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Mood Concept

New Poll Available: Environments to Explore

Following the last Dev Ask we shared from Michel Ancel a few weeks ago, we were overwhelmed with your comments (almost 400 replies!) and the variety of suggestions in your answers.

Four main environment types that were recurrent in your answers were space, planets, cities and temples and we wanted to get a more global understanding of what appeals to you most… So we took this opportunity to update our “Tell us what you think” section to reflect environments!

If you can spare a few seconds, make sure to vote in this new poll, which you will find on the right-hand side of this (or any other) page of our website.

And of course, we’re still happy to get even more of your feedback which you can share either in the comments section of this article or on our forums!

240 thoughts on “New Poll Available: Environments to Explore

  1. stuvakronakivik
    I would like to explore all of them. It's really hard to choose only one. I think it would be easier to answer what we would like to experience in all of this options. xDD - In temples: I would love to train and learn new martial arts techniques, evolution of the phisical and spiritual. - In space: explore all the structures stationed there as well as gigantic spaceships and possibly a wormhole that leads us to the solar system of an ancient civilization. - In cities: a lot of diversity in architecture, living beings, rich cultures, a lot of tasks to do, interactivity, a place to evolve our technology stats, etc. - In planets: Tremendous variety in fauna and flora, rich environments filled with secrets, interactivity with the environent and the different species, discovery of ancient civilization sculptures and paintings scattered across different planets.
    1. Excellent ! and why not cities in the sky ? like a mysterious flying city in the clouds... it can be so cool, with some flying special hybrids... oh my god, it look so cool !!! ^^
      1. theartofbattle
        a floating city would be incredible
        1. Kind of like in gravity rush would be amazing!
      2. +1 - this would be phenomenal.
      3. Maybe like the cloud City from star wars
      4. iKr3w_Xt3RrOrX
        Like it has engines underneath the island and you have a special mission on the island so you have to discover it and find the objective but here's all kinds of nasties on it so the island is treacherous
      5. Agreed... something like and ethereal feeling place... going back to the relegious delegations of the game it could be considered a holy and sovereign place. I would LOVE that!
      6. guest-TDB17S4e
        Yeah that would be amazing
    2. In Temples there could be a dungeon like in Tomb Raider. In Space there could be abbandoned ships and treasures, In Cities there might be any sort of stuff like you mentioned. But Planets it's wierd because in it there are Cities and Temples. and to get from Planet A to Planet B you need to travel through Space. It's a Difficult poll for sure.
      1. I think bge2 has the unique opportunity to finally give us a massive experience non like other games before. Mixing up all the really cool thing that work for a game like this. They just have to learn from the mistakes that where made before them. That said, here are some ideas: 1) Have you guys seen Ragnarok? The new marvel movie with Thor? Remember that waste plane with all the black holes leading to other parts of the galaxy? Yeah!! Very cool idea! Also Ready player one? Really amazing stuff contemplating the idea of doing what ever the hell you want in a beautiful open world. 2) CUSTOMISE STUFF (spaceship, all kinds of vehicles, clothes [ can't stress it enough get the fashion updated], weapons. 3)Depending on how you interact with others you my get a different outcome (like in mass effect) may affect the story or your karma or something 4) LOOT: in the cities ( jewels stores, banks, mobsters, museums) have a BLACK MARKET where you sell stolen stuff. INTERPLANETARY CARGO ROUTS (that you have to find out by talking to people here and there) MINES, LABS... 5) Can we have guns but ALSO SHARPE WEAPONS (knives, swords, axes,... ) shields? And diferent fight styles? 6) RACES WITH ALL KINDS OF VEHICLES UNDERGROUND AND LEGIT 7) MAKE A BEAUTIFUL AND LONG STORY THAT SENDS A POSSITIVE MESSAGE
    3. How about planet debris in space , like chunk of landmass floating around with maybe a hidden temple on it? That would be so cool.
      1. I really like that!
      2. Yeah sounds amazing! Lovely idea!
      3. Nice. How about a giant abandoned ship for salvage or looting...maybe several left behind from a battle...?
        1. Or a left behind Mine on an Asteroid
        2. KKONIIBLADE21
          I completely agree. Or what about a convoy still slowly moving cargo from planet to planet that we could board and raid. Scrap parts from their ship to repair or upgrade ours. Then leave them for the next player too find. Or perhaps we come across a convoy already being attacked. We could take the plunder someone else worked hard to obtain.
          1. Elitehunter2018
            Yeah I think there should be diverse pvp going on
          2. solouncapitano
            Somewhat like the Dark Zone in The Division. Slightly controversial - there are just as many players who hate that kind mechanic as there are who love it. That only works if anything in the convoy could also be obtained by other means, otherwise you generate a lot of saltyness.
          3. Exactly what I was thinking!!!
    4. I agree with you. I like all these places very much.The idea of learning and acquiring skills in a temple is cool, and perhaps adding more Oriental kung fu elements is a good idea.
    5. Buttsamurai2099
      I would love to have sport related activities in the world like motorsports,baseball,soccer,rugby,swimming,triathlons etc . To do around the world also maybe and arcade with references to other video games and definitely a gyms and fast foods joints like KFC and Burger King. But the most important I would like to see car/vehicle dealership and places where you can go to buy/customize you vehicles also clothing stores with tons of clothing with a wide variety of styles.
      1. guest-ahBiI2GM
        I reckon they should make some of those really industrial compact neon city’s filled with rich and poor,new and old ships, and houses but like one of the massive city’s like a hub but kinda scrappy
    6. llDroopySlothll
      I agree.
    7. stuvakronakivik
      In space, it would be beauiful to travel really long distances, don't make the planets close to each other, make it seem "realistic" and place them far apart. Taking us time to go from one planet to the other should make us apreciate the beautiful scenary of space, accompained by beautiful music. But for people who want to get there much faster you could implement some high velocity rings like in COWBOY BEBOP. Those make the ships acelerate exponentially and travel at much higher speeds. This way we could have "realistic" and "short cut" travels. Another beautiful thing would be to get out of the spaceship in outer space. We would have to get a special suit wich would allow us to explore space with our character. Jumping from wreckage to wreckage and/or entering an abandoned spaceship, or infiltrating an enemy spaceship, etc.. When exploring with our character it'd be cool if we only heard our own breathe and the background music, but no other sounds at all. Only when entering a spaceship and depressurizing, all the other sounds would work again. This would give a lot of immersion and realism, also making those scenes more intense and maybe even introspective, as we watch our tiny existence in the infinite of space around us. I'm really hoping you can make this happen. Please! \(^0^)/
      1. I LOVE the sound idea with space! Let's hope this happens
      2. I like the mechanic of Star Trek Online travel personally. You can either manually move, select an autopilot destination, or choose to use an instant warp. That would be more to my liking I think. That way you have a choice.
    8. kitsune-warrior
      duuude, you just said everything the rest of us want in this game. the only thing i wish to add is to be able to have a romance and to have a way to recruit from these places. for example, from the temple, you can recruit sexy female priestesses or even a female amazon crew member who was a guardian for a abandon temple or a goddess (or a goddess like female) who was trapped and when you free her ( for the right reasons like an evil man trapped her there or something), she would like to join you and possible be your queen ( or alpha female or first mate in your crew/harem....you all were thinking the same of a almost all female crew). what you guys think and i hope this makes it in the game.
      1. Wow the imagination is excellent even if they only implement half of the ideas here this would be amazing! Only hard part now is the Wait...
    9. KSTARJASPER16
      I would love to see a motorcycle-like tuk-tuk that looks like kaneda's bike from Akira
    10. mushypeas1977
      can't wate to play it
      1. CarrotTtropolis
        Same :)
      2. Expertgamer_17
        When do y'all think it is coming out because I so want to play it.
    11. Underwater cities would also be cool. You jet pack around and fight aquatic monsters.
    12. CarrotTtropolis
      The cities in the trailer and the in the gameplay, look amazing and I would be fine if we only got those cities :)
    13. Dude completely agree vote not need. we need everything possible. Please
    14. Swag_Thug_W0lf
      I know what that my suggestion will mean really hard and long work for the devs, but wouldn't it be awesome that like in the reality, everything is destructible, like, if we launch a rocket on a wall, it makes a hole in it, and later we see hybrids being send to repair the damages. It would be really cool.
    15. Expertgamer_17
      I agree with everything you said
    16. I would say in all actuality, why wouldn't you have all of the environments to explore? It would be nice to see the difference in culture of the cities in the different parts of the planets, depending on who settled in the area. They temples would just add to the background heritage of that culture, you can see what their belief system is, have your side quests to follow up with the different regions that you are in. On some of the planets you might even be able to show failed civilizations through ruins or even newer settlements, not great big cities, but rather new beginnings. It would be nice also if we had a choice of characters that we could play through with either three or four different characters all coming from different parts of society as well as different worlds. To see how their belief system is put into play or prevents them from making certain choices in the same way as other characters would only add value to the replay value but also would and could possibly change the outcome of the game entirely. I believe somewhere something was once said about a translator you wouldn't be able to communicate with certain NPCs, I think that would be a great way to not lock the game into a leveling up progression, but rather a exploring based progression It would also be nice if there was a choice system on what to do with certain "bosses" once you beat them, turn them in for a reward if they're an outlaw, kill them and have their allies come after you, take over their empire with resistance from their current members... With what I've seen of the design of the game and development already there is really no limit to what can be done in this game. Personally I would love to see it turn out to be 2 TB worth of storage and as much as I would love to play this right now, wait for the perfect time, when the technology that is out will allow you to create such a seamlessly endless game that runs so smooth, that would definitely be worth an few extra years to have the biggest/most detailed world created to play in. Sorry so much off topic I just joined tonight and wanted to add my 2 cents. Keep up the good work, with what little I have seen, I love it already. Once every so often one could argue that there is a finished product that gets put out that changes an entire genre of products in how they are used or created or both. I believe this game has that chance.
    17. WaterGoldfish52
      I would like to see underwater regions like sunken temples/space ships with unique treasures it them that would be cool
    18. I think this 1) a city in space(maybe a pirate city black market and jobs). Imagine being able to steal ships or explore space find upgrades sell ships buy illegal weapons, slaves to work on projets or fly ships on trade routs or rob other ships. A far stretch would be able to combat a ship and then steal it. 2) Planets to Explore. This is possibly the hardest thing to do as open world planet a full planet would be difficult never mind 4 or 5 of them. again would be cool. If you could explore a vast section of it that would be good enough too. Also think underwater if possible. 2 good large planets would be good and 5 or 6 othe planets would be ok to explore temples on planets that are no longer hospitable. 3) cities. Under water in space in the sky or even a layered city underground top of ground and sky a 3 layer city. The key to this is shops explore buildings sleep in houses gardens that spark the imagination. We need to shop for weapons sell things own property including shops. Imagine owning shop that has a selling system where you could sell everything in your holdings/ inventroy and not have to stock the shop i.e go get the item and put it in your shop going backwards and forwards. owning property and expanding would be a good one and maybe even owing or starting districts that you could build and make $ on. Whatever it is it has to look amazing. 4) temples, caves and blackholes? What game would be complete without some enemies exploration and puzzles. But lets think outside the box for this one. The golas mission bases money weapons even a long lost super ship trapped in a blackhole. All of this prob wont be possible but if some if the out of box elements started the game off then the potential for updates dlc over time would prolong the life of the game and make anything possible.
    19. stealthycat2018
      Also would there be jungle cities , aquatic cities?
  2. mushypeas1977
    wish I could play on xbox it looks amazing
    1. kitsune-warrior
      this will (most likely) be on pc, ps4 and xbox one if i remember right.
    2. Expertgamer_17
      Ihope it is for ps4 and Xbox one. Me I play ps4
  3. Excellent ! and why not cities in the sky ? like a mysterious flying city in the clouds... it can be so cool, with some flying special hybrids... oh my god, it look so cool !!! ^^
    1. kitsune-warrior
      like bioshock infinite Columbia?
  4. My 2 cents... Space and planet roaming is interesting. It's why I play No Man's Sky. But after seeing the trailer and tech demos for this game I really think BGE could excel at spaces rich with history and story. It's a toss up, to me, between Cities and Temples. Wandering around a city, adventure potentially around every corner could be amazing. Temples, I assume would have more of a connection with past and tradition, could explore history and lore. Both of these ideas seem very interesting to me. No matter what, I hope the spaces have stories to tell.
  5. CulturalLemur
    All the stuff we know about Ganesha and its underworld so far makes me too excited not to pick "Cities" option :V I would pick "Planets" as my second choice just because of how fun it was to explore all the different caverns in BGE1 and how gorgeous all these concept arts look.
  6. On a envie de cocher toutes les cases du sondage ^_^ J'ai voté pour l'exploration de planètes avec le propre éco-système, si vous avez gardé la partie photographie de BGE cela pourrait donner de bonne idée de gameplay comme de la cartographie, recensement. Sinon, bien entendu l'exploration de villes (ou villages) semble logique, la base de BGE reste l'exotisme de ses civilisations. Pour ma part, mon idée de BGE 2 n'a pas changé, un jeu SOLO principalement, avec beaucoup d'exploration et une grosse enquête en fil rouge sur le pourquoi de la mutation génétique, la dictature, l'esclavagisme, le clonage. Mixant phase d'inflitration / action et course de pods ;)
  7. ALL THE THINGS. Seriously such a cruel question to get us to answer. Space for it's asteroids and mystery, cities for their depth and multiple layers, temples for their secrets and treasure and planets for just about everything fathomable. Caves, wildlife, slave mines, villages, deserts, lush forests. There's so much. So all of them... And for the same reasons as the people above me.
