I would like to think I'd play a good pirate. I like the idea of being a pirate who fights, steals and plunders but for the people / Hybrids; Robin Hood stole from the rich and gave to the poor. I probably wouldn't look scary like this but I'm sure other players would. The idea that you're a pirate who steals and maybe even kills for good adds an interesting dynamic of having to fight fire with fire. You take on the actions of the oppressor to defeat them, something along those lines. The TV show Firefly dealt with moral ambiguities like that. It also lends to the notion that the world of BGE2 is a tough one and not so simple, you may be trying to help people but you still have to commit dirty deeds to do so; and labeled a pirate at the end of the day. Who is the bad guy at this point? Fighting to help people / Hybrids seems awesome since right now Hybrids have nothing going for them other than being a cool concept. There has got to be people / other Hybrids helping them and count me in if I can be a pirate and help them as opposed to just slapping a leash on them. If diversity is really important, it'll show that the pirates and the lower-tiers of society are the ones that embrace it more than the governments or police. Then again, we might find out that Hybrids run the system!!
  210. I once tried playing the dark-side in Star Wars: Knights of the Old Republic, and it sucked so bad it ruined my game experience. It was too hard to pick the opposite of who I am. So I am definitely going to be playing a character with all the goodness, honesty, and integrity possible. That doesn't mean necessarily lawful, but definitely moral.
  211. As many of my fellow spacemonkeys mention, the choice to be however you want is essential in every great open world RPG. However, i would like to underline, that whether a player chooses to be good or bad (or something in between), rewards are important as well. Too many games who gives players the option to be evil, disconnects the player from important quests, abilities if the player doesn't go the way the devs want him/her to go. Sometimes it makes sense, and sometimes it doesn't. I would be really bummed out, if i felt BGE2 tried to push me into being either good or evil, by offering one side a more rewarding play experience than the other. On the other hand, some diversity is essential, just as long as each side is equally interesting. It secures replayability, if the player can return and experience another view on the story, by making other choices. That is exactly what can make me spend 100+ hours in a game.
    1. detectiveplus
      I completely agree.
  212. Not as worried about what I do so much as that I have a choice about how I do it AND that it has an impact on the world around me that I can also see and feel as I progress throughout the game.
  213. Yeah I think I would dig it playing as a character like that. I feel they would be much of an antihero who would be on a ship of mercenaries that would be known for their outlandish and brash approach to taking on risky missions, being total selfish badasses even. But there would be a side to them where they did the right thing for the sake of it (though on the surface appearing to do it for greed or because a favour was owed). I can even see this character having a drive to them, that they were hunting down some mystical legend in space through their time as a pirate.
  214. In many games like this, i prefer the free role type where i can be neutral evil character type. I will help those in needs, but with my own way and taking a lot of opportunity as i can while doing it. Or i can help some space mafia to achieve their goal, then after that i will exterminate them all to take their properties and restore the balance of power. Maybe i can say, that i want to become "man behind the screen" who make a difference in System 3, but no one knows about my existence.
  215. I would love to see the ability to have a fleet of ships or a base on some planet, somewhere you could call home that goes beyond a single mothership
  216. Pirate adventures ought to be trilling and menacing. It can involve stealing from slavers, stealth missions, capturing rogue ships and all that. However the most important part is to remain true to the title. BEYOND GOOD AND EVIL lies your "subjectivity". So characters development has to be the prime focus. In this context I must mention that I really liked the character of Knox. It is menacing, funny and seems to be at the right side of things at the same time. Its like the famous captain of a famous pirate movie which most of all love.!!! I think the Devs must give serious attention to personalities of pirates. Loads of action and silliness much be interspersed with moments of self discovery where characters eventually portrayed as the good guys should be the crux of the game. All the best!
  217. sournutpunches
    I think the coolest thing would be to have a long extravagant quest that leads to an ancient AI. And kinda like a genie in a bottle you get to make a wish or wishes. Such as being the most feared SPACE pirate in the system, or an enormous amount of treasure or things of that nature. I also think the home base on a random planet would be awesome, only if you get to choose what it looks like. But the coolest thing by far would be to add a small area in the mother ship where you can play original Beyond Good and Evil, if only even a short demo.
    1. sournutpunches
      Regarding the question though. I would definitely be a hell raiser. I would make my living by stealing companies hybrid slaves and re selling them back to their owners before they even knew they where gone. Then break them out and have them join my crew. And eventually have two or three motherships with huge crews that could make up a small army and completely take over the system. ****YEAH!!
  218. Iron Butterfly's- IN A GADDA DA VIDA Instrumental track, possibly rearranged lightly.
  219. Like the current AC: Origins, Im liking the idea of an open galaxy where events can/will happen at random, bet it a loot drop, rescue mission, or big ship to ship combat. I've always seen myself as chaotic neutral player that helps when need be and doesn't mind busting a few heads to get there..
  220. ichhalt159753
    I would love a karma system like the one from infamous, where you can choose wether to be good or evil and gain different skills by choosing so.
  221. A character who`d die for their beliefs. Fighting for a cause greater than there self. A Robin Hood type perhaps....A character we can all relate to. Someone with common problems, issues & demons. Having strong unwavering values but also constantly searching for truth on who they are & who they wana become. Maybe someone who cares solely about their own LEGEND? Cares only about sister & her family? Cares about revenge? Motivations - Family, crew/friends. Maybe this character is only fuelled by their desire for revenge? Maybe they've been betrayed? Broken heart? Wanting to desperately leave sick society behind & have a fresh new start in a new world?
  222. I forgot that this was Multi-Player. Do you consider it an MMO, how persistent is it? Server strain?
  223. My character would probably look a lot more like a normal human/civilian. Meaning less tattoos and robotic limbs. And as far as my motivations, I'll count them off: exploring the un-explored? Yep. Sticking it to slavers and the mafia? Heck yes. Treasure hunting across the galaxy? Yes please. And just having fun in general? I thought you'd never ask! I am so excited for this game, it's not even funny. I can't wait for new footage of the game to be released. Though I'm really just itching to play it in general. Overall, great work so far BGE team. And I can't wait to see more. --Signing off, Space Cowboy
  224. BlackWonder85
    I think the freedom to choose good or evil is always good but it should actually impact the way the world is around you if you're good and have the robin hood kind of feel, the lowers of society would appreciate you and would be willing to give whatever aid they could where as if you're evil you take and bully and the world shows you fear and hatred.
  225. guest-Srivz5Wp
    I think you should be able fight for whatever you believe in and that some factions might agree and be allies but some might become enemies through your choices such as if you are fighting to free the hybrids people that enslave them for whatever they're doing will become an enemy.
  226. ThePr3dator97
    my pirate character would look like an hacker cyborg with some "tatoo" connected to the ship/the space internet through a biotechnology implanted in his body. -- -- His spaceship would like in style dedsec of "watch dogs". The skills of this ship could hack things like ai controlled ships, enemy rockets, others mother ships, humanoids (the humans like that do things and don't feel) or hybrids slavery.
  227. Diego Merenick
    I would love to be a badass pirate with this feeling like when anybody saw me they would know somethings up!! Like the one in the picture looks great!
  228. How about Cargo Ships that can house ground transport vehicles which can be loaded and unloaded by the ships elevator or ramp system, these ground vehicles can be used to go into places "were ships cant" like deep mines or caves and dead zone areas were certain vehicles are restricted!
  229. I would imagine my pirate being a liberator of hybrids and reincorporating some into my crew. Also I would target slavers every chance I get and show no mercy. Another concept I love is heavy incorporation of other wildlife in the game. Sort of like exotic animal trade or natural resource trader. I invision my hybrid iguana being almost a messiah to hybrids that see him destroy multiple slaver ships then land next to them and free them from their mindless labor. Influence of your actions should be seen inside your mothership such as blood stains on the floors or saved hybrids next to w furnase. Id love to see a wide diversity of tasks that the player can follow or igore in the game to give a feeling of entrepreneurship in their actions.
  230. kitsune-warrior
    I would do what I believe in, whether if its freeing hybrids to taking some jobs. If I believe in it, than i'll do my best to do a doctor who and save as many as I can. though, if i can, i'll be either a kitsune or a tigress. Female queen pirate for the win!!!!!
  231. Blue-Jade846222
    In this game, the kind of pirate I want to be is kind that can space-jack other space ships, steal all kinds of loot, and free & recruit hybrid slaves as my nakama!!!
  232. Treasure hunting, dungeon crawling, getting one up on the tyrants (official or unofficial). Basically living for adventure like in One Piece and Firefly
  233. I would be a hybrid captain, freeing slaves and fighting against the tyrannical oppression of my people by hitting the government where it hurt; the wallet.
  234. I think that the characters and NPCs should have A LOT of interaction. So you can influence the people around you. Kind of like FABLE where you can get others to follow you on a quest. And, you can have memorable interactions with NPCs. They will react to you based on how you previously interacted with them, they love you or fear you.
  235. I would definitely gravitate towards the explorer/adventurer archetype of pirates, boundless of any laws and regulations and willing to recruit other free-spirits along the way.
  236. I would really love to be a goat hybrid. Like one of the orphans from the first game. How awesome would a mature goat-hybrid pirate look? Sailing the stars, freeing hybrids, sticking it to the man and if you happen to get rich in the process... them's the breaks!