    1. I agree, such a difficult question
  8. I voted for Cities but it was such a dilemma, I also want Space just as much...
  9. UltimaChaos1990
    This is a hard choice. I will explore everything in this game. I think you should split it up. A small part should be space stations and smaller waypoints such as shops or petrol stations. Many planets would be great, but too many of them would not be good. The survey confuses me a bit, because dungeons or something similar should be on the planet. The focus is more on the size of the game. I would be happy about 6-10 planets that have certain dungeons / temples but also allow for explorations in the city. There was a developer who made a big mistake with such a similar venture. It was too much in the game but with very little variety. I hope you know who I mean.
  10. Vote for the Space and the City.
  11. I'm thinking about a city kind of like Jak 2/3 games. I want it to feel alive like BGE1 did at it's time. Streets full of people doing their own stuff. Planets and space are cool as well but I see the cities and temples more as the main gameplay and space/planets as traveling/side missions.
    1. I think its good/cool example for the enviroment, which would fit perfectly in the bge world.
  12. I'm a little confused by the "planet" one, but i assume it refers to environments with atmosphere that are not temples neither cities. So they must be unsettled places and natural areas on planets, but to refer to them as planets bugs me. Its because we saw how big planets in BGE2 are gonna be, and how diverse (Ganesha's planets having, the city, the montains with the monks, and the bombarded side of the planet) and dynamic (slaves being sent to collect meterite material when & where it falls in real time). My point is, most of the landscapes we said we would like to see are not entire planets, they're LANDSCAPES . It would be a shame to make a planet made of only one biome, i feel it would lack diversity, and make the planets less interesting than they could be. That being said, i remain convinced thet the team will choose to do what they must to create BGE2 like they intend it to be, we're just helpers after all.
    1. voted for planets BTW :p
  13. guest-PFFDaifL
    I want to explore the unknown most of all, so the closest thing is space/planets. :)
  14. I quite like the thought of exploring a disabled ship and taking it for my own or maybe looting a seemingly abandoned asteroid base or wandering round a space station looking out of the view ports or visiting the social hubs. As far as cities go I'd love to be able to visit some seedy bars or a back alley pawn shop.
    1. also forgot to mention I hope one of the boardable ships you can board a police ship like the big behemoth shown in the teaser trailer and maybe steal evidence or confiscated goods, break some people free, sell the ship for profit/scrap or re-purpose it as a battleship through customisation in a space pirate sweat shop.
  15. I love the idea of derelict spaceships. Exploring the unknown.. Going where... And all that... Salvage the ship, finding hint that points to the center/rime of the galaxy. Maybe even use it as a bridgehead for future explorations into the unknown.
  16. Ha, it's hard to select just one of those options. For me, exploring planets can be very boring, because they tend to be empty, procedurally generated, and not really have a lot of unique and memorable locations. But, if it's done the way that it looks like Anthem is doing their exploration, it could be a memorable experience, and not just treading across empty ground with very little interactability. Temples are usually a good fit, because they are self-contained areas that can be large or small, and usually in game design have some kind of reward for overcoming their challenges. It's kind of a nice little packaged modular thing. The only risk what that is, we've explored quite a lot of temples already as gamers, from Lara Croft, to the Uncharted franchise, to the Decades of Zelda. We've seen a lot already, so it would take a lot of forethought to create a unique and memorable experience in that setting. And your sci-fi/fantasy hybrid setting gives you a lot of potential to work with their, old temples with futuristic security, species related cults... That kind of thing. Cities hold the most promise to me, because I feel like I've yet to really play a game that has made exploring cities feel rewarding. With a game like The Witcher, it feels a bit overwhelming, being able to go inside every building, because the explorer in me wants to make sure I don't miss anything. And on the other end of the spectrum, exploring in Assassin's Creed (for context, I've only played the first one) never felt good because you never found anything unique, maybe just a collectible flag. Which is not really a rewarding experience for all of the roaming through the identical map. I think there's a balance to be found in having a lot to look at, but with core, unique explorable/interactable locations within. And probably the first Beyond Good and Evil is the closest to striking that balance that I've played. The city felt a bit small, but it had the right amount of unique places, secrets, diversions and challenges for its size. With Space, it's also that delicate balance of not making it boring. Space is really empty, so traversing it can end up as not fun as the boating segments of of Wind Waker- where you as a player are barely playing, and just watching. However, exploring asteroid fields, two ships destroyed in a space fight, a ship taken over by an alien species... There's lots of potential for interesting situations and locations to explore and interact with. It's all about execution. As just a sporadic idea, if there will be a healthy amount of empty space to travel, one way of breaking that up could be having something akin to a radio station or music player. It was a really fresh idea in Lost Planet 3, that kept retreading the same areas feeling fresher a bit longer. And with Christophe Heral on the soundtrack, I've no doubt the game is going to be loaded with great music. All right, that's my pretentious rant for the day. So excited to see what you guys are coming up with. :D
    1. You should play assassins creed origins, done much better. though that said I hope they stay away from assassins creed as much as possible for totally other reasons.
    2. I really like all your ideas! I think the same as you, but i couldn't express it in words like you did
  17. But most important.. The lore of the universe.. Nothing half-baked, something that makes sense and is part of the adventure.... Just like the original*10000000 :)
  18. Все варианты великолепные и захватывающие , но больше всего нравятся планеты и храмы .
  19. theartofbattle
    A planet that was captured by pirates would be epic, perhaps similar to the first BG&E they could have their hideouts in caves that are located on islands all across the ocean terrain. Hiding treasures with plenty of loot that had been stolen from spaceships and cities from all around the galaxy. Big Citys would be awesome, and perhaps as a hommage to BG&E 1 we could have a city styled in the architectual theme of Hyllis build on top of mountains. with a touch of himalayan style.
    1. theartofbattle
      built* damn it
  20. I believe the city will be comfortable and/or enchanted mystical forest!
  21. The city will be accepting
  22. A big ice planet will be very good to explore ;)
    1. It would! A city under a glacier on a froze moon prehaps?
  23. I really hope that the cities are going to actually have stores and pubs/bars that you can actually go in and buy drinks and stuff. I want to be able to go inside the buildings and explore, just having them there to look at and not go in would honestly be a huge disappointment to me. Also strip clubs.....just think about it.
    1. Also GAMBLING, who doesn’t want to risk it for the biscuit in a game of Texas holdem or some other fun mimigame? Gambling is a MUST in this type of game, it fits the the theme perfectly.
      1. And being a pirate have regular houses and apartments and stores to break into rob or stop others from robbing for a reward. Like bounty hunting if wanting to.
  24. LIVING cities of course. To explore thing in a game is great but in cities.. well there is so much to do and more interesting with the mix of cultures, races, hopes, activities, illegal stuff etc
  25. Its a hard choice. In the end, what is voted on; I just want to be compelled to explore it.
  26. I voted space and i suggest others to do the same for a very simple reason. There are so many open-world games that have cities, planets or villages as main focus for exploration and very few games have pure space exploration. I want BGE2 to feel unique, to give me that sense of exploring the beauty and the dangers of space like enemy pirate crews, asteroids and other secrets beyond the cosmos. Obviously i also want to visit cities and planets in general but i want the focus of the game in searching the freedom in the unknown. Like Dakini said in the trailer: "True freedom lies beyond".
    1. stuvakronakivik
      Completely agree!
  27. It's definitely a difficult question. I love the idea of different cities and villages to explore. It'd be really cool to maybe only be able to get certain items from specific places.
  28. A tough choice but I think cities takes the win for me. The thing that is interesting about cities in games and in real life is that there is always something around every corner. Although I guess the same could be said for entire planets too! In both situations, I imagine flying along, noticing something out of the corner of my eye then landing to check it out. Now that I think about it the same could be said for space as well... I think temples provide an opportunity for unique gameplay (puzzle or platforming sections for example) and also to serve as an opportunity to enrich that specific planets backstory. Either way, I'm really looking forward to getting the chance to explore all four of these types of environments! Hopefully there's an uncharted planet in space with a hidden city that is built on top of a temple to explore! XD
    1. Actually just thinking about space exploration, it would be great to chart areas of space and share that information with friends and the BG&E community!
    2. GarretDanilo
      If you think about it, what place can offer the same amount of freedom and possibilities other than space? You can have spaceports or space cities, pirate lair, space cemetery, mysterious anomalies, secret experiment base on asteroids, alien installations and other things. If space environments are treated seriously, this game can give us what most other developers and games only scratch.
      1. Its like if they want a reference for space exploration look at cowboy bebop and try to make that part of the game.
  29. Personally, I love the idea of exploring space and planets, but my fear is that they end up being very barren, bland and devoid of life (I'm assuming everyone's made the "No Man's Sky" argument). If the technology in game development allows for an engaging experience as space pirates/adventurers/explorers where it's possible to have a large space, a big number of planets to explore with lots of cities that are vibrant in motion and energy, and temples that exhibit this ancient, mystifying aura of culture, history and perhaps even religion, then I feel it'd be a great, unique and definitely pushing-the-envelope-type of experience! However, if I were to choose, I'd rather want to explore the cities and temples because they have the potential to be rich with context, connected to the people who could have interesting stories about themselves. The trap with space and planets is that they are both immense in terms of mapping: would you rather invest in creating more places to explore all the while sacrificing some components that could be used for story, characters, cultures and cities? Space is vast, planets are infinite; is there a way to hit the perfect balance, where you can explore a number of planets with large cities all the while maintaining some authenticity for each environment? Apologies, I like to ramble, hahah xD Bottomline, unless you have a really good way of balancing everything, I'd really want to focus on cities and temples than space and planets. But you know, come to think of it, the Ratchet and Clank series have created a perfect balance for all 4 environments. They all had limits though: it was possible to explore space, but you could only access one city on every planet. However, despite that limitation, neither the story nor the characters suffered from it. In fact, I think they benefitted a lot this way. I hope this was useful, guys. I'm loving what I'm seeing so far, and I'm looking forward to hearing more of what you guys are planning! Take care and all the best! ~Jayhan~
  30. Silverback1907
    PLEASE HAVE AWESOME SPACE PORTS, a cool place to deal in weapons or improve/ customize your ships. Also, once again, maybe include this song in your next trailer.
    1. I love this song it makes me think of Beyond good and evil 2 <3
  31. I only have one request for this game: please make it like Beyond Good & Evil 1, but bigger and better.
  32. SketchArthur
    This was a really hard choice to make, but I voted for planets. I really want to explore some extremely wild and out there kinds of planets, ones that look like some of the Yes album covers in particular, like The Ladder album, Yesterdays album, etc.
  33. Of course, it is better to have one or two detailed cities, with secret rooms and sewers, than to observe the lifeless landscapes of huge planets.
    1. Agreed having a dense population like gta4 and missions randomly generated like spiderman 2 for ps2 would be awesome
      1. Ubisoft have good experience in this regard, the AC and Watch Dogs have made good progress but it's also good to look at games like Uncharted 4 in terms of the atmosphere of the city
  34. We need a rich dense population city which to live and interact with ai and other players like gta4 did on ps3. Also vast landscapes in desert and frozen wasteland with treasure to loot.
  35. The exploration of planets it should be in my opinion a complete game for each and have it all tie into one. As you would meet new characters on each planet they could give you new quests and treasures to seek out. All around the current world and even extend into space.
  36. Also a side note please make the spaceships explorable on the inside and even a view feom the cockpit of the craft you are piloting. It would give an incredible feeling of immersion and you could decorate the inside as well.
    1. I think they already talked about the possibility of exploring the inside of spaceships and decorate it during the livestream. I really hope they'll make it possible because will be amazing and immersive.
      1. Agreed that would be amazing
  37. an orbiting space bio dome would be cool. a city built into the side of an asteroid would be neat as well. if you guys wanted to really get creative though you could do a space station or planet orbiting a black hole where time passes differently.
  38. This was a very hard choice because all concepts are quite ideal for extraordinary game-play. However, I leaned more toward city as I feel there could be much more depth added to the overall cities. trading places, bars, restaurants, public transit systems., etc,. just to even walk through an immense city filled with activity and exploration would be awesome in itself. I would like to see different society levels of a massive city. An area of business, an area of high society and an area of slum which is where most of the illegal activity would take place. I wish I could pick them all because I would love to see planets and space exploration as well. Nevertheless, a cityscape would look really cool with unique shops and neon logos signs and levels upon levels of city activity.
  39. Voted for cities bacause Treasure Planet space port! But the sentiment is the same as for the most of us here - need ALL OF THEM!
    1. CammyBalFell28
      TREASURE PLANET!!!!!!!!!!!!!!!!!!!! Love that Damn movie lol. would love to see its influence in the space exporation
  40. I voted for planets because it could be interesting to build different societies and see different cultures on each planet but also different from city to city. I'd love to see diversity between cities and in them, and its part of what would make interesting planets for me. But honestly, I'd love exploring all of the four options because I'm a huge fan of all of them. They can all help develop the world of Beyond Good and Evil 2 by showing how the civilisations have evolved and developed. But what I'd love the most would be that each planet had its own story and past with old temples, ruins from past civilisations or past life forms before the moment the game takes place.