    1. Goat hybrids all day! Creating a crew that's fashioned after the Greek zodiac? I want to be the kind of pirate who's a psychotic killer when it comes to those who exploit hybrids and humans, but just the sweetest bundle of cuddles this side of a supernova in any other context. Some weird fusion of Jessica Jones and Deadpool.
  237. I think it would be cool to have a sense of justice/righteousness in the game. Something where the government is corrupt in the slave trade and fighting arenas etc., so we use our crew to fight against it as a vigilante of sorts while still doing all the fun stuff associated with being a pirate. In the same way, I think it would be neat if you could poll your crew to vote on certain issues. For instance, if there's a slave camp you want to attack and liberate, you can ask your crew what they think. If more members vote yes than no, then you carry on the mission and visa versa. This could be a new and inventive way to build loyalty and admiration among your crew that lead to better traits from those members. Going against a vote will lead to doubt and disrespect from the crew and decrease their traits. Or if it's too good a mission to leave it up to a vote, you can just carry it on without voting, and the crew will never praise you or complain (they stay neutral and their traits aren't affected, but you still get to carry out the mission).
    1. Yeah seems to be a great idea, even if it seems complicate to implement. By the way the idea of loyalty which is influencing your history can make each game unique. You can be a fearful dictator or a kind captain. For me it can be reversed as well, be too kind can reveal a weakness and can lead to revolts.
  238. SSSuperduckie
    I want to do it all... I want to make multiple characters, and play each of them totally different from each other. For one, I'll be a murderous pirate lord. Another, I'll be a treasure/bounty hunter. And another, I'll try to kill all the top slave lords and try to free as many slaves as possible. A truly great open-world game should always aim for the most "replayability" and allow a player to do so much that they can play the game 1,000 different ways and never get tired, since they never do the same thing twice.
  239. I see less dark in my character, as pey'j and jade was, pretty no one in the universe fighting for freedom and justice. This pirate image is not sticking at all to this mind state, they can be badass as the hybrid tiger announced but hey will have to remain some kindly appearance. If i could i will protect hybrids which are for sure an exploited population, even if i become an outlaw. I would love to discovering new planets and maybe artifacts which explain the lore of the opus. That's only my opinion for sure Feel free to discuss it RedWolf/Victorien
  240. Prinseslettuce
    I loved the innocence in the original BGAE. The characters were bad ass, but also pure and selfless. I don't know how that would work with piracy. I see myself playing like a rebel, an underdog, an outcast... But I don't know how I would play as a pirate tbh. Taking over slaver's ships and rescuing slaves is something I'd be up for. But I don't think that makes me a pirate.
  241. Blaze19982017
    "Do you see yourself raising hell in the skin of this menacing pirate?" Yes. I see my self raising all kinds of hell. My motive will simply be to have a good time. Causing mischief and fighting against the law for the thrill.
  242. The-Pancaker
    As an hybrid, becoming a pirate would be because of the choice I could not take, being this person without choosing it and being judged for it. I would become pirate because I refuse to be submitted any longer and suffer like the people I grew up with. Rebellion against the system. "I have a dream" said my best friend while my mentor was stopping eating to fight against what anyone else thought impossible to beat. I won't have the patience as non violent as the two famous icon I just cited. I will want action and, without being pure evil, will act against the oppressors or corruption still present in those two worlds... and more than everything I want to know who was sick enough to start manipulate the innocence of animals in nature with the curiousity of human beings. Am I the son of my parents or another fertilized creation injected in what I assume my parents... and whoever they are, they will regret toying with Mother Nature, my true but disregarded ancestor, just in order to fulfill their laziest desires... Sorry guys, I felt inspired. Something I noticed in the trailer is that the hybrids seem all used to be who they are. Knowing where I come from and being judged for it, I might have a grunge. Not against humans, because I would be as racist as the evil creators but against those who've done it. By the way, for the game, it should not be called racism but speciesism. Wow, before bed time, inspiration raises.
    1. I also would want to play a character where I would feel the same about holding a type of grudge against those who came up with the idea of hybrids. I feel I would want to play a character that could also be over the fact. I want to play a character who doesn't have a line between goo and bad sense of morality. I wanna play a character who will be selfish and make bad choices. I would play knowing that the creation of hybrids and oneself creates a more deeper connection with what it is to be "human" or have some compassion to not messing with rights of other to just live a good life. I think a good idea would be a group of hybrids become angry with humans and they start hunting, trafficking, doing everything that was or is done with hybrids but with the humans capture. Having the choice to stop the act or ignore it. I'm so excited for this game that I went back and played the old one again just to see if I could come up with any ideas that would be cool. I hope what info I give helps!
  243. Можно брать хороший пример пирата с Эдварда Кенуя ,
  244. In the first place I would like to be an adventurer hunting treasures helping other characters (specially other slaves) while not missing a chance to piss off the powerful bullies like that pig from the trailer. I would explore the vast world in this game and try to become the most famous pirate/adventurer. However I would want to try to change role after some time and try something different like in a true sandbox, become a bandit a regular citizen a pirate basically all there is (I’m not sure what other options would the game have but I would to have freedom over whom I may chose to be) The game looks amazing so far and I’m really excited to give it a try I’m sure that it will give the player a lot of different options at any stage of the game including the type of character you wanna be. So I wish you good luck guys, can’t wait to play this game.
  245. MellowxMARTIAN
    1.Assassinatons 2 Bounty hunting 3 treasure hunting 4 PVP 5 Hunting 6 photography / scouting and recon work 7 ship boarding and looting 8 forts / checkpoints 9 hacking things without being seen 10 body gaurd work 11 racing These are somethings that if even two make it in the game I would be happy. Also a notoriety system would be perfect..
  246. Developing and selling my blueprints for ship and weapon designs to the highest bidder!
  247. Please get someone to publish novels, even side stories on the trilogy (story) of BG&E2. I don't want to wait 15 years for the next game to understand half of what goes on in the BG&E. I DON'T KNOW WHEN I WILL KICK THE BUCKET! I need to to understand the mysterious in BG&E. Side stories of characters and thier relationship between other characters. Don't get me wrong, I can't wait to play the game!!! Always have and always will be my number one game! It would just be great for fans to also be able to read and find out things we didn't know. Books made contributing to Beyond Good and Evil that fans can read and collect.
    1. Even comic books :)
  248. SpaceMonkey2018
    i don't know if Ubisoft are doing this but maybe like choose your own adventure kinda so like instead of becoming a pirate you might decide to hunt pirate or something like that.
  249. Wolftr1beshaman
    Well piracy is based in freedom so i would probably use my position as a pirate both as a cover and a means to free enslaved hybrids and gain new members to my crew.(also not related to the current subject but i would love to play as a kind of human faced wolf hybrid who is a cherrokee native american indian shaman)p.s. thanks for bringing this back and please for your own sanity and health don't rush the game we can wait thanks again you're the best.
  250. I would want to con and cheat everyone from high class citizens to underground criminals. I would want to befriend them only to later rob them of something I need. I would want to steal money and treasure, interesting obejcts, maps and important documents, vehicles, their identity and maybe even hybrids (or slaves). I really like all the other things that both you (the developers) and the community have suggested, like treasure hunts, exploring new territories, solving mysteries, freeing slaves etc.
    1. This is a bit unrealistic, but maybe you could takeover the government of a planet. This could be achieved with underground methods.
  251. KristanMithos
    ProJect Rooster. a Humanoid Black ROoster names Yon(pronunced whyoN) with rainbow feathered taiL,and a white spot somewhere... artistical dare to make it plausable xD He was growing slow as an ape yet maturing fast as a chicken. Human Feathered hands of a painter with few white Feathers,eyes of an Eagle,silently spoken BEak,Red crest of a proud Rooster, delicate dominant posture of a hunter,black FeatherlY body,Wonderful Rainbow tail,with chicken feet and honest hearT. and a French accent :) born in a Biological farm in the Middle of a Lost desert,as biological farming was illegal on that PlaneT. Mather and Faather as He called His human parents they watched the mistery hatch from a weird green egg and raised him as their Son. Maather and Father died of old age and He was left alonE in this Oasis of to much Peace. a curious sense of emptyness giudes Him to eXplore what s beyond the Desert.. After Crossing the Desert He finds a Sea HE builds a boat and ventures the Waves After dayz and Nights of sailing the wind,a FUrious Tempest sweaps hiM away into Blackness. in this Dark sleep a comforting Melody callz Him,as HE opens his eyez an old Mole playng the flute apears before hise waking eyes. the music stops,the blinD mole sniffs the air...hmm He smell like a collor,he sayz to himself(with italian accent) i m to Blind to see,are You a Rooster from the Sea? hihihihi HE meets a weird old blind Mole named Uno that sings the Flute whom Helps Him continue his Journey A Mounstrous MEgalopolis reaveals itself on a Island,shiny Glass and Dark metal,THe Whole City was a huge fucking Building. To his wonder yet to DIscover a World underneath this CitY,a poor World,upon wich waz Built the Rich WOrld above. Mole intro of the City: A GReat Mountain this City once waz, a prescious mineral was hidden within,then the Prospectors came,and consumed iT into a piT.Hibryd Slaves they brought for them to dig into the Earth as they dared to reach the Sky,building and building... come now..i wanna Show you somethig. Mole speach intro to the Main Quest: in THis Ancient Mines beneath the CitY was found something far beyond Value..the PRospectors must never pozes, as theY look for iT.. an unkown Artifact,a stone with marks on iT,the mineral iz common,the shape apears not to concern the eye,thou the marks are of unspoken glow,a glow you don t just see,but u feel..deep within,as it waz inscribed by light itself. ROoster:Those Marks what do they MEan? Mole:oh no!they are not meaning my dear...they are something else Mole describes the Artifact as to be seen: Like the scribelings of a child they tend to have a simetry,yet they don T.. Itelligent intent? no no ,a song of mistery,a feeling to be found,a familiar taste, a lost poem in your heart, Mole:Here! feel iT! as The Mole aproaches the Stone to Yon s Cest... Mole:Intelect feelz noT this Wise. Mole:i call Waz never found proof of Civilization on this Island before Us. DOn t aske me why we found iT? We know noT...m do YOu? Yon mmm maby you do.. THe Mole speaks to iTself as The Rooster silently and curiously smiles. Arthist class revealed..