  41. wedgan_tilles
    Just too hard to pick only one, I obviously would like to see kinda all of it. Temples are on Planet or in Cities, Cities are on Planet which are in Space, so well all of it sounds like important :D As it also fill the world. But really what is important is the variety that the various places are on their own sort of visuals, ambient, ... :)
    1. Totally agree, it's diffucult to pick one because of how they're all somehow connected to each other. Overall I just hope the exploration itself will be enjoyable and the devs will try to avoit UI clutter and overuse of waypoints/minimap etc
  42. little_messi04
    There should be some insanely urban areas that are grimey. Also there should be very green places only touche'd by an ancient civilization that left, or got extinct for a certain reason.
  43. CammyBalFell28
    I would like to explore Cities. Compact places sprawling with lots and lots to do and Interacting with NPCs. But I have this recurring vision of; more of a rural like village, set suspended high in the trees covered with rich green Leaves and Blooming with a spectrum of bright colours from the flowers. Maybe this Leafy bright city is there because of technology left there by an old alien race, and the city lies just on the outskirts of an Ancient yet massive Ship left by this race. So I guess I'm saying an old, packed village/city combined with temples/temple ruins/ old alien tech and machinery
  44. Would love to travel around in a trader's space station and see how life would be lived in such an environment. Been itching for something like that since the space station in Mass effect 2. Space station built on top of an asteroid have always got me excited. Also distinct worlds with their own unique and interesting qualities. I'm the type of guy who would grab a ship put in on autopilot and have the crew sail through wondrous environments at a slow speed and relax as I watch the world go by.
  45. It's not fair for me to choose one of them. I really do wish for all of them. Even more like previously mentioned floating city, hidden space place/city, black hole exploration, avatar like place, water covered planet, icy planet, space aborigins, broken planet, foggy planet, rainy planet, fantasy planet, so on & so on.......just make it happen guys......
  46. stooh1172017
    Hi everyone, I was a bit late for posting on the locations threads so I post here the short version of ideas for this glorious IP! And I totally agree with everyone, I think we can't choose one but everything will have to be connected. I think you will see quickly what I mean if you read the detail of my ideas. Sorry if my English is not perfect i'm french. So we will start with Space locations and in a second part the type of locations we can have on planets. If you are courageous this is the link to the long version of this ideas and you will find some quick concepts I have done too. I will try to push more those ideas and update my Artstation with more concepts. Here is the link : https://www.artstation.com/artwork/qkOQR SPACE : - 1) Big Mineral formation in the middle of an asteroid field mainly composed of minerals, obviously. - 2) Strange icy formation in some sort of a gas cloud. - 3) City constructed inside a little moon. - 4) Part of a Little moon covered with a legal commercial market in huge crater. - 5) Space whale reproduction Nebula. - 6) Secret Lab hidden in gas giant. - Planet with high level of gravity where you can find a lot of shipwreck crashed. You can go there and try to loot stuff but you will need better hull and engine for your ship to avoid finishing like all the other ones. - Sun shield Station who convert the sun heat into huge power cells made for city generators. The high level of radiation and heat make this station only manageable by an Hybrid Agamidae (Species of Reptile) captain and crew of other reptile species resistant to heat and radiations. - Space wale graveyard. - Old Abandoned Asteroid mining site because of the proximity with pirate territory who made the station owner spend more money in security than the profit he was doing with the metal extraction so they left and the pirates finished to deplete the metal source. - Space Wind Turbine field using solar wind to create energy for remote station or product power cells. - Refuelling Space Station and convoy. - Rebel Hideout Station hide in space gas clouds. - Tortuga like Space Pirate Station. - Interstellar Moon docking Station - Asteroid Base Camp hideout - Graveyard of ships/station - Frozen Asteroid Field with legendary ship wreckage stuck in one of them. - Planet hidden and protected by an unstable magnetic Nebula who jam all censors. - Holiday paradise Planet with private security where only the richest ones can access and of course where you will find luxury ship and etc. - Japanese/Monk Sanctuary on top of a mountain Asteroid, old part of a destroyed planet. - Station build with old part of other ships. - Bermuda triangle in space. - Black Hole with different outcome : you can die, or finish in an uncharted part of space or use it to go back in time so you can repair a thing you’ve done. - Space ship construction site - Mining station in rare metal asteroid belt - High security Prison ship where maybe you can get one member of your crew or you can be brought in a mission to get intel from a old mafia boss keep behind bars. - Commercial Cross road station - Destroyed planet where you can find pieces of ancient civilisation - Planet with multiple Asteroid Belt - Military Secret base Hide behind/inside a moon - Jungle Asteroid Field with particular organism network who give his ‘Jungle’ calcification - Terra-forming Facility over volcanic toxic planet managed by hybrid resistant to toxicity - Snowball city Space Station - Planet with Spatioport Ring and ship construction - Moon outpost - Dumping ground moon - Frozen Palace in ice asteroid - Whale Market Space Ship PLANETS : - 1) Planet with 1000 Pools. - Special restricted grounds for Hybrid hunting for sport. - Ancient structures like pyramids, Maya temple, sacred temple carved into mountains - illegal hybrid Arena in the middle of the desert - illegal fight club of hybrid in city hidden streets - Lair of mafia in city slums - Prohibited/radioactive city area revealed to be where hybrid resistance group hide. - Underwater research facility for illegal Hybrid test - Underwater old ship wreckage where you can find some loot, useful ship component you needed for your next ship upgrade or even part of a treasure map. - Underwater Tunnel giving access to lost city ruin in a cave - Dry ocean with wale graveyard where you can maybe found a new figure head for your ship. - Asteroid crater where you can find rare mineral to sale give intel to mining corporation for a good price. - Station crash zone filled with scavenger looking for good loot - Highly radioactive meteor crash zone secured by military organisation filled with modified Hybrid working to extract rare mineral - Illegal casino city in the middle of the jungle ruled by local mafia - Military secret base with ship prototype blueprint or technologies to steal but heavily guarded - Ice planet with Monk temple lost in the mountain where you can find resting place and calm or old treasure but stealing it will have consequence - clouds city/gas mining/hidden lair - Huge hole in water ocean leading to an energy station. - Volcanic hot water source used as spa for rich tourist so well guarded by private security - Tornado planet with really high electric instability and terrible weather, perfect to hide a secret facility or pirate base. - Weird symbols visible only from the sky revealing to be a riddle leading to maybe an other part of a treasure map, or a lost city, even space coordinate. - Mysterious desert pattern, cross created with trees in the forest leading to an ancient city - Planet filled with islands and toxic water - Dumping ground at the limit of big city - Gasoline field and huge pipeline leading to city - Mining site in the middle of iced lake - Cave in moon filled with different type of crystals and luminous worms - Underwater gas mining facility - Mirror lake in the ice desert - Swamps filled with tribes of rebels hybrid - Iceberg sea - Virgin paradise islands hide by magnetic jamming device installed long ago by a rich billionaire who needed silence so you can expect to find some LOOT, maybe stealing the jamming system for you but this will mean that this paradise will be quickly filled with people, touristic corporation etc or you will leave the jamming system and can come back in this place to relax. - Forest of extremely rare and huge trees who will be reaped of by corporations for wood. - Rice Production field in between mountains - Venice like cloud city - Abandoned Castle ruled by pirate lord - Abandoned Power Plant re-used by a mad scientist to power his facility research on new fission reactor. - Old observatory at the edge of a cliff with a wonderful view on the lunar spatioport - Frozen forest of old ships in the middle of arctic planet - Underwater toxic lake protecting extra rare seaweed and rest of previous explorers who tried to steal this biological wonder - Golden river exploitation site. - hybrid breading facility - Illegal hybrid race coliseum - Desert race grounds - voodoo hybrid place in the middle of swamp where you can find knowledge treasure - Base Jump site in clouds mountains - Tornado sea - Buried golden giant statue hidden in cave. This is really valuable so you can leave it and respect this site or sale the coordinate to the better buyer and come back to see this placed filled by hybrid slave extracting the gold from the statue.
    1. stooh1172017
      And sorry it was looking more organised before posting... you can go for my Arstation link if you prefer it will be more clear. https://www.artstation.com/artwork/qkOQR Sorry for that.
    2. I relly like your ideas pertaining to the space exploration, and a lot more of your ideas too. The ideas you expressed for space are very well thought about for example "Strange icy formation in some sort of a gas cloud." I would like the use of the natural elments of space just to be used well, and how people would utilize those elements for good and nefarious deeds. I have some ideas but I believe you express really good ideas. I have a post thats just pretty simple, but you definintly expanded on the ideas that I would have liked to express.
  47. marbledrill51
    I still think that in a world with hybrid slaves you CANT GO WITHOUT at least one underwater city. Simple as that, it has to be there, as a bastion of the freed slaves' resistance, and a perfect base to set out from to find some underwater ruins and treasures!
  48. GreeneRWorld
    Planets space cities and temples are all related but planets and cities are the most important, cause in the first BGE you did amazing by showing us cities and 2 planets so keep in mind what u did in BGE ! But most important keep doing what u are doing and dont let people change your main ideias please! thanks and good work amazing team!
  49. marbledrill51
    I gotta say even if its a hard choice like everybody says i wanted to vote for everything ECEPT temples, i dont really see the point because its been done in so many games.. the quest writing would have to take in account the MORAL aspect of stealing treasures from a temple, faithful pirates would probably draw the line there and get into conflict with other pirates who are truely beyond good and evil..
  50. I chose space because most games treat space as a "transition." You go to space, watch an animation, and then you're at your next location. But BGaE2 could be different, and that could be the thing that makes it stand out. You could have abandoned ships, junk piles, the occasional gas station-like port floating around. And you could have multiple planets you can touch down on. You could create extra non-interactable "space debris" to fill in open empty areas and give people things to dodge like giant humming space crystals or some crap. Treat space like it in itself is a living environment with a biology of its own. However, as for cities, I think that slums are pretty common amongst games that include "illegal" activity. In my experience, dull colorless and "secret" is fun for the first time you go to one but then it's all downhill. It's always been more fun going to the districts that were more vibrant and full of consumer culture (think the cities in the Bladerunner movies) and have a little underbelly of illegal activity in there. Add some fun mini-games that players can do while they're there. Reminds me of Borderlands: so much to do, but it is laughable how much time I spent in that little bar playing slot machines. I find that when you offer up locations like black-market-in-the-slums and temples, and even space, you're going for a feeling, not a location. You're going for mysterious, undiscovered, or simply the opportunity to discover things yourself. You don't have to just throw temples into the game to get that, it's just one of the more common ways people do. You could possibly think outside the box on that one. ;)
    1. THIS is the point, i have the same feeling. We are full of space-opera games that cut off the space part, we only select a planet and automatically travel to the destination and its really annoying and frustrating. I want full control of my ship and go in deep space and do everything i want to do like space battles, treasure hunting, meet other pirate crews, exploring the unknown and other things. For this reasons i think BGE2 could be very spectacular, during the gameplay demonstration with Michel Ancel for me the best part it was when he freedomly go in space with all that beautiful effects and whitout loadings, that scene gives me what i always want to do in a hardcore game, to feel the real freedom in space environments full of things to do and places to discover. I want BGE2 to be like CAPTAIN HARLOCK series and TREASURE PLANET movie. I really hope developers think about it.
      1. BrianBennet2011
        Treasure Planet was one of the things that came to mind when I first heard about the game, that and maybe a little Samurai Jack.
      2. Your so right guys, didn't realise that: real space exploration has been left aside by games. It would be incredible to have a "living" environment in space.
  51. IMO planets would be the least attractive thing. Look at the missions form Mass Effect 1, exploring those little, meaningless in generally planets to find a few pieces of something that you don't really need, becouse you don't want to force players to spend days just running through, wasn't fun at all, even if it's giving us the feeling of the 'big scale' and 'giant world'. But players love secrets and riddles, awarding players for finding a secret place or spots on the map that can be found only in one cave deep underwater without even saying that it is a riddle... you know what I mean, that's the part of the "planets' type of enviroment i'd like to see. Temples are really cool if you make them really good. Not like Risen, rather like World of Warcraft- Ulduar (so epic).
    1. Completly agree. This become frustrating to have the illusion of discovery : you travel to a new planet, stay 10 min here before leaving and you've seen it all. But if I remember well, in the space monkey report, the devs seemed to say that they didn't want to add a lot of planets without content. So finger crossed :)
      1. correction : it was in a french interview with Michel ANCEL ( /watch?v=j836FHYYPts at 3:45). They asked him how many planets will be avaiable and he answered with something like : "beyond the number of planets, because it can quickly become a matter of quantity and repetitiv actions [we are trying to answer to the question] : what is a planet and how to make it exceptional. In our game, the planets are living [...] before talking about how many planets there will be, we want that the planet itself is awesome to explore and then we'll see what we want to do and reveal how many planets there will be" and he also gave examples (asteroids falling on a planet, the raw materials are being collected, cargo from the mafia (at a planetary level) can be fullfilled with slaves etc). I would like to add that we tend to forget how big a planet really is: if a planet is as big as earth itself, we would take 2 hours at 20'000 km/h to move around the globe. And there is so much to do. (but we know that the scale will be smaller^^. It was just to emphasize the potential content of a single planet) But I hope we will be able to do piracy in space !
  52. Rockets-rocket
    I believe that all four of these environments should be fully detailed and fun to explore. From temples with monks living in them to massive ships lost in space and the temples should be unique, such as have them follow different religions and have some ancient temples lost and forgotten about, you could copy and paste the AI for the monks, so you can save time and create more detail into the other parts, I think there should be at least 3 planets and some of them should just stick to one environment. So you could have one planet with a purple/frozen wasteland and have one planet with more than 5 environments , like jungles, deserts, forests, etc. Maybe have a few massive cities and have some smaller cites on the planets, small villages are needed to make the planet feel more alive and the cities could have detail inside the buildings, maybe not every single structures in the city, but at least some buildings with details. Space needs space stations, lost ships, pirates, merchants and lost alien structures. This might seem like a lot and every game developer needs time to make great games with detail, but at least put a lot of detail into all four environments.
    1. GarretDanilo
      The developers probably can't make every single environment full of details so they asked us what we want to see as main focus for the locations. I think the two most importants environments in this type of game are obviously Space, so we can feel the freedom of exploring and going everywhere and doing all the things we want to do like real space pirate (space battles, treasure hunting and so on) and Cities for story missions, meeting interesting characters, side quests and buying stuff.
      1. Rockets-rocket
        I totally agree, the developers don't have all the time in the world and space and the cities should be the two mains focuses for the environments and the quests within them.
        1. GarretDanilo
          The problem is that most people see space only as a location, but is something more than that. Space is a place that don't have rules,it's beautiful and dangerous at the same time, a place where everyone are equals and it's full of possibilities. It's more like a place for the mind and immagination rather than pure empty space. Planets, cities and temples can be found in almost every open-world game we have so far and they are always the same, beautiful places for sure but they don't give us strong emotions while travel in space can be alluring for everyone.
          1. Rockets-rocket
            Yeah, there's a lot you can do with space in a video game and it's full of imagination like you said. There have been many games that have failed to make open world space games, such as mass effect Andromeda and no mans sky. Hopefully they know what they're doing with beyond good and evil 2.
  53. Thundr-Knight
    You know im a lil torn here, cuss if its more space pirate stuff id love cities to be beautiful but not cluttered opportunity for my endeavors, but also something that i can jump ship and fly around it and space equally. But space should get nice attention cuss if not its litteraly empty space, it should be like a highway. Full of mysterys like caves in asteriods and dificult flight paths that you can feel like a pro navigating. Planets are a beautiful idea but please dont go full no mans sky, 2-5 max ubi. Maybe dlc can be more planets but i dont want the meat to look small becouse the plate is too big you know. Now temples makes me smile, opportunity for story and dungeon crawling. Something mystic filled with character oh how i would love to explore. System 3 makes me smile and thease are my hopes.
  54. I want all !But I prefer cities and temples.But the planets and the space are so cool, I don't know what to choose. But I think an impressive, spectacular city is a must, or a temple, just like a painting must have the finishing touch. There are rich contents in the city, there are huge statues in the temple, but it must be impressive! Different planets have different styles of cities, temples of different faiths. It must be great to sit on all kinds of vehicles and explore all this.
  55. devilmeetsvamp
    I want all. But judging by the depth, cities. It's an open world game. 50-60% of my gameplay is exploration. Space is a good option but you can't fill a lot of things in space because then it's not space. Planet is a really good option but if i HAVE to choose one i'd choose cities because i don't want to feel bored and lonely(even with my crew) after a certain time in this huge game. Most of the concept arts are city life, vehicles, characters. To add depth, stories should be focused on those things in my opinion. But then i want to see depth; different cultures, religions, folksongs, food, clothes, city design. Few towns could even be compact-but-beautiful like the Panda Village in Kung Fu 3 (https://plank-69.deviantart.com/art/Panda-Village-Kung-Fu-Panda-3-Concept-584310037) Saying that i don't want space travel to be boring too. I should feel like i am this tiny thing in space but then again i don't want just a side character dialogue telling me the depths and measurements of space and my spaceship and done.
  56. Belgarathmaster
    Wouah! les résultats sont très serrés. Le positif dans tout ça c'est que globalement nos envies sont hétérogène mais elles restent plus que cohérentes dans nos souhaits globalement. :-) Je lisais un peu plus haut l'idée de villes flottantes dans le ciel de certaines planètes. C'est une bonne idée selon moi. Cela permettrait de varier le level design et de rajouter des spécificités : villes flottantes au dessus d'une planète couverte à 85% d''eau ou recouverte d'une couche de gaz toxique qui nécessite un matériel adapté pour pouvoir être exploré, avec toujours sa faune et sa flore spécifique...
  57. I think all of them are important in order to create a believable world. I have voted cities because i am a huge fan of scifi/cyberpunk atmospheres (and i really LOVE your artworks), but i really think you shoul find balance betwen all of them. Space is specialy dangerous to work with, because it is a great amount of nothing. You have to change that. You should fill it with colors (stars, nebulas, galaxies, aurora borealis...) and things to explore like pubs (like in your artworks), space ships, asteroids, space stations, even maybe a huge space wandering city (which travel around in the universe). The key is to find de way to mix those concepts.. Planets will only be interesting if you fill them with cities, temples, villages, ruins, tombs... but also natural environments, don't forget about caves, forests, deserts... And the point is to this world to feel alive, to exploration to be rewarded. It would be a shame if you create a huge universe but it is full of nothing to do. Good luck.
  58. When I see scenarios like this one - it kinda remembers me towards Movies like Blade Runner or Altered Carbon where you have a ugly or dystopian where the cities have very dark corners and also very bright locations in the high society. And these contrasts are always interesting to explore - especially when you have constructed creatures that have been manufactured to serve a specific purpose and where you have different layers in a scociety. So it would be very interesting to explore that - see the depths of these big cities where you have the people that were cast out and have no perspective and the decadence from the high society where a life is worth nothing.
  59. doctorfunk1970
    I chose space as my exploration vote. We got such a tiny tease of space in Beyond Good & Evil. I want more of that.
  60. Personally I think they are all very importants; however, if you guys it a homerun with space, that would just add so much to the game. Because Space plays a huge part in traveling, so to have it really detailed like space stations or space junk would give it that extra touch of "oh that's sick". You guys most likely already know that little things makes games great.
  61. Nightskyshadow4
    It would be really exiting to explore in space such as abandoned spacestations or space wreckage and surch lost loot
  62. Elchinohardcore
    Would be nice to see underground cities, sky cities in any planets, and some of the planets could have a special theme like desert themed planet, or jungle biomes with specific hybrids for the planet, even some water type planets with underwater cities or on the water to see some shark hybrids.
  63. I think that a giant main city is okay like the one in the trailer and on that planet you can have a temple because it looks like a city with temple ruins. But you can also have maybe some small temples scattered around the planet and ruins of old ships destroyed in space. Cities can hold main camps but possibly on the outskirts just for small skirmishes. If you have about 3 or 4 large cities with this temple searching should be fun, I want the temples to be chllenge to find as well. Some in the sky, underground, underwater, in mountain scapes, under mountain scapes. When it comes to space it would be cool to have a area where there is a hangout hangar in space for outlaws to do like blackmarket trade to buy illegal weapons for your character, ship and just a gathering place where outlaws can hang at like space pubs and etc., basically a place where the criminals hang for criminal activity. In space though there could be small floating cities that are connected to other planets where you can travel but they need significance; you can colonize them with your men to start doing illegal jobs to either produce money and to gather materials to craft things or both(this can also be done with large cities but possibly on a smaller scale due to constant legal harrassment). Those small cities and towns could also have old temples to explore smaller than some of the main cities of course. Having other small govermental space complexs or hangars outside can be used for raids and should have an escape plan and of course some of these hostile areas will be stronger than others too. Attacking other pirates should of course be a thing being able to analyze a ship for its strength before fighting it to see if your stronger than it. Having the option completly destroying the ship and if possible and boarding it is standard pirating, but if you destroy the ship you might not be able to get any rewards. If you board it theres a possiblity of repair and steal the ship from the captain and even just getting more rewards for it. When it comes to planets having wild creatures on them to tame as pets would be cool perhaps you can also hire people to trade or collect materials but also trade animals or fur. If the animal has fur. Maybe having 10 different main creatures on a planet and seeing which kinds you'd like would be cool. Giant birds or small flying lizards would be cool to use to fly around planets. Equiping them with an armor for battle and weapons would be cool. Ruin searching should and usually have puzzles however since we are badies who will possibly have explosives can blow through these however with consquence. If you've played the legend of Zelda then you probably know you wish you could have blasted through a door to get where you wanted. However doing this has consequences depending on location explosives could hold consequences and could possibly have the ruin crumble and be make the treasure harder to find.
  64. I would like to see space trading post when your buying or selling something price change in different area
  65. GarretDanilo
    I want to add one more thing. The developers had worked very hard to give us a full explorable solar system environment, so it will be a waste to concentrate the main focus of the game and the majority of the details only in cities and planets, at this point what is the meaning of traveling in deep space and have spaceships with space-pirates as main characters in a space-opera game if the space environment will be understimated and undervalued? So i think it will be better to give space much more consideration.
    1. stuvakronakivik
      You're 100% right. I hope they give space a lot of attention. and love. xD
  66. Quite easy... I voted for Planets. Why? Simple: to visit planets you have to travel through SPACE, on these planets there will be cities to explore and some regions where there are the old remnants of the habitants of these planets. Old temples and other ruines... So actualy it's a very selfish vote! I hope we get all of it! Space, Planets, cities and temples!!!
  67. Coming from the identitly and history that makes BGE, well., BGE it should be exploring cities and also planets (like the caves in the first one) and their diverse cultural backgrounds.. It's fine to travel space to get to new locations, but BGE is and should not be a in-space exploration game in my book. Their are some space themed games out there, more are in the making, which all stress the space theme to gamers oversaturation soon. BGE was and hopefully will be very special about story, characters and wonderful cities with buildings and installations as well as landscapes with natural places to explore. It does not need to be a space shoot'em-up or derilict 0G space wreckage search. Just no.
    1. stooh1172017
      You know you can have and honestly we will need to find this feeling of wonderful things in space too. That's I think how they can nailed it. don't get me wrong all the things you said about cities and planets exploration are very true but I think they can bring this into space without having to go in a simple shoot'em-up.. I mean they have developed a wonderfull technology who allows you to go everywhere without transition and can then allow so many possibilities, it will be I think a bit silly to have this just to travel to a point to an other. Well ok space is basically empty space but that where it will be tricky and it's possible to fill this emptiness with things to see, to discover, place in space who have their own story, cultural background not just wreckage like you said. If you handle things right even a simple wreckage of a station for example could be interesting, you can discover things in it who will give you clues to go somewhere esle or you will find something is wrong, why this station was here, who build it and for what purpose? The same kind of things you can have on planets but into space. And for space battle I think and I hope they will go more for a tactical/naval fight system where you will see for example two motherships next to each other firing like old pirates ships could do. (system maybe similar to Rebel Galaxy). I have wrote a few ideas for space exploration you can check here : https://www.artstation.com/artwork/qkOQR I concentred more on space because I think it's the most difficult part to fill in a world. I aslo tried to bring gameplay reward or implication into this story and relation between then. To show how it could cool (from my point of view) to have connection between a ship wreckage and an abandonned station in a gas giant for example. Give me your thought about those ideas it will be really appreciated :)
      1. The.Dark.Master
        Hey wats up I checked out your website... Awesome Ideas... you can contact me on the thedarkmaster011@gmail.com. I have plenty more of ideas to add to your artwork and in explaining how this SPACE should look like.
      2. GarretDanilo
        I totally agree, seems people had forgotten that BGE2 is an evolution of the concepts and ideas from the first game, so i don't want BGE2 to be a clone of it and i agree that the space environmet must be treated seriously because the game engine is very suitable for this purpose. I imagine a space environment with space races, space battles against enemy pirates, a space station full of side quests and minigames, explorable spaceship cemetery and many other things. Space is full of possibilities and the developers can build whatever they want, the only limit is their imagination.
  68. The.Dark.Master
    This is The Dark Master. This game sound's like it's going to be number 1 and by the looks of it and my opinion Let's all be apart of making it truly number 1. ..... The main thing in this game must be an action packed adventure with a one of a kind BEYOND GOOD AND EVIL 2 STORY MODE. ...... Players must be able to explore and INTERACT with their surrounding environment. INCLUDING talking to NPC'S and engaging in activities such as pyrate raids n stuff.
  69. The.Dark.Master
    Variety in weapons and weapon customisation. Armour .... skins .... abilities... eg... A space monkey is able to climb up things faster and more agility. Although you may have a jetpak you need to climb.... and a shark man pyrate can breath under water. Variety in animal hybrid choices... and give them awesome names .... elephant man (elephantuskus) --- and make them have traditional style. Also Scorpion hybrids. Tiger. Rhino . Lizard . and juxtapose some. This will be awesome.
  70. The.Dark.Master
    Environments must be thriving with lifeforms and if your a pyrate then there should be a bounty on you. Creatures that you have to battle ... epic boss battles that include fighting gigantic beasts using a wide range of tactics. Creatures that you can follow to lead you to mineral deposits. Such as space whale like creatures that feed on gasses which are rare and given of by extraordinary phenomenons such as exploding stars. Flying through space with the gigantic mothership viewing a lively space environment such as space cities and docks with a brightly dark atmosphere and then the wasteland like space section comprising of debris dust asteroids and gigantic asteroid in which pyrate lairs are hidden.