  252. This looks very cool and I want to be able to make a charicter like this And it would be fun to get your pirate groups name known around system three with being known for stealing from the rich and giving it to the poor or maybe been keeping it for yourself or even being known as a ruthless pirate that can do anything for the right price and or taking down other ships and players I also want each planet to be it’s own game well like filled with story and charicter and not just a empty shell
  253. Personally, I imagine the core of my crew being composed of Hybrid soldiers who fought for independence, but lost and were forced to flee their native system. Inspiration comes from Firefly. Something aggressive and soldierly like different dogs; a pit bull, a husky, a doberman, ect. This crew would travel the stars, avoiding authorities and collecting odd crew members who need an escape of some form. With loyalty to each other above all else, I would enjoy combating both cruel criminal organizations and oppressive institutions. Their ship would be called the "Blood Moon" and they would refer to themselves as "The Pack".
  254. I see myself having to choose between being good or evil based on how i progress in the world. Am I a 2 bit hustler? or am I a pirate with big ambitions? i would leave that up to the honor/morale system. In a world where everyone is for themselves, one has to consider either putting aside selfish desires for the greater good or looking out for self and crew only. I am excited for this way of life (Game).
  255. There should be something for everyone. One should be able to develop throughout the game into a personality whose name everyone in the Galaxy fears to utter. Discoverer, jeweler, trader, thief, contract killer, or just the good old pirate wallowing in dark spears.
  256. One cliche that is commonly spread about pirates and piracy is that buccaneers were some sort of freedom fighters, and sadly nothing could be further from the truth. They were extremely violent, brutal men and women, pillaging, killing and raping. Everywhere they went they committed atrocities. If you read François l'Olonnais' story, it sends chills down your spine, at some point the guy even reveled in cannibalism!! So I really believe that for a game about piracy, the choice should be given to the player as to which kind of pirate he or she would like to interpret. Without being able to resort to the historical horrors I described earlier, one should be able to be brutal in his pirate actions, or merciful. For instance, after boarding a cargo and discovering that the shipment is in fact hybrid slaves, a player should have the ability to liberate them or simply sell them all to the nearest slave market. One way to showcase the possibilities offered to the player could be to design several factions within the pirate group itself, not just crews but entire pirate brotherhood akin to Yonko's fleets in One Piece, like 4 or 5 pirate brotherhoods, each one representing a specific moral alignment on the pirate moral compass, and by working and even later joining one of them, the player could play the pirate she likes with some sort of guidance and "help".