  71. The.Dark.Master
    The concept art and trailer of this game is One of a kind. Good job and this game will turn out awesome. Contact me if you have any ideas to discuss I still have plenty more. Thedarkmaster011@gmail.com
  72. Another point I dont know if anyone has touched on but please remember that in space there is no sound like explosions or gunshots. Please make only sound come through on radio chatter when in space to keep it authentic as possible.
    1. GarretDanilo
      I'm passionate about astronomy and astrophysics so i know this very well, but i don't want BGE2 to be a space simulator game so i don't need it to be 100% realistic. This is a RPG-Space-Fantasy game so the developers can take some creative liberties. In space game sessions, i want beautiful visual effects and amazing soundtracks or will be an empty location.
      1. I understand but maybe have an option to take out enviroment noise in space. For example in mass effect 2 the beginning when you get sucked out into space it all went silent and it was a beautiful scenematic scene. There could be ambient noise but through the radio chatter just a thought.
        1. GarretDanilo
          We'll see, but for now the most important thing is to make the space a true living place. I also want to point out that the poll is about what environment we want to "EXPLORE" not to visit or to be the main focus, so the space seems to me the most logical answer. Who want to explore the backstreets or the sewer of a city, when you can explore the immensity of deep space?
          1. stooh1172017
            Defco2012 it's true this moment in mass effect was really grate, the same in the last star trek movies but in both of them it was just at one moment and for the rest of the game/movie things came back to 'Normal' sounds effects because if it was that realistic on all of it at one point even you will find this boring or a bit off because we are used to have movies/games with sounds in space, It's really important to have this mix between reality and fiction but without to much of each. Reality is not always fun and a game is made to be fun, enjoyable without being to much crazy about things or you lost credibility. And for you GarretDanilo I totally agree but I think what will be really be cool is combining the fact that because you explored at one point the backstreets you found something who will give you information to go explore the immensity of deep space like you said ;) For example, you just walking in the sewer of a city after a dirty mission and you get a bit lost, you came across a conversation of two hybrids talking about a place in space where a convoy of some drugs get lost. And then you have this information and you will want to go and see why the convoy was lost, what kind of drugs he was carrying and if you can make profit with it or just maybe save the crew. And the same in the other way you can find something in space who will bring you in a dark backstreet. I think what can make this game one of the best game ever is to connect things in a way that will push the gamer to explore more and more with a good storytelling even for little things.
  73. This was a very hard decision to make! I voted for cities because I think it would be the most interesting but I would love to see a bit of everything really.
  74. KarmaSphinx8
    Tout d'abord, un grand merci pour le retour de Beyond good and evil ! c'est LE jeu de mon enfance et sans exagération je pences qu'il est le meilleur jeu de son époque. Je trouves également génial l'idée du space monkey program. j'ai voté pour les villes car je pences que c'est les endroits qui seront les plus intéressant à explorer quant à la culture du monde de BGE. J'imagine facilement des lieux annexes sur les planètes comme des mines, des laboratoires, abattoirs ou encore fabriques de nutrilles et pareil pour l'espace : des spacios-ports, ou même de gigantesques flottes. Car il faut aussi le reconnaître tous les joueurs de BGE on rêver explorer l'espace et d'autres planètes.
    1. KarmaSphinx8
      Mais je pences qu'il ne faut pas négliger l'idée de temples. Je vois les "temples" plus globalement comme des endroits ou on en apprendrais plus sur le monde de BGE c'est culture. Un temple peu très bien être un édifice grandiose a l'éffigie de tels ou tels croyances mais également (et pourquoi) un ancien laboratoire désaffecter : on pourrait y trouver des documents, des enregistrement audios ou de bon vieux M-disk !
  75. Blaze19982017
    The very first response I've seen says "I would like to explore all of them". I agree and feel the same way as that guy.
  76. I'd really like to explore big cities, but also very small towns. Kinda like in BG&E1 i wished i could have visited the small houses on the island. For example, i wished i could go to a random house somewhere and be able to talk with the NPC in there and he'd have is own personality and name and i could drink something while he tells me stories. Kinda like skyrim i guess. But when you have thousands of npcs i know that's pretty much impossible to do so. The ''a world lived in by real characters'' factor was why i like BG&E1 so much. All those unique characters at the lighthouse and akuda bar made it believable. Also visiting temples sounds really cool. Good luck lol!
  77. The technology behind this game is truly ground breaking and the anticipations of what it could bring are definitely ambitious. I think diversity and most importantly cities would contribute the most on giving this game life. It would be fitting to have Space incorporate giant trade stations where species of all kinds are centralized to market and space highways maybe? Realistically, I think planets should be held around a handful of solar systems to keep them unique and exciting, and have more systems uncover and develop once the team can catch a breather and pan out bigger story ideas as the game progresses. Keep up the amazing work team Montpellier! What you're achieving is truly a breath of fresh air to the industry.
  78. The poll is a very hard one since I think we would like to visit them all. Personally for me I would love to see space ports and have space dog fights like in Cowboy Bebop. Besides Blade Runner, and Fifth Element, I believe Cowboy Bebop had some of the best illustrations of a future in space and would be like. That being said, I would still love to fly down to these different planets and just get lost in the complexity of the temples and cultures as well as the density of living breathing cities.
  79. This is why the choice in this poll is so hard. All of us want to go in all this places but the amount of details can't be se same for all so one must think, how many games have explorable space or cities or temples and so on. I think everyone will agree that games with explorable space are very few while we have plenty games with cities, temples and planets (Tomb raider, Mass effect, Uncharted, GTA). So what will make BGE2 unique is mixing huge cities ( for story missions, encounter characters, side quests, buy stuff) with exploring space environments ( for resources, money, artifacts, secrets).
  80. stuvakronakivik
    In space, it would be beauiful to travel really long distances, don't make the planets close to each other, make it seem "realistic" and place them far apart. Taking us time to go from one planet to the other should make us apreciate the beautiful scenary of space, accompained by beautiful music. But for people who want to get there much faster you could implement some high velocity rings like in COWBOY BEBOP. Those make the ships acelerate exponentially and travel at much higher speeds. This way we could have "realistic" and "short cut" travels. Another beautiful thing would be to get out of the spaceship in outer space. We would have to get a special suit wich would allow us to explore space with our character. Jumping from wreckage to wreckage and/or entering an abandoned spaceship, or infiltrating an enemy spaceship, etc.. When exploring with our character it'd be cool if we only heard our own breathe and the background music, but no other sounds at all. Only when entering a spaceship and depressurizing, all the other sounds would work again. This would give a lot of immersion and realism, also making those scenes more intense and maybe even introspective, as we watch our tiny existence in the infinite of space around us. I'm really hoping you can make this happen. Please! \(^0^)/
  81. I think that there should be a lot of detail put into the livelihood and cultures of different planets. These planets are life-bearing and should therefore have characters living, interacting, and surviving all around the planets so that there are always new things to find and people to run into. The variety of life on a planet is what will probably make the game engaging and grant the most replayability.
  82. Korppikiusaus
    Although it was a hard choice, I ultimately picked cities. But let me explain why! Exploring space and planets could be wonderful,to boldly go where no-one has before and seek out new lifeforms and civilizations...but I digress! The 'problem' with these sort of areas in video games is that they usually feel empty and lifeless, making the gamer bored instead of feeling like a virtual explorer. Cities however, are wonderful due to the all the life that exists within them, possibly different cultures living together. I know Ubisoft as a whole has succeeded before with making cities in their games interesting so that is something I always look forward to, Of course, my second option would be temples - as what wouldn't be as exciting as a temple to an to us unknown faith? Maybe it is a lost tomb, with dangerous traps? Or maybe it is the home of an interesting monastic order! My hopes regarding temples are that those who inhabited or inhabit them are made interesting - maybe due to the fact that temples and fictional religions in video games are either the christian church with a coat of fantasy paint or an ambiguous 'ruin'. Knowing the ambitions of this game, I'd love to see it extend to lore, too!
  83. As the song goes "I want it all", but more seriously I trust M Ancel and his team to provide us with an experience even richer than what my poor imagination could come up with. Still one thing puzzles me, why Temples? Yes, from the trailers Pei'j (or what looks like him) seems to be kind of a Messiah but couldn't we opt of Compounds instead, whether they might be religious, industrial, military, scientific, etc.?
  84. In my opinion, cities seem like a good shot at something different. There's so many new exploration games that are in space. I wanna see a game that has a rich culture, cluttered with all kind'a different races of aliens, something that screams realism and allows a gamer to get lost in the world aside from general game play. I don't want to look at the game and say, wow that looks like an adventure. I want it to be hidden behind the vast overpopulation of a city in which all these other species call home. In games all I really look for is a little character customization at least, an amazing story, and good challenge. I think this game could give me all that and more.
  85. It would be great to explore tombs in cities. But what would make it really great for me is to explore the whole space - planet - city - tomb enviroment in VR ( like Oculus) I Like the humor in the first edition. Combine this with an open world or universe like fall out 4 and you really create a winner for me.
    1. sournutpunches
      So im thinking planets. Maybe have a battle royal planet....
  86. TheSewerArcher
    I would really love to see some detailed cities. I want there to be shops with clothing and such, and lots of fights, and anything else you can think up! You guys are amazing!
  87. LucidGam3r608
    In depth cities seem like a great route. Being able to explore and find intricate clues gets me hyped. So many more characters make all the other options even more interesting. You just can't pick a favorite! Whatever comes out of this will be amazing and I personally think this will be the best game for years to come. Can't wait for more gameplay!!
  88. Space! SpaceStations! DeadShips! LostShips! Ancient Ships?!
    1. stuvakronakivik
      Nice! xD Wormholes that conect us to different solar system of an ancient civilization, black holes, asteroids, meteorite showers, etc.
      1. Hold your horses. It is clear that we are in only one SolarSystem to my knowledge. But all that you describe can be in that one SolarSystem.
  89. ThePr3dator97
    You have to give us as dlc Pandora world of avatars.
  90. Seeing multiple planets with different environments, biological life and cultures would be very cool. For example, one planet could be filled with glaciers and snowy mountains with ancient temples that have people residing in them., while the other could be covered with vast bio luminescent forests and plant life with exotic creatures and nomadic people roaming around. The cities should also have different rich cultures, for example one city has a huge Ganesha statue with Indian inspires architecture while the other may have a giant statue of Horus or Ra with Egyptian inspired architecture.
  91. zippingdock2185
    if u give me a venice Itally type water filled city, a dark and crime ridden neon blade runner city and a overpopullated colourful indian village i will be certain of the games success
  92. assassinsly76
    If I'm going to be a space pirate, I would like to explore all the planet looking for treasures waiting to be found: in some uncharted caves or abandoned ships for example. It is so stimulating to go on an adventure !
  93. It would be cool to go inside a meteor city or comet city which comes close to our system once in years and find out some amazing population of unique hybrids with unique cultures cut out from other parts of the system, find some treasures. Also, regarding tresures, cause there's gonna be a lot of them, it would be good if they are something special and not just money,like blueprints for unique ships with special abilities( maybe becoming invisible for a few minutes or something), or maybe some new technology for your own attire, maps of unknown lands or temples, or the location of those gigantic merchant motherships, OR MAYBE JUST A PERSON with unique abilities, after all true tresure lies in others, ;-). I could do with less planets but more characters and more variety in hybrids, their lives, their stories, their beliefs, in the mythology of scriptures, their faith to their gods which they found out after becoming free. Their quest to find a religious treasure or shastra(weapon) of the past. The possibilities of my thinktank's data with this particular game is endless, and i hope you guys understand the opportunities and more importantly the responsibility you have. Mixing future with religion with lives of oppressed with space with cultures with people with the sense of exploration, discovery and intrique is such a blossoming garden of delivering unforgettable experiences and longlasting, attached feelings. YOU COULD MAKE THE GAME OF THE CENTURY. Just don't shy away with trying impossible things, new feats because that's what pays off.
  94. I want a world filled with places that seem alive, by that I mean not massive landscapes that are completely empty and a city you stumble upon every 30 minutes that looks and feels like the last. Now this might look negative, but bare with me for a moment. Think of the golden age of pirates, you have cities like London that are supposedly „civilised“ with crime and dark secrets going on slightly behind the scenes, places like Nassau, a town many pirates call home ruled by pirates for pirates, towns like Port Royal where the lines between both sides are blurred, trade goes to both sides and pirate hunters are just as present as the cutthroats they hunt. Little events that happen, maybe even eastereggs and nods to historical moments that really happend, but also little things from popular culture like „Treasure Island“. Think of how these places can be different in where they are located, cities in the skies, massive underground markets in the style of a pirate cove, different cultures for different parts of the worlds. Make the music fit the places we explore, make transitions from rich neighborhoods to poor slums, bars, taverns and casinos. These are just a couple of things that come to my mind and many of the things I know Ubisoft excells at, primarily world building, atmospheres and the likes. Please discuss and encourage so we can write down more thoughts, I have so many ideas but I can‘t possibly write them all down, so give me a hand?
  95. Personally I voted for cities, however each of these types of locales are incredibly important. Cites are important to create a rich atmosphere and truly give us a sense of a living world. Different hybrids all walking throughout the streets, doing business, talking. Ships of all sizes flying above bringing resources to trade, patrolling the skies, or just flying around for leisure in a small luxury ship. All while being populated with characters that can be interacted with. Cites are great but I am aware of how difficult it must be to create them. Your time and resources are obviously limited and it's not fair of us to expect a game with 20+ highly detailed, and unique cities. It's all going to be about balancing the different types of locations that we can explore. The game could go in so many directions and it's really hard for me to suggest what I think the game should look like, this early on. Hopefully when we get a better understanding of the tools you are creating to build this game, the process for thinking of suggestions will become easier. So far it seems like you are using your passion for freedom and cultural diversity and I love that you hold those values at heart. If you keep that spirit alive in the team, I have no doubt that BGE2 is going to be amazing.
  96. TheKoloradoKid
    This is very difficult to list in importance as everyone here has stated. I believe the game needs to be balanced. So I am going to try to break this down by section of what I would like to see. 1. Cities: a. Pubs, casinos, shops, side missions and activities would be awesome in the city. b. Some interior spaces would be nice to include as interior spaces are fun, but difficult to develop. So understandable to not be included to the entire city. c. Side games such as dice, billiards, darts, card games with their own sci-fi evolution would be necessary throughout the galaxy I believe to give players an option between missions and grinding. d. Being able to collect cards as you play across the galaxy to improve the players skills and decks would be great. (Also provides merchandising opportunity) e. Sports/gladiator arenas where players can play a variety of events and tournaments for a prize. f. A variety in the city meaning slums to high class as all cities are for realism. g. Others have also mentioned different architecture for different cities as they are in reality for realism. I personally would like to see a steampunk designed city. h. Having the ability to purchase apartments, houses, high end condos would be nice to do to escape from the mother ship and have a safe house within the city. 2. Planets and Countryside: a. Outside the city in the country there needs to be activities! b. Such as hunting animals to craft/upgrade armor and weapons instead of buying the upgrade at a shop. c. NPC's were mentioned to go out and mine a meteor that strikes. Why can't we mine as well? Mine for different armor and weapon upgrades and money too of course. d. Side missions: A lone man that lives in the middle of the forest, desert etc. Side missions to help locals kill a beast that is killing villagers. e. Not just interactivity but a diverse landscape on each planet. It would be boring to go to the desert planet, then the mountain planet, then the swamp planet. All these geographical areas should be included into each planet for exploration as this is what a planet is. f. There could be other non-inhabitable planets for exploration: ice planet, gas planet (jupiter) etc. these wouldn't neccessarily need activities but could serve a purpose while in space such as hiding while running from other planets. (Touch more on that in space section) g. Ability to find hidden areas that aren't on map to discover and explore for loot, treasure, experience points etc. 3. Temples: a. I never played the first game but I assume that temples had importance. I can see temples serving many uses. Such as interacting with the monks living in them to learn more about the surrounding religion/culture. b. Finding ancient temples no one knows about and conquering/liberating temple from beasts or solving puzzles/mysteries in order to get the loot. c. Raiding a temple occupied by a cult to gain loot/exp. d. Honestly I see temples as a part of city and countryside exploring and really shouldn't have it's own section, but I may be wrong if they are fun to play in their own interesting manner. I would need to brainstorm more on this. 4. Space: This is most exciting for me as I've never played a quality game that allowed you to fly from the open world environment out into open space exploration. Very excited about doing this with no load times. Here are some ideas: a. Small to large space stations that you can dock at in order to conduct business/criminal activity. Trading posts, military/police stations, black market stations that are harder to locate and find. b. Very large space station/city that is legit while another is ran by criminals. c. Just as the countryside, a diverse "landscape/spacescape" with nebula, stars, asteroid belts, comets, and non-inhabitable planets (as mentioned earlier) that can be used to hide mother ship. d. Space battles of course. Imagine the old pirate sea battles but in space. e. Hyper drive to be used as a fast travel option. I think only to be used in you have acquired the coordinates or have already been there. f. A holographic galactic map accessible at the mother ship or from wrist device to look at for reference. (More of a game feature but thought I'd mention it.) g. Mining asteroids as a space activity. Maybe even space hunting? Why not have massive beasts that live in outer space that can be hunted late in the game for epic weapons and armor? h. Ability to purchase/build your own space station that your mother ship can go inside. Ability to move space station but not actually fly it so you can have it located near the planet the you are currently playing on. Have your own pirate trading post on it to sell mined goods, weapons, armor instead of selling it to other merchants. Giving you more of a profit margin. There are a lot of good ideas here by a lot of creative people. No matter what you guys decide to develop, based on the game play preview provided, this is going to be a massive game and very fun to play. I look forward to playing it and being able to participate in the development phase is a dream come true for me as creating a game that I dream of playing has in and of itself been a dream of mine. I am a full time gamer and broadcaster. I really look forward to working with Ubisoft and your team to help you make the best most epic game ever. I hope you'll consider me to give me the honor of test playing before release as this has also been a dream of mine. I am very passionate about video games and would love to work more directly with you. I have a very powerful imagination and brainstorming ideas is very fun for me. I have more ideas that I just couldn't include in one post so I'm looking forward to providing more in the future. Thank you for giving everyone the opportunity to be involved in the creation of this game. We truly appreciate it. Thank you!
    1. TheKoloradoKid
      I was really hoping it would have formatted this post for easy reading. Sorry.
  97. I chose planets but only because the more planets you have the more diversity you have around the system. I would have chosen all of them if I could've because they are all going to be absolutely fantastic no matter how many of each environment we have to explore. Super excited and cannot wait for this to come out!!
  98. Galakseeowonder
    Well I wann pick all of them of coyrse, could we have also under water cities this could be great with more "underwater" hybrids maybe and what's even more hidden and full of mysteries than space, Oceans of course, it's great places to hide things. Moreover, there could be ocean not only of water that would force you to apply special coatings or build special submarine from the inside of your mothership to go there something like special places you can pass above and not really go there at the beginning cause you still don't have the possibility (especially if you only have the tooktook at first^^ And yes temples either well taken care of with a mix of traditional and futuristic look or only traditional and decaying hidden in the jungle, caves, cities in caves... Lots of hidden places everywhere where you can hide things like asteroids (hidden mining scums facilities). I want the pleasure to explore and have the feeling of being the first one in a place for centuries or even discovering new species in hidden places and you could befriend them and maybe take one as your companion...
    1. Galakseeowonder
      Oh and have multiple encouters in space a bit like what sea is for black flag with animals roaming the space huntable.
  99. I chose planets. I think it will be great if you can own your own planet, like a small secret hidden planet, and make it like a base for you and your crew. I think it will be great if you can customize the planet too by adding paint, statutes or the treasures and items you collect during your journey.
  100. As for myself I chose cities; it was a difficult choice as I want so much out of this game just from the few trailers and tid bits that I've seen. In the end however, I decided on cites because above all else I want a story and a good one at that. None of that mindless repetitive missions we undertake as gamers but a truly diverse experience and I feel like giant cites are the best environment for such diversity. I would like to see missions that have a bit of a time limit for example: One of you crew had his/her child stolen into slavery in any other game you accept the mission and continue on doing anything but. In this game however the longer you take the harder the child is to find and the more agitated your crew mate gets even to the point of starting a mutiny otherwise go rouge and work against you. From what I've seen of this game it seems like it will have a little bit of everything and that's great but its really the story that makes the game especially when no two missions are alike.
  101. I'd really love to explore all of these environments. To bad we can only vote for one of them, I want to have space cities/temples or temples in cities in space, to sum up the more diversified environment we have the better. But I really love traditional architecture and religious places which can be really astonishing so I voted for temples. It would also be awesome to have kind of a map editor or something to create our own environment implemented in the game. Can't wait to see progress on the project.
  102. I'd like to explore them all as well. And I think it'd be cool to explore futuristic cities modeled after different types of cultures. What I'd like to explore would be advanced technological/war ruined planets where the alien species that lived on those planets get wiped out or go extinct from natural causes like life killing asteroids and natural disasters/getting wiped out by rival enemies or other aliens from other worlds. And you get to explore these planets and find out what happened to the former inhabitants as well maybe scavenge cool weapon tech blueprints or parts that you can later build and use. And I think exploring lost forgotten temples would be interesting because there could be interesting puzzle/traps/enemies that, once you clear them, give you powerful and unique loot and equipment. It'd be interesting to explore space since you could discover legendary space wrecked starships that were crewed by legendary pirates or come across occupied or abandoned pirate space stations/fortresses that you could explore/fight.
  103. I would love to see some underwater cities where you can deploy an underwater vehicle to reach. Maybe there could even be an obstacle to get there like a huge beast or a cave system.
  104. I voted for sure, but let me tell you I would like to be free to explore both 4 !!
  105. DillyDilly89346
    I think the option of going to different PLANETS Is the best of all options here. With this choice you will be able to not only fly in SPACE and explore there but when you land on different planets you can explore the CITY and leave to the TEMPLES and do it all over again on a different PLANET. And switch up the process so it never gets old. Super excited for this game going to put a lot of hours in this.
  106. complexsimply
    It's extremely difficult to single out environments for a video game that can have so much potential. I agree with most of the other people, that all these environments feel absolutely connected and necessary for this game to feel complete, but I think what you guys should be doing differently is how the exploration feels from the players perspective. As Michel Ancel has already demonstrated in the gameplay videos, how the scale of the environments feels from the players perspective, I believe a straight on approach in exploring environments in most games which involves holding down a single button most of the time can seem too dreary and dull for games which have especially focussed on environment design. In Fact I think it takes away more from the game, than the environments actually add in most cases leading up to the year 2018. My recommendations would be: For the city landscapes:- As demonstrated by Michel in the gameplay video, the scale factor between the characters, the ships and the monuments should be replicated in cityscapes, which need to be intricately designed with the type of urban planning a futuristic city would have. I believe the studio is already doing that, but what needs to be different from the exploration perspective is, the studio needs to find a way, where the player really feels like he's traversing the intricacies, the traffic jams, and free running should involve a more in depth experiences. In the case of free running for example, if the player is trying to evade the authorities, he needs to move through buildings, often running through rooms and reaching the roof, where a roof chase can suddenly change into a street chase by a sudden drop or, flimsy roofings. Interaction with obstacles while running would trigger a unique set of animations, that make the character feel more realistic than just a forward button hold based character. Random events which you have no role in, can bring added realism.E.x A crash on the road blocking you off in traffic, resulting in a free run. Vehicles with fuel limitations, roads with dead ends, no hud maps are few of the many things that can make exploring cities more exciting and engaging than just going from point A to B for jobs. I think by far the cityscape is the most salvageable exploration environment. As for temple exploration, I think you must have already nailed that, considering the experience the ubisoft studio has in temple exploration based games. Planet exploration has become an extremely developed feel thanks to games of the likes of Star Citizen. Dynamic environments play a vital role here. But what you guys should be doing differently, is again adding out of turn events, that make this game extremely exhilarating. An exploration journey leads to the crashing of your ship, and you have to protect the cargo, until a second ship arrives. Small details like these occuring algorithmically can make planet exploration much more than using the view mode to look around for a minute and then flying off again. The odds need to be stacked up against you every time when you're a space pirate. "I was left with one bullet, so I towed the fuel tank out of the ship with my bike and placed a trap for them, and hid atop a crater. That bullet saved me." every player should have a large number of stories like these, where he fought considerably difficult odds, to come out alive. Space exploration: Mining, Trading, jobs and pirate activities need to be essentially included obviously. But making the space settlement entirely explorable and dynamic environments, where interacting with space stations involves more than just docking into it. This added realism paired with essential features of a classic space exploration game would be enough to excite players, but the addition of space red zones, space traffic, strict laws on space travel can make space exploration a more exhilarating experience, where a wrongly placed warp jump can cause a bounty on the player's head, with the authorities attacking or apprehending the ship on site. I think with a game of this scale and creative environments making the playing experience an enduring struggle with many unpredictable events, paired with an option for the more creative players, who can spend hours designing more cities and planetscapes with in built or standalone design platforms, can really expand the experience this game has to offer. The sheer amount of creativity churning out of your studio has for the first time in a while genuinely excited me about a game in development. I hope you ignore the commercial limitations of Ubisoft and truly explore something special.