    1. I looking forward something like that too :)
  257. All of the above responses a rich with ideas. I like to think of "pirates" first from a historical point of view. A rival adversary can be the large government body with laws and restrictions, a large trade company (like the Dutch East India Company), local and system gangs, rival pirates, and epic storylines like a Treasure Island or Indiana Jones Holy Grail story line. I see players wanting to be a ruthless pirate like Black Beard, a sly Captain Jack Sparrow, a Young Buccaneer with a certain ideology, or Sinbad/Odysseus. Sir Francis Drake was a privateer working in the service of Queen Elizabeth and King Philip and the spanish saw him as a pirate. They called him the Sea Dog. In this case it is a matter of point of view. Each archetype should be available to explore and have the options available. An example would be throwing an enemy out the airlock, dumping them in a lifeboat or dropping them off at the next port, to placing them in box and shipping them to an exotic place. Pirates historically did live by a code or guidelines. Many times the ship acted as a democracy in which the crew voted. I hope to see these codes and guidelines present themselves. Why walk the plank when a ransom would be more profitable. From the game development side I like to think of it from what would motivated the player to follow through with a mission or quest line. Is the character a dishonorably discharged military person, a nobody from the slums of planet X, a crook on the run, a trader forced into dangerous situations, someone on the run, or someone on the run from themselves? Will the player be a dictator and authoritarian or an administrator meeting the needs of their crew? The explorer will want to see every corner of the game and find the epic treasure. The gun runner might want a civil war with the mafia or a gang. The idealist will want to take on the government or giant corporation. The smuggler will want to run the blockade and make a profit off a suffering planet or region. The gadget or loot addict will want every gun or tech in the game. Lastly, in terms of player and game motivation the rivals, nemesis, or epic bad guy requires a strong character with immense motivation to move the player to respond. He/she cannot just be there. The antagonist has to be active and win every once and a while to motivate the player into responding in various ways. Should the player run and get strong to fight another day or dig in to start a rebellion or gang war? Respectfully, Quidium
  258. I tend to stray towards the Chaotic Good side of the character spectrum, and so would love to be able to walk that line in this game. I like to be able to play and construct interesting, flawed characters with more depth than good/evil ;) It seems like the direction of the game, with its very open world style, will allow for that and that excites me. I also like their to be consequences to actions and enjoy- in a somewhat masochistic way perhaps- when their is no 'perfectly good option'.
  259. My answer to this question is one - Captain Harlock
  260. For me, being a pirate, it's all about Gain & Glory. A tight crew seeking Gain in any way possible: bounty hunting, contracts, looting, stealing. Glory is found in searching for and finding epic treasures, ancient relics and high risk heists. I imagine finding leads & contracts in bars in space ports, evesdropping, bribing barkeeps, pressuring contacts.
  261. RedIsDead107
    I imagine starting as a small thief in a really busy city, until I steal a really small freighter with the help of one or two like-minded npcs that I met in a prison cell. So that's when my carreer as a small time smuggler begins (think Malcolm Reynolds from Firefly). As nothing is too dangerous for me and my crew, which I assigned each and everyone of them to a specific role based on their talents (Engineer, Navigator, Scientist, Medic, Gunner, etc...) I managed to board a fregate controlled by hybrid slavers. I took the ship and made it my Mothership. Freeing the hybrid captives, some of them decided to join my crew. This was the first spark of the rebellion. Several years, some of my crewmates died, others left because they did'nt like some of the choices that I made during our adventures, many stayed and remain loyal. Being the most wanted man of System 3 is not easy, but now we have enough firepower and skill so we can take on the regular army forces in the galaxy, fighting for freedom. So yeah... basically from Jack Sparrow beginings to Captain Harlock legend.
  262. If there would be some type of faction system, where helping one would hurt the other. Like competing mob families or govt. vs rebels. You could choose to side with one faction to decrease the standing of the other or maybe side with both pitting them against one another where they destroy each other. You could come out on top becoming the leader of those factions or simply removing them from the world.
    1. Or we could help both of them and earn money from the two factions. Beyond good and evil right : doesn't matter as long as they "pony up the money"
  263. Smuggling, attack and rob space-ships of companies or .. other pirates ! Sell the goods or keep it to myself and buy a property (we could aslo hide rebels there, refugees etc. for free... or not ;) )
  264. To add something, potentially, different to this conversation is that maybe taking the "beyond good and evil" aspect to the organisations in System3. As far as your actions are made known, you're gonna piss off two groups and please three others. Being a pirate in BG&E2 is about freedom, but it should include consequences too. Alliances should inspire rivalries too. It'd be dope to be met with certain challenges in diplomacy and hostilities because of who I free, befriend, attack and betray.
  265. I feel like some of the strongest motivators are: 1. Self preservation - perhaps a wanted fugitive just trying to evade capture? 2. Money/Employment - A privateer working within the letter of the law, or a low key smuggler of contraband. 3. Revenge - driven by rage at an injustice forced upon you and your need for retribution. 4. Desire - maybe a love for an individual, or pure greed for wealth. Could also manifest as a desire for mere notoriety or celebrity.
  266. i would love it if, when you go bad you get a bounty, so i can be a head hunter and go after rouges lol.
  267. Explore explore explore!!! I want to explore through archaeological ruins and establish interception routes for slaver ships and create isolated communities where hybrids can regain identity as part of a pirate crew.
  268. I feel like the definition of a pirate is outcast, not necessarily a 'hell-raiser.' Personally, I would love to be a good pirate. One, who acts upon the righteous will of society, disrupting the bad and evil doings, while fighting secretly for peace and equality. It would all be done on the bottom ranks of society, where pirates belong. But after all, even the smallest rumbles, can set off huge avalanches. This exploitation of dictators/slavers/killers would require huge amounts of planning, exploring, spying and knowledge. After all, knowledge is power. Maybe knowledge could be a legitimate thing in the game? Exploring the deepest and farthest corners of System 3 could grant knowledge and secrets which you could always use against your enemies? So in the end, personally, I would be a good explorer pirate, who helps progress civilization, rather than slow it down??
  269. Well, since the game is called Beyond Good & Evil, and it is a clear reference to Nietzsche, I would like my character to be the embodiment of that. When I think of what would bring someone to become a Space Pirate, I think the rejection of authority is the common point. Whether they were brought up in the criminal world, joined a crew out of greed, found themselves in the outskirts of Space and never wanted to come back, wanted to live a carefree life as an explorer or wanted to take revenge on someone or an entire country, all these people have in common that they exert their own will, and they live and die on their own terms. They have a will and the absolute power to do as they please. This is what makes life as a pirate so endearing : the freedom to choose who you are and what you want, regardless of any traditional moral implications. These are the great pirates of litterature as well : Long John Silver who sacrifices everything and everyone he has ever knew to find his treasure, or Captain Nemo who is a ruthless murderer, but only attacks British vessels for what they did to his home country India. As for the character design , it looks great. I can interpret so many different backgrounds. The character obviously looks evil, but is he really ? Maybe he wants to be intimidating to be left alone, employing fear tactics to win a fight before it even starts, like a Space Batman., just so he can be free from society. I can see him being the scourge of government supported slave traders, and leading a slave rebellion throughout the galaxy, much like the Neg'Marrons in Haiti. He could also be the worst son of a bitch that has ever lived, and both sides of his personnality can work together. A hero to some, and a plague to others. That's what would motivate me, choose a personal path, and live with the consequences.
  270. I imagine myself differently but discovering uncharted territories, revealing ancient mysteries, sticking it to the slavers who exploit hybrids, and Good old fashioned treasure hunting sounds great to me.
  271. This is a pirate game : pirates and corsair were doing the same thing : pillage other ships. With the exception that corsair were doing it legally under the consent of their monarchy (and commerce with advantage about where and how much you sell your merch) BUT they had to fight (for free) when the monarch call them for war. Corsair=shitload of money during peace time (pillage and commerce) but free ships for the war.
  272. I would definitely see my pirate as a turtle hybrid, so I really, really hope that's one of the variations you add to the game. As for what my pirate would be doing, it'd probably be close to some Indiana Jones style escapades, looking for ancient treasures and long lost artifacts. Regardless of if they are tucked in a gangsters vault, hidden away in a monastery, or if it had been dropped into a deep fissure on a hazardous world teeming with lethal creatures.
  273. BETRAYAL AND REVENGE - No doubt there will be some guys in my crew that I think are just awesome. But if a member of my crew suddenly turned around and betrayed me one day (perhaps stealing the treasure that we found together or killing another crew member, even stealing one of my vessels with a few other rogue crew members) - it would break my heart and I would stop at nothing to get some sweet sweet revenge. That's how I Imagine playing this character - someone twisted by the revenge of someone who was so trusted. Perhaps this could play into individual crew member quests and if you ignore them they're more likely to think about betrayal or just leaving. Obviously, this would need to be balanced - games like Shadow of War that include betrayal make it happen too many times and it instead just becomes a little more annoying. If it happened only once it would really feel real and special. Also, revenge missions would be much better not being short and easy - it's such an anti-climax. If my once loyal crew member betrayed me, I would want to track them down, bribe people for information, make several attempts to attack them and finally capture or eliminate them - that would be much more satisfying and a gaming moment to remember.
  274. So just curious about melee weapons or fist fighting?
  275. IM_A_BEAST_951
    I don't remember who made the hybrids but I believe they were trying to make super soldiers or something.....always I think it would be really cool if we had some missions to stop them from making them and freeing the ones they are testing on; sidenote I'd like to see either a follow up game or dlc way in the future after the first game where hybrid soldiers were successful but not very smart and could be mulipulated to be on your side(like a super strong follower hybrid) Me personally I'd choose to have a shark hybrid follower or something that can breath underwater so I could tell it to go get underwater loot and not have to worry about it drowning. Question: How come I can't find my feedback on these feedback walls?
  276. When u guys talk about combat system?
  277. As a pirate, I would honestly do a little bit of everything, keeping my options open when I need back up later on in the game (something that could be fun to have incorporated in the game). While sticking it to the man, causing hell on the other side of the galaxy for a mob father would be something I would find entertaining. The motivation for my action would be giving those who aren't free the chance to be free.