  107. There must be a space station or turminal. Or the space city.
  108. I want to explore ant interact with things available, so make it detailed.
  109. TheKoloradoKid and others yes everything in this pool is important so i think ubi should or chose 2 elements of them and make it perfect literally perfect or choose all 5 make it very good make it compatible (yea i know it is hard) i wanna make some suggestion about temples. i think in bg&e2 should be some mystic elements (yes mystic skills which should be in a game because the first bg&e was something like mystic all domz monsters and mysterious when u dont' know what will happen in a few seconds it would be great if bg&e2 continue that) i voted for temples and that's simple why it's good way because ubisoft can create some mystic skills like when jade save everyone including peyj from domz (or rather resurrected). it's a list of a some skills: talking in a language which u've never heared greater charisma someting like better senses in withcer (additional senses )as a koloradokid wrote healing of course i think that should be connected with domz power. it should be cureaable) prophecies which u can sell or use to your own good) amulets and talismans blesssed and curses so be blessed:) space monkeys and ubisoft (btw michel means who's like God)
  110. One of my ideas it's explore cities with designs of neo-noire styles of Blade Runner
  111. I would pretty much like it all, but planet shouldn't have been a part of this poll.
  112. I like the idea of difficult navigation in space. Like taking a smaller, more manoeuvrable craft into an asteroid field that would be out of the question for your larger vessel. To this end, raiding shipyards or space scrap yards would combine good piloting with some solid sneaking around and stealing stuff piratey goodness. The exploration of temples is super tempting, although it would be an interesting addition to have factions against the raiding of their sacred temples. So there is the carrot of finding loot that you can sell to the right kind of buyer, but there is also the consequence of possibly making an enemy. This isn't usually looked at in games that make frequent use of tombs and temples as loot halls, and not the places sacred to someone living in the world/universe. In one of your videos one of the devs mentioned possibly finding a freighter filled with hybrid slaves, I'm really hoping that social dynamic will be a big part of this game. Games like the Witcher series in which there is a turbulent underscore of racism/speciesism makes for a more engaging world and adds extra gravity to the alliances and crew that you choose to make or break. I would also like to see cities that feel lived in. I'm not expecting to enter every building and find a family going about their daily tasks, but it would be nice, while fleeing the local constables to see merchants, school children and monks going about their lives in the city I've hopped into for a bit of larceny. As I say, I'm not looking for fully interactable, but when you look at games like The Witcher 3, Assassin's Creed Origins and Kingdom Come Deliverance and the feeling that their cities are lived in, as are the outlying regions. They have an internal consistancy and logic that allows the player to give a damn, even remotely, about the poor family on the side of the road as I fly by, and maybe I'll stop and help one of them that I see in distress, not because it is an obvious quest marker, but because I'm invested in the universe because I feel like I'm part of it. These were just a few of my thoughts. Really am looking forward to this game. Best of luck devs and dogspeed
  113. guest-TDB17S4e
    i hope there is enough number of planets to discover
  114. Spacemyface420
    I really love the idea of going from system to system from planet to planet! And being able to explore massive diverse areas on the planet. Or else it's easy to get bored. This game may even be better than star citizen.
  115. I would like to explore every possibilities we will have in mind once in the game. For exemple entering in this temple or dojo to train and learn new martial arts techniques, entering cities if we want to become a famous criminal who control it with his crew. In space to explore all the structures stationed there as well as gigantic spaceships and possibly a wormhole that leads us to the solar system of an ancient civilization in which we can recruit pirates. In planets to settle with our crew, to find an amazing variety in fauna and flora, rich environments filled with secrets, interactivity with the environent and the different species, discovery of ancient civilization sculptures and paintings scattered across different planets. I would also like to be good or bad if we want to, to decide which kind of pirates we want to be. I would like to feel the long way I did to become what I am now. So I would like to live interesting experiences in which we can bouild our own story.
  116. marshallgodsey
    It's hard to pick one! I think I'm least interested in Temples, but I know they could be done in a way that is intriguing and exciting. I suppose it would make sense to have temples, treasure, and artifacts. It is a pirate game, after all! Maybe the other options are just so exciting, plus you've given us a small taste of each, that the thought of them just overshadows the possibilities of and thoughts of temples. Don't overdo it though! Like, focus on quality and unique temples and challenges rather than quantity and repetitiveness, please. For instance, the first one or two ruins or tombs in Skyrim were cool, but then the rest just seemed like the same already done thing. Space is always exciting, as I've never played a game where space exploration or travel is really fleshed out, or fleshed out well. The dev video you showed us of vehicles, scale, and whatnot was great! I think as long as you keep that as a good base, it will be awesome! Space chases, battles, getting out of your ship in space, and boarding other ships or wreckage like other's have said would be really cool. I've always loved exploring game environments, especially when there is diversity. It really sounds like y'all are focusing on quality, detail, and diversity. Please continue on that route, and it will be amazing I'm sure! Flying around planets checking out their unique characteristics and scenery like you've talked about sounds awesome and exciting. Random encounters can be fun, but also can be overdone and repetitive quickly. I don't know if that's something you are considering, it just comes to mind with exploration. Just please don't make exploration repetitive and boring like in the Assassin's Creed games. It gets old so dang quick! Cities! A well done, detailed, diverse, interactive city is always fantastic. I love games like the Jak and Daxter series for this reason. It's also what makes GTA games interesting to me. I really only care about exploring the city, driving around, and seeing how long I can run from cops in GTA games. I've never really played them for their story or to progress further, just to have fun for a while in their cities. It really seems like your game could bring this same feeling to the table, but with the added bonus of a good story, good characters, and other engaging things that could keep our interest. Heists, chases, and again exploration with various vehicles and equipment like you've talked about sounds great. Again, I would say that I'd like it to avoid being like Assassin's Creed or other games where it gets old and the exploration experience is ruined by repetitive things like climbing and unlocking viewpoints. It seems like you'll have plenty of other things going on, so you don't need to have unlocking of maps and getting extra useless points for no reason. Just leave it up to the player. Exploring, finding unique things and experiences, and carving your own path based on what you want to see is reward enough! It seems like your trying to make a living, breathing, intricate, character driven story and setting, and I'm super interested and excited! There aren't really any games that can pull that off these days! Keep up the great work! Thanks for opening up to us regular folk!
  117. marshallgodsey
    Oops, that was broken up into paragraphs so it would be easy to read... But it posted all jumbled together... yuck.
  118. I think temples would be cool to explore and find new treasures and items that cost a lot of money and maybe find out about the history down there by reading like ancient wall markings or something to find out more about the hybrids and stuff. But on the other hand exploring cities would be just as interesting because you could meet new characters and maybe make friends with people so that they could become your allies/followers and help you in the storyline?
  119. Blue-Jade846222
    I would also like to explore all of them types of Environments found in the game.
  120. I am very hyped for this game but also very afraid. This is a huge undertaking, having to fill such a huge environment with meaningful content will be very difficult. With recent ubisoft titles in mind like Ghost Recon Wildlands and The Division I am fearful that this game will see the so famous Ubisoft formula and mechanics applied that will turn it into another addictive grindfest rather than a story based atmospheric game. I personally have seen to many of the aforementioned types of games in the industry. A vast and beautiful open world on its own means nothing if its not filled with charakters and true stories to be descovered that make it feel alive. Stories and Charakters that transport a message to the player that has an impact on the way he sees his own life and world, like good novels do or old mythological stories. Unfortunately like I said most of the open world games we see nowadays have a very basic superficial story to somewhat hold the world together but then fill the world with a variation of go fetch, destroy and kill missions. Add a sprinkle of addictive loot and upgrading system and the game is ready for release. No matter how bad the mechanics feel how many bugs and glitches there are (The Division, Ghost Recon Wildlands). Here The Dev Team has the Potential to show what a good game can become and make it stand out like The Witcher 3 for example. Fill it with meaningful content and Charakters that each have their own beleiveable and exiting back stories that draw the player more into the world rather than adress his most basic hunter gatherer instincts. I mutch rather have a much smaller world than a huge one that feels dead and boring with repetitive quests and no meaningful message. I really hope that the Devs will prove me wrong and show the game industry what an amazing game you can produce when you leave profits for once out of the equation and focus on the player and the story! Good Luck and the Best of Wishes to all!
    1. Can't agree more with what you mentioned above!There is no point to create a massive world if it feels empty and boring! For example i'll be way more happy to have less planets or locations to explore as long as each of them are vibrant and full of different stuff to do.Any location should have strong background history and should also feel unique! Can´t wait to play this game…never felt so hyped before! Good luck to developers team! By the way the artwork looks fantastic!
  121. I would love for all of them but if i had to choose id like to choose 2 and they would be cities and temples. Just wanted to say thanks for this passionate and ambitious game it looks amazing with how long star citizen is taking its good to so another game looking to do things this big from a AAA developer with the manpower to achieve the goal in a better time frame. I have faith in this product and i hope you guys keep asking us for feedback on the project as well as add stuff you guys are passionate about.
  122. I would like to explore all small details like for example the city is not just some buildings and all but a great variety of big buildings but also small buildings in the slums you can enter to do various things like hide for the police or even break in and steal something what I would also like is that its a big open world ye but that no matter which direction you go that after a while you will see something that will make you hit the brakes and explore it with potential people to meet and recruit or just treasure! This makes traveling close to land very interesting. I like this game so much because the whole idea is that you have a whole galaxy to explore so the exploration and meeting various people and seeing diffrent build cities and that each planet has its own unique style is very amazing. Traveling to diffrent systems would be fun too! And maybe even returning to a (wasteland) earth with the last city standing and maybe see the old launchpads the first space explorers (and monkeys) used to go to space and maybe also old hybrid labs that were the first to experiment on them and make the hybrids (maybe even find a cyrogenically frozen one with no concept of time that was born a regular human before the destruction of earth and has to witness in 1 second the total turn his life took and eventually he'll join your crew and tell stories of the old world to your crew.
  123. For city's all i ask is there are other things to do, besides missions or jobs like play darts or go to a club peruse the market. Maybe even a option to have a house/apartment. I am aware that the larger ships will have interiors and thus could serve this role, but what i heard we start with nothing and deliver pizza so gotta start with something to call home.
  124. I love the thought of having cities with different areas: the rich area, slums, crime area and safe area? I like the idea of having not only size in the cities but also height. For example, in the trailer we start off in a dark, run down area with high rise buildings. I would like to feel immersed in the environment feeling small, looking up above the tall buildings there are flying vehicles. For the planets, i think there should be a different style for the cities. And in space could we PLEASE have our own HUGE space station that we get late in the game that we can customize and upgrade? And yeah these floating cities in the clouds sounds like a great idea. What about an underground city? Or a city inside a mountain or volcano? Could we get the option to build our own home on a planet, or our own city? Imagine building your own house on an asteroid! There could be different types of buildings for each biome: treehouses in the forest and caves in the mountains. Please fill space with things to explore. THIS GAME WILL WE AMAZING
    1. OH and how about your own base where you can dock your ships to upgrade them or stash all your loot?
  125. I am really hoping to see some sort of built in systems in this game to allow for roleplay similar to how there are all those GTA V roleplay servers out there. Would be nice to see some kind of integration in the base game for people to do that kind of play on the scale this game will potentially provide. Obviously having many different environments to explore would lend to this kind of gameplay, back alleys in some bright city, out in the wilds of some off planet space station, the wastes and small towns that are lawless and more wild west... maybe even with some mounted beasts to ride for the fun of that. Hunting those same wild beasts (or maybe some different wild beasts that are less "friendly"). Another way I could see it being made "easy" to do that is to provide various mini game style "jobs" in the game. Tuk Tuk Taxi driver (or possibly "Uber/Lyft" style in ANY vehicle), Paramedic, "Cop" (vigilante?), Fire Fighter, bus driver, truck driver (both a box truck style and potentially long haul driver of a tractor trailer type), farmer, etc. So much possability and those are all just "vehicle based" (jump in an appropriate vehicle for the job in question, activate said job, do said job until you are done playing the mini game and want to do something else). Add all of that to some great customization of character and vehicles (and hopefully residences and spaceships), and you have all the basics for letting people RP together. Could be great for the future of the game.
  126. guest-TDB17S4e
    Hello space monkeys, are we getting caves to discover !!! Hope there is caves and dangerous space you will be trying to explore, like asteroids, meteorates and a chance you might face space pirates or better to say bandits, hope we can travel to sun and if you try to get closer your craft shield will start to get damage and weaker
  127. guest-TDB17S4e
    We would like to gave weather changing like cloudy, rain, thunders, hurricane, winter, Sumner, fog etc
  128. Galaxies with different planet types with a level of detail down to underworlds/cities/temples. Which leads to different life forms and environments.
  129. What if you have "Gateways" which connected you to different areas on the planets or even with different planets which were created by a long lost ancient race. These gateways would have to be discovered through a side quest or even a main quest. The quest could even be to shut down these gateways because it is allowing a destructive enemy with their own agenda to sow discord throughout the entire known civilized space. Just saying...
  130. I'm excited as it is for the game, but I've always wanted to have an avatar that got access to play on all different games. Obviously each game has its own inventory but who is to say that you can't equip yourself according to the game you simulated in. At the end of the day just knowing you are your avatar no matter which game you play. I feel that's the level of personalization that's missing out in open world and multiplier games. there are barriers and corporate lines but how cool would that be? I understand how each game has its own story line and i feel players would have no problem if they were their own protagonist supporting the storyline characters by borrowing Powers/ Armors/ Weapons/ Skills depending on the game. A Fantasy. I don't even know if i make sense, but if i do I'd like to know. Thanks
  131. so open, can we be allowed to buy land with earnings? game would expand as players come in. real estate could be something with values increasing decreasing and effected by crime rates, security, population, attractions, or war. Crimes can be a thing anyone can commit but with consequences pretty high enough that would cause players to think it through, we could all register our occupations and keep adding on as we lvl. skills: love to be a pizza guy, assassin and doctor that the MMO could search me on and request help for a price etc.