  278. TheKoloradoKid
    Yes to your question. To all the options. I can see myself playing as this character or a character that I created looking similar. I can see myself fighting the slavers and freeing hybrid slaves. I want to explore the vast unknown the galaxy has to offer and map uncharted territory. Taking hits from the mafia taking out the mark. I want to be a bounty hunter and hunt down bounties, either dead or alive and collect the bounty. Or the bounty can pay me to let him go. Going on a treasure hunt would also be fun to do to gain a new weapon, armor or loot that you can cash in for a big payout. Revealing ancient mysteries while exploring temples. This can give us intel on other locations to discover or find something in a city not before able to be found. Maybe these ancient secrets pushes you further in the main story. to be used. Simply having the freedom of being a good pirate that helps people or an evil pirate. However, there should be an equal amount of money making options for both. An evil pirate may not be able to collect bounties from the police but a good pirate won't get involved in slave trafficking. I think a Good/Evil Reputation system to keep track of what the player does would be a good way have options either open or closed. Thank you!
  279. Thedarkbobunk
    This question is Deep. I think it would be nice to leave many options available to the player to finish a quest, ( at least 2 like mass effect) this plays A LOT in the replayability of the game.AND it also adds the interesting mechanic of different scenarios playing out with each choice, which adds to the replayability even MORE. PERSONALLY, i would take the renegade option... but either way, I think an important thing to have in this kind of game is an EXCELLENT CHARACTER CREATOR! and not a character "chooser" players want to be able to create a character that is unique! and fits into the story. So, in short, i think the best kinds of RPGs are the ones that create a canvas for the story to be told, and the player creates the story! this formula is the winner
  280. Like the Brown Coats.. Don't much like Slavers or the authority. If the shinny takes me to ancient artifacts....sure Won't take from the innocent.
  281. All of it please, I would take all of it. Iv always loved to do every thing you just said.
  282. ill be one for freedom and discovery.
  283. Firstly, I'm fashionably late to joining this space-monkey program and I can't wait! Would I see myself raising hell in the skin of this menacing pirate? I would say yes, yes I could... however, I think it would be much cooler running a chimera man/shark like in the cartoon "Street Sharks". My actions are normally chaotic good in the games that give me the freedom to do what I want. While I normally start out thinking "Ok, THIS time I'm going to be as evil and cool as possible!!!!" my internal voice says "aw man, that's f#$@ed up, don't do that". Mischevious motivations in a soft-hearted hitman sheltering the weird and weak until they can stand on their own.
  284. i would be the kind of pirate that would gather a solid crew and plan out high risk high reward heists anything from smash and grabs, double deals and some good ol'fashioned stealth.... then watch as it all goes wrong and proceed with the high octane get away with the loot.
  285. I am really hoping to see some sort of built in systems in this game to allow for roleplay similar to how there are all those GTA V roleplay servers out there. I could imagine each "pirate" being their own individual kind of unique creation in a roleplay situation. Would be nice to see some kind of integration in the base game for people to do that kind of play on the scale this game will potentially provide. Obviously having many different environments to explore would lend to this kind of gameplay, back alleys in some bright city, out in the wilds of some off planet space station, the wastes and small towns that are lawless and more wild west... maybe even with some mounted beasts to ride for the fun of that. Hunting those same wild beasts (or maybe some different wild beasts that are less "friendly"). Another way I could see it being made "easy" to do that is to provide various mini game style "jobs" in the game. Tuk Tuk Taxi driver (or possibly "Uber/Lyft" style in ANY vehicle), Paramedic, "Cop" (vigilante?), Fire Fighter, bus driver, truck driver (both a box truck style and potentially long haul driver of a tractor trailer type), farmer, etc. So much possability and those are all just "vehicle based" (jump in an appropriate vehicle for the job in question, activate said job, do said job until you are done playing the mini game and want to do something else). Add all of that to some great customization of character and vehicles (and hopefully residences and spaceships), and you have all the basics for letting people RP together. Could be great for the future of the game.
  286. RiverRavenOrig
    I would like to see smuggler and treasure hunter classes. For me the idea of exploration is my draw to this game
  287. All of them! The game looks really good! Plz dont spoil it somehow!
  288. Id probably purely pirate from slavers, and use the profit to stick it to the slavers even more, all the while using profit to explore ancient civilizations and whatever wonders you guys put into the game to explore.
  289. kingofpineapes
    Money from hunting exotic creatures and bountyhunting
  290. Just make sure you don't forget the camera system and the pearl trading system. Without these 2 things it wouldn't be a bge.
  291. I love the drawing you shown. For me it would be good old fashion revenge. A pirate wanting to wreak havoc on the world of those who exploited him and betrayed him.
  292. I would be a pirate looking for adventure and therefore messing with bad pirates but also helping slaves to get rid of their master and joining our crew or movement.

Leave a Reply