  132. Its hard to make such a decision because any of the current ideas well executed could be enjoyable, The planet with a exploration variety and diversity and a unique and different experience while visiting different planets would make the whole planet exploration fun and exciting. Exploring cities would be fun too , if there were different actions within each city, different interactions with the place and the people surrounding it. Within this planets and cities... It would be fun to be able to buy different houses in differents places or even build one of your one
    1. can't delete my comment why lol anyways : *Its hard to make such a decision because any of the current ideas well executed could be enjoyable, The planet exploration with variety and diversity and a unique and different experience while visiting different planets would make the whole thing more fun and exciting. Exploring cities would be fun too , if there were different actions within each city, different interactions with the place and the people surrounding it. Within this planets and cities... It would be fun to be able to buy different houses in differents places or even build one of your one
  133. I think, more than anything, the spirit of exploration drives us all to enter an area where our imagination starts to create a story all on its own because of possibilities based on current circumstance. If you're a pirate, the crew is hungry, we have no money and we're drifting trying to remember our purpose again, finding a moment where all that is forgotten in the quest to discover some new information or prize that will feed us will be all the more powerful and alluring. If we're all bored, full of money and trying to capitalize on our own, selfish enjoyment, some kind of reckless area or tip towards a dangerous prize sounds like an absolute party. Whatever that moment is, the seed for it can be planted anywhere. In some cases, a city or a temple or a planet might make more sense and in others, a floating city, an underwater paradise, the heart of a star, a galactic amusement park or the multi-dimensional body of a black hole. In thinking about what will -always- be attractive, you just have to find a historical and common theme among all players. What makes the story of Mars and exploring what's on it a great mystery? Why is Atlantis still to this day trying to be discovered? Why do people still argue how the pyramids were made? There are themes that are timeless and in a world with the scale and wonder that BGE2 has, the possibilities are absolutely incredible. In the end, there's always one being trying to see how high the ladder goes.
  134. I think if would be cool if we could see a place with tons of wildlife. Maybe we could even capture a few rare creatures you could keep as a pet or creatures that give you legendary loot. Gotta say, BGE2 looks promising thus far, hope you guys keep up the good work!
  135. SeraphicCreed
    Between Temples and Cities for me I think... Temples is something usually found in a city though. But Historical/ cultural buildings and populated rural country/ villages is what I really want to see when I say Temples. Space Stations are great but I think the cyberpunk feel of cities would suit this game better, as a focus anyway.
  136. Galakseeowonder
    What if you vould find some limited event like a wormhole you could find and enter and there would be special treasures, maybe exclusive hybrids companion... Something like a parallel universe but only for a city (say you could only enter on foot to limit the extent of it) maybe something opposed to the current universe with hybrids enslaving humans... These special instances would be limited in time (you can take the usual you can't have two version of the same character cohabitate in the same world for too long) and you would be sucked out at the end of time limit, maybe a way to test and implement new features or to have an early view of new hybrids... These events could be pvp and once one find it and enter everyone is signaled that a singularity has been interacted with. Something like that could really be fun especially for exploration lovers as the first in would have much more time than other people to roam the event, have special loots...
  137. I want to sit at a cafe/sushi bar and listen to a live band, I want to be chased around a temple by a groups of nuns/monks with blow darts, I want to fly inside an massive space station which is made up of hundreds of smaller crafts help together by scafolding and travel tubes.
  138. Not really about the environments. But, for the weapons we use, will there be a loot system or a predetermined amount of guns we would choose from?
  139. RiverRavenOrig
    How about a mining town, or even a asteroid mining colony. Limited resource, rougher populace a good place for a starting character to get work or steal a ship.
  140. SoulEater1080
    Honestly wanted to say all of the above. Sadly was not an option.
    1. SoulEater1080
      However, I would love to see a city built into the side of a mountain, or even in a large canyon with bridges between the two sides. With the area large enough to fit smaller ships, flying from one end to the other.
  141. Zar_Super-Star
    I would like to see some well hidden communities of runaway hybrids. Those lucky enough that were able to run away from their masters and try to make their life somewhere in the remote locations of the planet. Both hoping for the better brighter future and supporting themselves and horribly terrified that they will be discovered by the greedy corporations/ former masters. So they are very suspicious of strangers and protective but ultimately a good bunch created by those that were not interested in starting a pirate life but just settle in and have some semblance of normal life. Also remains of such communes. Those that were unlucky enough and were found by the former masters. So that characters from your crew that have similar experiences or can relate or care for others would have hard times and moments exploring such burnt, destroyed and abandoned locations. This could even be turned into a game mechanic of its own. Communities like this spawning more or less procedurally from time to time in random remote locations (or specifically preselected by devs as good hiding spots) and ultimately they can be found out by the "masters". Then greedycorporations/former masters/owners they organie a retribution or punitive campaign to capture or kill runaways to set a good example for the rest. The player can hear about those preparations from gossip in the bar or even take a plain bounty on those poor souls. Or while flying casually over the planet can come by this community during air raid from the slavers or something. And player can join either faction as he or she pleases. This is a good opportunity to fill in somehow those enormous planets, Add some interesting game play. Also player if he so chosses could support those comunities, help them establish themselves, get water/ electricity generator, give some share from the loot acquiered, maybe help with defenses , give them some weapons or ships, they stole but don't want to use anymore. Train some gaurds so they stand a better chance from retribution strikes. In return reciving their hospitally good word, maybe some resources if they are miners or food if this is a farming comunity? maybe some ships repairs? And so on. Maybe if a player is able to defend and sustain enough of those comunities then some kind of revolt can de organised and take over some or eventually all the cities? Ofcourse if that is what player wants? Alternatively, player could go straight to slavers/greedy corporations offer their services in capturing those slaves. Turn some good profit, make a name for themself as rothless and so on. If you are into that? I think crew members should have opinion on that as well. Cruel and ruthless guys don't give a shark what they are doing as long as fair share of the loot is flowing to their pockets while other emotional might straight refuse to partake or abandon the crew. That would by a huge and major game feature. Worth looking into in my opinion though :D OTHER LOCATIONS WORTH EXPLORING mines - with possible means to gain some resources or even mining jobs so to hire your crew as miners. and SPACE MINES on asteroids and such some kind of sports? something entirely new? some sports brought from earth? Soccer, baseball, polo, some made up from sacrach and scrap arenas and playfields. Imagine rhinos playing american football or rugby XD Maybe a race track and a SPACE RACE TRACK through asteroid field, or through rings of the planet Farmlands - good opurtunity to witness large scale hybrid exploatation even from the ship level. off shore oil rigs OFF WORLD SPACE OIL/GAS GIANT MINING RIGS SPACE SOLAR FARMS - hundreds and hundreds of solar panels in space - as far as you can see! I mean a really HUGE AMOUNT OF THEM I'm speaking of THOUSANDS so it really is noticable. Aaaaaand of course hybrids working and making maintenance of those! Algi and seaweeds/seafood like crabs/ pearls as well off shore farms - TO FILL IN VAST EMPTY OCEANS - once again go HUUUUUUUUGE! Go totally overboard with this! Large scale farming - again Hybrid exploitation - especially those aquatic ones. imagine you are flying over vast , beautiful but ultimately boring ocean and suddenly you see a huge floating city surrounded by miles upon miles of seaweed farms that span over horizon and hybrids toiling on them. That would ba a sight to behold! I would definitely land to check it it out! Wouldn't you? XD SPACE infrastructure - space port for large passenger liners, hybrids trying to sneak in on-board to leave the system, Some got cought - possible gameplay to join in the fight, Some buy tickets legally but are denined entry either way again some conflict erupts player can take sides in. Maybe some missions to help smuggle in some hybrids under disguise or in with the cargo a lot cna be done with the concept. luxury yachts for greedy corporations members landing to supervise "how business is going". Either way both type of ships great opportunities for pirate raids and player to either do that themselves or to interfere on either the side. SPACE TRADING HUB - like containers loading and offloading infrastructure. Heavy guarded. Corporations need to have a place to export all those ill gotten goods produced by the toil of the exploited hybrids. Again make it HUUUUUUGE to show the SCALE of the profits those Corporation are making from the slavery. Maybe some missions to sneek in and quietly lift few selected containers with some luxury items or sport cars/ships... SPACE gas stations - to tank your ship and grab a snack ;) SPACE DINER - to meet interesting people SPACE Trucker stops SPACE PAWN SHOP - get some weapons, ilicit goods, some stuff or gear, and fance your goods (like in Rick and Morthy ;) ) SPACE SPA - very ritzy and posh place were "likes of the player are not usually welcome" SPACE OPERA / AMPHITEATER - huge glass dome so you can watch spectacle from space or from your ship not actually paying for ticket - something a pirate would do ;D SPACE WHALE INDUSTRY - ships hunting with harpoons ... sorry... SPACE HARPOONS on those famous space whales... sorry... SPACE WHALES! and hauling carcasses for processing to the slaughterhouse on an asteroid. Player can either partake in the hunt and turn some profit or try to fight the whalers and put an end to it. Some quest with GREAT WHITE SPACE WHALE XD throw in PSYCHIC for a plot twist - it has telekinesis and telepathy - it reads hunters minds that is why it is so elusive XD That is some crazy good feature. ICY KOMET - flying through the system with a long tail- you can land on it and have snowball fight, and discover some dark secrets, some secret lab, maybe some super secret greedy Corporation's black site where they splice dna or make any other licit activity, DERELICT SHIPS to explore and loot and salvage Some very CLOSE TO THE SUN station. It is huge, but is so colose to the sun that (which is huge and far on its own) that there is very little chance to find it without hearing about it in advance. Maybe you need some upgrade, like additional shielding or improving heat resistance of the ship before getting close enough to bord it? There could be GREEDY CORPORATION TM outpost or HQ even. Maybe some sience lab monitoring the sun or conducting experiments on the sun itself. Maybe some dark secret thretening universe or at very least inhabitants of the star system? You know... "UPS! We turned sun into super nova ah weel gosh darn it!" or something like that... this could be at the end of "min quest line" if such thing is going to exist in the game. Also this kind of huuuuuuuge endevour would require a lot of money! And you guessed it - it explaines why all this exploatation and slavery was set in motion i n the first place - as a means to pay for all that ilicit or dangerous experimants and resarch. Maybe it can be the origin of the DOOMZ? Even if this won't be important to the plot (if any) placing such "reasearch station" in verry close proximity to the sun is sooooo cool also to give people sense of scale how big a star is compared to the planet ;) and on the other spectrum - you can make other "black site" on the very far edges of the system. On so small asteroid so far away that ther is no way players would ever find it without exact coordinates. Also it beeing small and painted black and giving close to 0 emissions. SPACE CEMENTARY... more specifically SPACE GALLOWS. I place in the space were GREEDY CORPORATIONS TM are thorwing off all the bodies of pirates and run away slaves as a remainder. So frozen bodies are floating in space for eternity. player could fly and even ram those bodies with the ship... by accident of course... and those bodies would be towed back in place by the system of automated tractor beams to keep them in place for ever. The number of those could grow during the curse of game to indicate how many victims fell to the exploits of GREEDY CORPORATION TM. Giving agency to the player he or she could A) destroy those tractor beams so the bodies would disperse , which kinda does not solve the problem. or B) using tractor beams or hacking redirect bodies or entire network towards the sun so bodies could get burned as a form of decent burial.... also if your care mates end up dead during rids on GREEDY CORP TM they could end up here as a reminder... also if your character dies in similar fashion during ride on one of the slavers facilities - game over screen could include your characters body floating in one of those SPACE COMMENTARY/GALLOWS. Also there could be some quest concerning that. so to retrive one particullar body and deliver it to the familly to give it burial acording to their religion. Or there could be SPACE JERK simply shooting to the boddies for fun... again player could also be such SPACE JERK - let him decide. One can argue that blowing up the bodies might be a crude but effective way to dispatch the dead and better that allowing them to drift in space as a grim remainder of GREEDY CORP TM power. Just a thought. NATIONAL SPACE GEOGRAPHIC - I hope the feature to make photos of species and stunning places and so on will be reintroduced to the game ;)
  142. As pirates, the excitement in finding a treasure following with a mysterious legend or a partly-missing map should not be forgotten. You could include as secondary missions quests to look for ancient treasures, weapons or mighty powers in the variety of environments. But again, the excitement of being a pirate is not full without a good looting and finding the X in the right spot!! :) There are some examples of games doing it. Red Dead Redemption included secondary missions for finding a hidden loot using just an sketch from a dead man. That was pretty cool! I would expect to see stuff like this in BG&E2!
  143. guest-zgQOLWMV
    I believe we could have only one city per planet to explore, but well detailed, as in The Witcher 3. Each world would have a climate and nature very different from the others, creating its own culture and difficulties along the way. This would create a greater connection with the environments and characters.
  144. GreyGhost4019
    I can't make a choice of these four alternatives, sure there are some more then others but that's still more then one so I think some combination of the four would be the best. If I remember the trailer it sounded like they were planning on heading to some new territory, so there'd be space there'd be planets and maybe a city or two on an otherwise unsettle planet and since these people seems as religious as they seem surely at least one or two templers, just to take an example.
  145. I can see why city exploration appeals to most people, it's an amazing method of bringing the world of BGE to life with tons of interactive opportunities, characters to meet, landmarks to visit, and plenty of trouble to get into. If the original Hyllis city was so memorable and diverse for its time, it's difficult to fully imagine the potential of such an alien city built with present day technology and talent. Although admittedly occasionally wandering through caves, temples and ruins would also be exciting! Perhaps as some people above suggested, these environments might be combined somehow?

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